Thoughts on Favorite game engine? I.E. Ren'Py, Unity, UE, etc.

Which Game Engine is your Favorite? (can pick 2)

  • Ren'py

    Votes: 25 96.2%
  • Unity

    Votes: 7 26.9%
  • Unreal Engine

    Votes: 1 3.8%
  • HTML

    Votes: 4 15.4%
  • Flash

    Votes: 0 0.0%
  • Java

    Votes: 0 0.0%
  • Other...

    Votes: 2 7.7%
  • RPGM

    Votes: 0 0.0%

  • Total voters
    26

tecoon44

Registered
Lewd
Joined
Jan 21, 2024
Threads
0
Messages
121
Reaction score
415
LC COIN
5
Just curious on which game engine people like the most and or play the most?
 
My favorite games, the twist and seaside mystery are made in unity. However the majority of the games i play are made in renpy.
 
Renpy is the top pick for the simple fact that it allows for decent-great VNs stories when compared to the other engines. Games that are trying to be a bit more open or dynamic benefit from UR5 and Unity IMO, though the same can be said for RPGM but that is best for 2d games vs 3d, unless someone has decided to make an HD2D sprite hentai/weg.
 
  • Like
Reactions: 1 user
Renpy is the top pick for the simple fact that it allows for decent-great VNs stories when compared to the other engines. Games that are trying to be a bit more open or dynamic benefit from UR5 and Unity IMO, though the same can be said for RPGM but that is best for 2d games vs 3d, unless someone has decided to make an HD2D sprite hentai/weg.
I think an HD2D game would be very interesting. I like another chance and I thought they created their own engine but I guess was a different game that made their own.
 
  • Like
Reactions: 1 user
Renpy, most conducive to VNs. for me. RPGMaker reminds me of my Nintendo days.
 
I never understand why RPG Maker games are so liked. I guess it´s easy to use for dev (just guessing I know shit about making games).

Renpy is for me easy to use.
 
Renpy, most conducive to VNs. for me. RPGMaker reminds me of my Nintendo days.
I am not a fan sadly of RPGMaker... I did forget that in my pole though.
I never understand why RPG Maker games are so liked. I guess it´s easy to use for dev (just guessing I know shit about making games).

Renpy is for me easy to use.
Nostalgia... or able to give you different change between game and animations.
 
  • Like
Reactions: 1 user
RenPy is best for AVNs.

Unreal Engine is good for AAA+ games.


Unity is good for small indie games.

Don't use the others much.
Thanks for input! nice to have an actual game developer pop in :D
 
  • Heart
Reactions: 1 user
I tend to replay games a lot, the Ren'Py built in skip text you've already seen is invaluable so I can just see the changes.
 
  • Like
Reactions: 1 user
The skip text feature is nice since already build in, but some of the other ones also have it if the Dev enables it.
 
Not a coder at all, but from what I see as a user Renpy gives you the best player experience with minimal extra work on the dev's part.

Unity can make a good VN engine but can also make a miserable mess; I don't think I've ever played a Unity game and not found myself thinking "this would be better in Renpy".

RPGMaker should be avoided unless you're actually making an honest-to-God RPG where free map movement and turn based combat are important gameplay elements. And even then, like, doublecheck you can't do it in Renpy.

If you're currently making a game in Tyrano or Godot or something I want you to stop, unplug the computer, and set it outside your front door. A psychiatrist will come by with meds and a degausser in an hour or so.
 
  • Like
Reactions: 1 user
With Renpy, you can create complex stories with branching paths, characters, and animations, all without needing extensive programming knowledge.
 
Renpy, because:
  • it's convenient with lots of settings (like skipping dialog), skipping with ctrl.
  • it's easy to debug and has nice error messages
  • it's open. I can decrypt a game, view it's code, access console, view what routes I should choose
  • it's easy to mod for non-developers
  • Save files are very simple and I understand where to find them
 
Ren'py and Unity have some of my favorite games, but Ren'py tends to have cleaner scene to scene navigation. Unreal Games tend to be unfulfilling walking sims with decent scene but will never be finished. RPGmaker games have some good scenes every now and then but the fucking gameplay and usual aspect ratio suck dick. HTML bad and lazy. Flash was great but now they are a pain to play. Java I have too little experience with. Other varies greatly in between games.
 
Not really a favorite, they all have their advantages and disadvantages.
- renpy, very good for VN type of games, and probably sandboxed also. If you cannot get to something you can check the sources decompile the .rpa files, get the images, see what you are missing. Escape always works. I don't understand some people want to migrate RPGM walkaround games to RENPY, every iteration I have seen of that, just sucks.
- rpgm, nice for walking around games, the interface often feels old, NLT forexample makes nice use of the interface. Escape doesn't always work. I think this is terrible for VN games, makes it slower, and the user interface is often terrible, going back only works half, on renpy going back seems like to be integrated into the system.
- unity, you have to have a real modern graphics card, or a very small screen, else you pc goes down to the dark ages. Very slow startup mostly of the game.
- html, I mostly just watch the images, not even interesting to try it.

Just my take on it. So not really a favorite, it all depends on the game..
 
It has to be renpy right? The community will instantly jump in and support the game with mods and such and it runs smooth on everything.
 
So pretty much the community is all for Ren'Py from what I am reading. Is there a engine that people then wished more games where on "IF" it was as easy to make VN's or adventure games as Ren'Py?
 
My choices are RenPy and Unity. RPGM is ugly, extremely uncomfortable to play. Unreal - as a rule, games on this engine are extremely poorly optimized and eat up a lot of resources even on a top desktop (though what can you expect from amateur projects?).
Flash - it's the last century, you can easily forget about it. Java? I just haven't met any worthy games on it.
HTML is just not serious. Only as a test of strength for those who could not or did not have time to master other programming languages.
 
Back
Top Bottom