[Unreal Engine] [Other] Renestra - Version: [0.2.2] [Decadent Games]


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Game Developer
Sep 14, 2022
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  1. yes
Developer Name
Decadent Games
Developer Links
0.2.2 (Ongoing)
Latest Update
May 26, 2023
Release Date
Oct 12, 2022
  1. Windows
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You assume the role of a young elf, trying to make his way into the world. Throughout your adventures you will find a diverse cast of characters you can talk to, help out and, with some, even form a deeper bond. As you set out on your journey, you will venture to climb through elven high society and uncover, the mischievous plots of the royal elite.

3D Game , Adventure , Big Ass , Big Tits , Fantasy , Male Protagonist , Oral Sex , RPG , Sandbox
1. Extract and run.

Converted the game to Unreal Engine 5.1 for various reasons: better overall performance, fixes to Nanite and Lumen systems, fixes to various addons and plug-ins.

Expanded storytelling: 2 new NPCs with dialogue; more dialogue for existing NPC; introductory sequence when starting a new game; updated the quest chains to include the new NPCs and to better guide the player; updated quest indicator; Cutscene quest rewards are now split into “Bonus” and “Main” categories; added Interest system (you need interest to unlock the cutscenes – think reputation systems; you earn interest by completing quests)
We plan to add a mini-map and/or a compass and a quest log in the future
Only bonus scenes are available now, with more intricate and elaborate ones being added to main in the future

Expanded combat: added introductory combat tutorial with training dummies and an enemy type; you can now use Light Attacks, Heavy Attacks and directional dodges (sidestepping); you can now use potions to recover HP

We have been working hard to move the cutscenes from PRE-RENDERED video to REAL-TIME interactable sequences. This means that cutscenes CAN NOW BE INTERACTED WITH: rotating the camera around the central point, zooming in/out during cutscene, pause function, do an action (grab, slap etc). Cutscenes are now looping by default for each section until the player chooses to advance to the next section.

Disclaimer: cutscenes are now bound to in-game performance and visual settings (e.g. any graphics settings changes affect the quality of the cutscene and will lead to fps variation). The general idea behind using pre-rendered cutscenes was that they would have been unaffected by any performance hitches and would play virtually the same on all machines, even low-end ones, without compromise to visual fidelity. After a lot of back and forth we decided to go for an interactable system, albeit bound by each machine’s specifications. Another limitation of this is that right now it is only possible to replay cutscenes from within the level and not from the Main Menu. We will explore how to solve this further down the line.


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