Semen and The Difficulty of Realistic Animation

Wannabe

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Sometimes I'll see works of graphic animation in adult games so realistic that it amazes me, and that level of rare artistic skill is a big part of what sets the really good games apart from all the others. I've seen some animated breasts, for example, so realistic that I want to reach out and squeeze them. Faces and animated facial expressions, which I know from my own limited rendering experience are VERY difficult to get right, often look surprisingly realistic. Other things typically are not, including hair, genitalia, and the thing that, for some reason, seems impossibly difficult to get right.... semen. It's either too light, too dark, off color, too gooey, too opaque, etcetera and so on. If any fellow a-gamers can share examples of games that get everything graphically right, please share the title(s).
 
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I know some games have done it well but they are very few and far between. Most games just resort to the flashing white light and then it is done. I'm sure doing that kind of animation is extremely difficult. It makes me wonder if some sort of ai software could help create an effect that would be easy to implement
 
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All fluids are difficult to represent but there is a substantial improvement with old games
 
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The flashing white light effect is super annoying. I would rather fake looking cum than the white flash. I think VAM animations have good potential to get cum to look right. HS is too cartoonish, DAZ is too plastic/stiff looking, Of course, the game engines like Unreal can do even better when they want to.
 
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I recommend getting an MSc in Fluid Dynamics... :kek:
 
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Honestly can't think of one that gets it really well but i think I generally prefer them going over the top and goofy compared to realistic.
 
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This is good, but... something about it feels kinda off.

In most cases, semen feels kinda off in realistic games, even in the best ones.
 
Good luck with that as most full time game developers can't even get hair done correctly.

Can't understand why it's so hard to implement correctly. :unsure:
 
A lot of time needs to be spend on making fluids look good in games, i would rather have game devs focus on other tings tbh
 
Yes, this is generally related to the advancement of technology and the updates of new game engines. However, I started to hate that penis size is like the Eifel tower.
 
in 3d never looks good
pixel art is the way to go for actual good animation
aurelia has plenty
 
I don't usually worry so much about how it looks but rather about how much there is xD I still think that the squirt has a worse luck so far
 
Good quality semen is appreciated (heh), but not a dealbreaker as long as it doesn't resemble the levels of white only seen in toothbrush / toothpaste adverts.
 
Although reaching extreme realism would be interesting, it does not seem like a good idea for games since things could be created that are very dark and difficult to differentiate from reality, which would put even more pressure on this industry.
 
I wonder why no dev can make unreal 5 games, it's not more easy to make it?
 
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