- Allow others to update?
- yes
- Developer Name
- MATEYDEV
- Developer Links
- Version
- Phase 2 – 2023-07-16 (Ongoing)
- Latest Update
- Jul 19, 2023
- Release Date
- Jan 3, 2023
- Language
- English
- OS
- Windows

Overview:
The year is ~2200. On a remote mining outpost, a mysterious parasite is causing a severe outbreak that is quickly turning into an humanitarian crisis. Reports of violence, madness and mutations have forced the local government to enact a total lockdown of the settlement.
A team of specialists has been dispatched to contain this threat, find out where this organism came from and hopefully reestablish order.
3D Game, Animated, Combat, Female Protagonist, Monster, Oral Sex, Platformer, Rape, Sandbox, Sci-Fi, Vaginal Sex
1. Extract and run.
EPPoC build; This build is focused primarely on combat:
Combat changes:
new balance of damage and stamina, expecially stamina recovery;
new animation animations for attack, both enemies and player;
reworked dodge (inspired by Callisto Protocol for close range);
first iteration of the official melee weapons (still has “bonk” sound);
first iteration of “enemy indicator” / “compass” / “radar” (for now toggleable from options – gameplay options)
added hit indicator (for now toggleable from options – gameplay options)
new weapon durability system and items to recover it (inspired by MHW “sharpness”);
Outfit changes:
Changed outfit from officer’s skirt to the a combat suit (other outfits will be available);
added shader and displacement map (GPU heavy, can be disabled in options) to the new outfit;
added dynamic outfit mods based on equipped weapon (only melee weapon for now);
This build has no content limitation, but has an internal timer of 10 minutes per respawn, it should be enough to explore the current content, we hope to see you on Patreon & Discord.
PPoC build:
1 enemy type (4 H animations, randomly selected at capture moment)
2 weapons (melee and ranged)
Dynamic time of day & weather
Beta Inventory and menus
Basic auto generated voices and dialogues
“Seamless” room transitions
Interactable environment props (at base) for testing
2023-01-03
This build is focused primarely on combat:
Combat changes:
new balance of damage and stamina, expecially stamina recovery;
new animation animations for attack, both enemies and player;
reworked dodge (inspired by Callisto Protocol for close range);
first iteration of the official melee weapons (still has “bonk” sound);
first iteration of “enemy indicator” / “compass” / “radar” (for now toggleable from options – gameplay options)
added hit indicator (for now toggleable from options – gameplay options)
new weapon durability system and items to recover it (inspired by MHW “sharpness”);
Outfit changes:
Changed outfit from officer’s skirt to the a combat suit (other outfits will be available);
added shader and displacement map (GPU heavy, can be disabled in options) to the new outfit;
added dynamic outfit mods based on equipped weapon (only melee weapon for now);
This build has no content limitation, but has an internal timer of 10 minutes per respawn, it should be enough to explore the current content, we hope to see you on Patreon & Discord.
PPoC build:
1 enemy type (4 H animations, randomly selected at capture moment)
2 weapons (melee and ranged)
Dynamic time of day & weather
Beta Inventory and menus
Basic auto generated voices and dialogues
“Seamless” room transitions
Interactable environment props (at base) for testing
2023-01-03
This build is focused primarely on combat:
DOWNLOAD
Windows
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