What concepts/elements do you feel could be used more in adult games here?

LadyCeleste

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I like when games tend a bit more towards sciencey (bordering on science fiction but without the scifi aesthetic) explanations than magic as it makes it feel a little more attainable/real (e.g things like developing chemicals to compel someone instead of a spell or such), and I'm wondering why cloning isn't a more popular game element that's been explored. It seems like a lot can be done with it
 
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Beanee

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i like games that show some inner conflicts in the MC's mind, for example if he likes his coworker... games need to show more of an inner battle between morals and lust imo
 

eezergoode

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One of the drawbacks to adult games is that we get a lot of hack writing due to most of the people making the games only having one or maybe two of the necessary skills need to make a good game. TBH, to make a great game, you need good art, good writing, and good storytelling. If it is a more complex game, you need good coding skills too. Many of these games are solo ventures, and finding a dev that ticks all of those boxes is pretty rare.
 
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pearl

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I'm surprised that the popularity of isekai and fantasy in anime isn't as noticeable in adult games. I thought there'd be overlap in audience
 
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unusual7

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i like the sensation of routine in a game like light of my life when you go to work every day and shit, make the characters more solid
 
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pearl

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I'd also think that slavery would be a handy plot device to make things like harems more plausible, especially in non-contemporary settings
 
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Xonia

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i want more facial expressions honestly. i find it hard to get into the characters mind or shoes if the expressions are...doll like. Its honestly sometimes a turn off of the game in general. i understand it takes times to each one but still a little effort on that would keep me on some games.
There are a few that i play that have me stuck on them for that reason alone. its not just a 3DCG sex game, it feel like a AAA title release that im playing as its built
 
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eezergoode

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I'd also think that slavery would be a handy plot device to make things like harems more plausible, especially in non-contemporary settings

It's not that harems are implausible, it's the manner at which we arrive at that outcome in games that I usually find implausible. I've been in two polyamorous relationships in my life, where I was the only male, and it never resembled "I need your dick so bad, I don't mind sharing it as long as I still get to ride it" or "I forgive you for cheating on me, because I think she's hot too, even though I have never been interested in girls before, I think we should all bang." It's never that easy, but it also isn't as uncommon or unrealistic as a lot of people think. And it certainly isn't easy to maintain a balance, but again, not at all impossible.
 

nixium535

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Kissing, it seems that kissing and/or making out is looked over most of the time.
 
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eezergoode

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Kissing, it seems that kissing and/or making out is looked over most of the time.
I dunno about other artists, and by other artists, I mean anyone who actually has some skill at it, but in my experience, a convincing, even semi-realistic kiss is a bitch to do in Daz... I think the last one I tried to do, I re-posed, re-adjusted, and re-rendered a dozen or so times before I finally got the perfect kiss. Nah, I'm joking, I finally said screw it, close enough...
 

LadyCeleste

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While I do like the 'harem' aspect that some games go for with their characters' interactions with the MC, where after some convincing she just becomes completely open, warm and sexual towards you, something is lost there when it happens. Like the popular girl who wouldn't give you the time of day is now falling over herself to sleep with you, or the woman character who is completely okay with you fucking various members of her family unit. Neither feel like an obstacle or taboo anymore once the harem aspect is introduced.

That's part of the appeal of hypno and such games, it keeps that barrier that is being overcome, but can suffer from the problem of being too easy, invalidating what it's trying to preserve.

I think creators should focus on new ways to keep that barrier instead of going the easier route of convincing them to lose it, so that when you interact with them each time, you can sense it. Having a scene or multiple scenes with a character and then interacting with that character's mother should be exciting with the knowledge of what you were just doing, and it isn't really if they're a freak themselves who's fine with it.
 

uncbuck

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I think that harem style games are over worked --- just not plausible -- i also think that if the guy is cheating with everything that moves that his wife or girlfriend has a perfect right to do the same thing.
 
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jhassan

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i like games that show some inner conflicts in the MC's mind, for example if he likes his coworker... games need to show more of an inner battle between morals and lust imo
I'll second opinions on inner conflicts, it not only makes the protagonist more relatable & human, but it reflects on the writer's self-awareness as well, it's an effective way of communicating "I know that this is messed up by real-life standards" while still allowing a given fantasy to be played out.
Related to that, I'd like to see more corruption games that includes a male protagonist as one of the corruptee - or males getting corrupted period. We've got plenty of men MC corrupting women, plenty of women MC being corrupted, but I feel corrupted dude is an under-exploited niche.

i want more facial expressions honestly. i find it hard to get into the characters mind or shoes if the expressions are...doll like. Its honestly sometimes a turn off of the game in general. i understand it takes times to each one but still a little effort on that would keep me on some games.
There are a few that i play that have me stuck on them for that reason alone. its not just a 3DCG sex game, it feel like a AAA title release that im playing as its built
Kissing, it seems that kissing and/or making out is looked over most of the time.
Generally speaking, I'm a sucker for displays of affection, even in games that have less of a romantic focus. Us humans do a lot of non-verbal communication, which is unfortunately tricky to do in a visual medium that doesn't include actual human actors - you can't just tell your 3D model or drawing "make that face", "caress her face", "hold hands", etc., you need to explicitly model it.

Another thing I'd like to see more in games that include some kind of branching is better feedback regarding the effects of player actions, like "you are seeing this because you replied that in an earlier conversation". There's already a fair number of games that do this, either through ingame walkthroughs, unlockable galleries with clues & other types of feedback, but I still feels this an underestimated time investment. Basically, if you don't give player feedback, they may not realize how complex your game actually is & will therefore underestimate its replay value.
 

Beanee

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I'll second opinions on inner conflicts, it not only makes the protagonist more relatable & human, but it reflects on the writer's self-awareness as well, it's an effective way of communicating "I know that this is messed up by real-life standards" while still allowing a given fantasy to be played out.
Related to that, I'd like to see more corruption games that includes a male protagonist as one of the corruptee - or males getting corrupted period. We've got plenty of men MC corrupting women, plenty of women MC being corrupted, but I feel corrupted dude is an under-exploited niche.



Generally speaking, I'm a sucker for displays of affection, even in games that have less of a romantic focus. Us humans do a lot of non-verbal communication, which is unfortunately tricky to do in a visual medium that doesn't include actual human actors - you can't just tell your 3D model or drawing "make that face", "caress her face", "hold hands", etc., you need to explicitly model it.

Another thing I'd like to see more in games that include some kind of branching is better feedback regarding the effects of player actions, like "you are seeing this because you replied that in an earlier conversation". There's already a fair number of games that do this, either through ingame walkthroughs, unlockable galleries with clues & other types of feedback, but I still feels this an underestimated time investment. Basically, if you don't give player feedback, they may not realize how complex your game actually is & will therefore underestimate its replay value.
Yes! we definitly need more women MCs corrupting men, great point!
 
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