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What are some valuable tips for someone looking to take courses in 3D programming?

QUIQUEPEREZ

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What are some valuable tips for someone looking to take courses in 3D programming?
 
What does 3D programming mean? Do you mean making 3D games, using 3D API's directly like directX or 3D art?
What is you goal?
 
This would be advice for learning anything new, related to programming.

Paying for tutorials is not worth (most of the times). There are a lot of youtube videos from which Im sure you can learn a lot. What is important is to actually try doing the thing you're learning, and not only watching tutorials.
Start with small projects, something that is interesting to you and just keep going bigger.
 
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This would be advice for learning anything new, related to programming.

Paying for tutorials is not worth (most of the times). There are a lot of youtube videos from which Im sure you can learn a lot. What is important is to actually try doing the thing you're learning, and not only watching tutorials.
Start with small projects, something that is interesting to you and just keep going bigger.
I disagree somewhat with this. If your goal is to fiddle around a bit, sure. If you actually want to learn I'd say start with Software Engineering theory (for programming not 3D art) and principles.

Also keep in mind that MANY of the youtube creators don't really know anything themselves. There is a loooooot of bad advice out there.
 
In that case it's not programming, sorry for being pedantic ;)

I blender guru might be a good place to start. Easy to follow and Blender is a free tool. I did his older Donut and Coffee tutorials and the results turned out great.
 
In that case it's not programming, sorry for being pedantic ;)

I blender guru might be a good place to start. Easy to follow and Blender is a free tool. I did his older Donut and Coffee tutorials and the results turned out great.
Wow, you're awesome! I think Blender is hard to use. But what 3D program do you suggest learning? Daz 3D, Maya, Blender, or 3D Studio?
 
Wow, you're awesome! I think Blender is hard to use. But what 3D program do you suggest learning? Daz 3D, Maya, Blender, or 3D Studio?
Hehe, well thank you.

Agreed. Blender is hard to use. I do think that if you follow the blender guru donut tutorial it'll give you a good understanding that will translate to most tools.

Can I ask you a few questions before I answer that (also not sure if I'm the right person to answer this as I usually go for the most complicated solution ;) )

1. Why do you want to learn how to make 3D art
a. Just interested, want to fiddle a bit
b. Hobby, I want to learn how to make 3D art semi seriously
c. Professional, I want to learn a skill to be able to find a job

2. What is your knowledge/education level?
a. primary school level
b. middle school level
c. college level
d. university level

3. Are you:
a. Artistically minded, I want to have a outlet for my creativity. Creativity being the focus
b. Technically minded, I want to learn how to do a certain thing. Making the Art is not the goal learning a tool or skill is the goal
c. Result minded, I want to get a result. I do not care how I get there

4. I learn things:
a. By reading a text and remembering
b. By understanding something, the specifics aren't important once I know how to do things
c. By doing things until I know how to do them, so learning by experience

I'm not going to be able to advice a tool or anything specific if you answer these. It will give me some information to give it a search.
 
I'm by no means an expert, but I've found that there are enough tutorials on Youtube to get started and evaluate different modeling programs. I'd wait to pay for any training until you have a good base from the free sources that are out there
 
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