- Apr 23, 2022
- 1,036
- 1,372
- Allow others to update?
-
- yes
- Developer Name
- Wizard's Kiss
- Developer Links
- Version
- v0.11a (Ongoing)
- Latest Update
- Jan 29, 2023
- Release Date
- Aug 28, 2022
- Language
- English
- OS
-
- Windows
- Linux
- MacOS
- Android
- Other Games
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Overview:
You have been accused of the murder of Melissa, a student from the high school you recently started attending. Before you can understand what is happening, you are killed as well, but the story doesn't end there. A mysterious man sends your soul back in time, giving you the opportunity to try again.
You have been accused of the murder of Melissa, a student from the high school you recently started attending. Before you can understand what is happening, you are killed as well, but the story doesn't end there. A mysterious man sends your soul back in time, giving you the opportunity to try again.
3DCG, Animated, Male Protagonist, Mobile Game, Big Ass, Big Tits, Handjob, Milf, Fantasy, Graphic Violence, Religion, Romance, School Setting, Incest, Exhibitionism, Creampie, Interracial, Oral Sex, Vaginal sex
Planned Content:
Anal Sex, Male Domination, Corruption, Bdsm, Harem.
(This is a non-exhaustive list and merely serves to illustrate things that will be in the game eventually. Things not listed here might also make it at some point.)
Planned Content:
Anal Sex, Male Domination, Corruption, Bdsm, Harem.
(This is a non-exhaustive list and merely serves to illustrate things that will be in the game eventually. Things not listed here might also make it at some point.)
1. Extract and run.
v0.11
Continued the story where it left off.*
Added ~600 new images and 12 new animations.
Reorganized the image folder. (It was a fucking mess before)
Fixed an issue that made it so the days weren’t being tracked properly.
Fixed a contradiction with the names given in the book.
Changed default transition style. The game should flow more naturally now.**
v0.07c
Around 500+ new images, 3200+ new lines of code, 4 new animations and a lot more story progression.
Redesigned the main menu.
Made small changes to several screens.
Redesigned the character screen.
Added entries for five new characters in the character screen.
Reorganized the legacy menu (skip, auto, preferences, etc.) into new buttons on the left of the screen.
Made some backend changes to the about section on the character screen. As the player uncovers new information about a character, the about section of the character screen will be updated with new info.
Fixed a bug introduced when the character screen "right click to open character screen" function was removed in v0.07.
Fixed a bug which was making it so when using the new load screen, the game was being saved rather than loaded (...my bad.)
Changed several images with Sam which had his face and body colors slightly off due to different assets being used.
Changed a couple of early images of the main character.
Rerendered the interaction between Celeste and Heloise on the hallway.
Rerendered several images of Melissa, with small changes being made to her model.
Rerendered a few images of the MC apartment to reflect the later scenes.
Rerendered the MC interrogation scene.
Rerendered several miscleaneous scenes to be more in line with the standards I want to have going forward.
Added the functionality of using on-screen imagebuttons to scroll up or down vertical images, as well as arrow keys and page keys, i.e. when Melissa or Karina are introduced. (previously you could only use the mousewheel or mousedrag)
Added Rollback, Skip, Auto and Hide buttons.
Added/Moved all buttons to a single collapsable button, so they don't clutter the screen.
Added a few new soundtracks.
Rearranged soundtrack usage.
Rewrote a few sentences with subpar grammar or writing.
---
v0.04
Continued the story where it left off, featuring ~198 new images and ~2351 new lines of code.
Fixed a few typos.
Created the option to change the MC's family name at the beginning of the game.
Redesigned Karina and replaced every render of her with the new model.
Redesigned Celeste's habit's texture and replaced every render she appeared on and her animation with the new version.
Revamped a few of Melissa's renders.
Fixed an issue where Karina's name would show up before the main character learned it.
Fixed an issue where the Mac version would play the crowd background noise nonstop. (probably, tell me if it's still there )
Changed how speech, thoughts and narration are presented and made it clearer at the beginning of the game. (tl;dr: Thoughts are now italicized)
Fixed an issue where the main character would eat a meal without spending money.
Changed how the characters adress people from Mr/Ms. First Name to Mr./Ms. Family Name
Continued the story where it left off.*
Added ~600 new images and 12 new animations.
Reorganized the image folder. (It was a fucking mess before)
Fixed an issue that made it so the days weren’t being tracked properly.
Fixed a contradiction with the names given in the book.
Changed default transition style. The game should flow more naturally now.**
v0.07c
Around 500+ new images, 3200+ new lines of code, 4 new animations and a lot more story progression.
Redesigned the main menu.
Made small changes to several screens.
Redesigned the character screen.
Added entries for five new characters in the character screen.
Reorganized the legacy menu (skip, auto, preferences, etc.) into new buttons on the left of the screen.
Made some backend changes to the about section on the character screen. As the player uncovers new information about a character, the about section of the character screen will be updated with new info.
Fixed a bug introduced when the character screen "right click to open character screen" function was removed in v0.07.
Fixed a bug which was making it so when using the new load screen, the game was being saved rather than loaded (...my bad.)
Changed several images with Sam which had his face and body colors slightly off due to different assets being used.
Changed a couple of early images of the main character.
Rerendered the interaction between Celeste and Heloise on the hallway.
Rerendered several images of Melissa, with small changes being made to her model.
Rerendered a few images of the MC apartment to reflect the later scenes.
Rerendered the MC interrogation scene.
Rerendered several miscleaneous scenes to be more in line with the standards I want to have going forward.
Added the functionality of using on-screen imagebuttons to scroll up or down vertical images, as well as arrow keys and page keys, i.e. when Melissa or Karina are introduced. (previously you could only use the mousewheel or mousedrag)
Added Rollback, Skip, Auto and Hide buttons.
Added/Moved all buttons to a single collapsable button, so they don't clutter the screen.
Added a few new soundtracks.
Rearranged soundtrack usage.
Rewrote a few sentences with subpar grammar or writing.
---
v0.04
Continued the story where it left off, featuring ~198 new images and ~2351 new lines of code.
Fixed a few typos.
Created the option to change the MC's family name at the beginning of the game.
Redesigned Karina and replaced every render of her with the new model.
Redesigned Celeste's habit's texture and replaced every render she appeared on and her animation with the new version.
Revamped a few of Melissa's renders.
Fixed an issue where Karina's name would show up before the main character learned it.
Fixed an issue where the Mac version would play the crowd background noise nonstop. (probably, tell me if it's still there )
Changed how speech, thoughts and narration are presented and made it clearer at the beginning of the game. (tl;dr: Thoughts are now italicized)
Fixed an issue where the main character would eat a meal without spending money.
Changed how the characters adress people from Mr/Ms. First Name to Mr./Ms. Family Name
Hey guys, I've lurked for years here and finally decided to try my hand at game development. I hope you guys like it!
About the game:
The game features a progression system in the form of attributes which persist through "loops". Each new iteration of the loop deepens the story as secrets are uncovered and new options become available. However, the burden of having to relive the same week over and over takes it's toll as the protagonist becomes increasingly twisted, morality and sanity giving way for pragmatism and madness. Overcome this challenge or succumb to the insanity, the choice is yours.
About the author:
The first visual novel I played was Fate/stay night. The story gripped me immediately and didn't let me go for almost 50 hours. By the time I got to the erotic content I had become so familiar with the characters that the whole experience became much more intimate than other forms of erotic content could ever be.
I believe the reason for this is that seeing a pornstar naked is completely different from seeing a coworker or friend naked. To know the person well enough in a non-sexual context, and then have them be presented to you in a sexual context, is much more stimulating.
This feeling is what I aim to recreate in my work.
About the game:
The game features a progression system in the form of attributes which persist through "loops". Each new iteration of the loop deepens the story as secrets are uncovered and new options become available. However, the burden of having to relive the same week over and over takes it's toll as the protagonist becomes increasingly twisted, morality and sanity giving way for pragmatism and madness. Overcome this challenge or succumb to the insanity, the choice is yours.
About the author:
The first visual novel I played was Fate/stay night. The story gripped me immediately and didn't let me go for almost 50 hours. By the time I got to the erotic content I had become so familiar with the characters that the whole experience became much more intimate than other forms of erotic content could ever be.
I believe the reason for this is that seeing a pornstar naked is completely different from seeing a coworker or friend naked. To know the person well enough in a non-sexual context, and then have them be presented to you in a sexual context, is much more stimulating.
This feeling is what I aim to recreate in my work.
Saves from previous versions are not compatible with v0.11a
Please start a new game and skip through seen content if you'd like.
DOWNLOAD
Win/Linux:
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Android: - - -
Other: Compressed - unofficial android port *
*This port/version is not made nor is released by the developer, download and use at your own risk
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