Dean

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Allow others to update?
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Developer Name
Full Frontal Frog
Developer Links
Version
0.20.800
Latest Update
Dec 26, 2024
Release Date
Sep 30, 2022
Language
English
OS
  1. Windows
  2. Linux
  3. MacOS
  4. Android
Oh-So-Hero-Pre-Edition-II-Adult-Game-Cover.jpg

Overview:
Oh So Hero is a 2.5D Lewd Metroidvania PC game in development
In Oh So Hero, you play the role of the dragonesque hero Joe to fight and fornicate with enemies, build intimate relationships with anthropomorphic characters, and embark on a sex-filled adventure to stop the mysterious alien invaders that have wreaked havoc on Joe's once-peaceful island.​

2D Game, 2DCG, Anal Sex, Animated, Combat, Footjob, Furry, Gay, Handjob, Male Protagonist, Masturbation, Oral Sex, Platformer, Rape, Sci-Fi, Side-Scroller, Teasing
Extract and run
v0.20.800
New features:

  • Crates now have a 25% chance to drop a Zenni Gold Coin 3 Pack (coins will burst out slightly).
    • Korko's drink prices have been increased to balance the additional income.
    • Fruit Drink is currently bugged, however (see known issues).
Improvements & bug fixes:
  • Fixed Ket's dialogue menu at Southeast Beach. Able to access the sex option once again!
  • Fixed letterboxing on Bates Game Over animations.
  • Changed auto-save process to possibly prevent certain cases of save file corruption.
    • This will not fix the currently known save corruption bug, however (see known issues).
  • The camera will zoom in on Joe when the game is paused. Includes a new purple color overlay.
  • The camera will zoom in more on Joe during dialogue conversations with NPCs.
  • Added missing black armbands to Joe on a specific piece of art.
  • "DPS" damage text is smaller (we still plan to replace this with proper damage numbers at a later time).
  • And even more fixes that are too trivial to list!
Known issues:
  • Save corruption bug with Korko's Fruit Drink (Corrupted save files)
    • This bug was introduced several versions ago, but a root cause was just now discovered. A fix is already prepared for the next build.
    • In the meantime, please do not buy the Fruit Drink! If you do it by accident, wait for the buff to expire before leaving the area and quitting the game. Saving with the buff active can corrupt your save file!
    • If you have a corrupted file, don't delete it. You can uncorrupt the file by going to your save datadirectory and editing the file with a text editor to remove the "BuffIcon" portion as shown here: Yes, I accidentally stuffed texture data in the save file. Sorry!
    • Alternatively, you can wait until we release the next build and you will be able to load this file normally~
  • Dialogue menus selection issue (Possible soft lock)
  • Dialogue/Teleporter menu selection affected by invisible cursor
  • Inventory navigation bug
  • Keybind Screen selector goes out of bounds
  • Camera will zoom out if unpausing the game during sex
  • Joe can perform actions during intro cutscene


v0.20.701

New features:

  • Bates Game Over Cutscene & Animations!
    • Game Over during battle with Bates will show a cutscene and then randomly one of eight animation loops.
    • All Game Over animations are unlocked in the Gallery when Bates is defeated.
    • The loop animations can be found in a new Lood City Park section of the Gallery.
    • The introductory animations will be available in the Gallery in a future update.
  • New dialogue for Ket (& Jack) at Sheo Islands Beach after returning from Smol Beach.
  • Android Touch Input Update!
    • Android Touch Controls are larger by default and positioning has changed.
    • Multiple button layout options. There is a new layout called "Impact" that serves as the new default, and the old layout returns in similar form as "Classic".
    • Compound Button Option allows for "Down + Attack" (Pose Sexy) and similar combinations within a single button.
    • Tap Interact/Talk prompt to do so. (Sex still requires use of its own Sex button.)
    • During a conversation, tap on the modal dialogue box to advance the text.
    • During a cutscene, tap the screen to show a prompt that can be tapped to skip the cutscene.
    • When Joe is knocked out, the screen can be tapped to continue to the Game Over screen.
    • The Game Over screen menu options can be selected via tap.
  • Options Screen category selection has been improved, and a Controls category has been added.
    • The Controls category includes both Key Bindings and options for Touch Input.
    • The Controls category will show non-interactive touch controls for easier visual configuration.
  • An on-screen sex prompt (heart animation) now appears whenever Joe’s able to use the Sex button.
Improvements & bug fixes:
  • Fixed soft-lock upon defeating Bates, allowing access to the Victory Cutscene.
  • Fixed Bates attacking or moving during a phase transition.
  • Fixed Bates facing to always look at Joe between most abilities.
  • Fixed Bates VFX fireball from lingering on the screen indefinitely.
  • Fixed a Fungus dialogue bug that could break certain conversations.
  • Fixed framerate cap on Android build; it can now run up to 60 FPS.
  • Fixed crash in Gallery when using auto-play all through Lin’s entry.
  • Added Lin’s idle animation to the Gallery.
  • Added more default info to the Skills Screen.
  • Animated the modal dialogue box background.
  • Hide touch controls during dialogue and cutscenes.
  • Hide touch controls when leaving gameplay (including Joe KO’ed and Game Over).
  • On PC/Mac/Linux, the cursor will now be visible only upon booting the game, on the Title screen, and on the Key Bindings screen.
  • Some lewd sounds have better volume balance and more pitch randomization.
  • Springs can now bounce movable objects such as the beach ball.
  • And even more fixes that are too trivial to list!
Known issues:

v0.20.500
This build has no new animations but it has several new sound effects - not only for Bates’s attacks, but various other places within the game as well!

v0.20.400
New features:

  • Two New Animations for Bates!
    • These animations (previewed last update) become available upon reaching Phase Four or Five of the battle with Bates. When Bates is knocked down and Joe initiates sex in either of these phases, you’ll see a new animation. There is one animation when Bates is 0-99% lust, and another animation when Bates is 100% lust (magenta tint).
    • If you’ve already beat Bates in a previous version, you’ll need to beat him again to unlock these animations.
  • Full Gallery Unlock Cheat Code!
    • Read the instructions here:
    • This is a quick implementation and is subject to change in future builds.
Improvements & bug fixes:
  • Possible fix for Bates flying off screen and never returning. More Bates fixes are planned for next month’s build.
  • The title screen main menu cursor now has wrapping enabled, so you can press Up to go to Quit.
  • And even more fixes that are too trivial to list!
Known issues:
  • Some systems with lesser amounts of RAM (especially Windows 32-bit) may crash if viewing Bates in the Gallery with high-quality animations enabled because the computer runs out of memory. This is something we hope to address in a future update.
Ket's Update:
Hi everyone! June was a slow month for me since I was traveling for a couple weeks, but it’s my last trip of 2024 until our presence at ACFI (more news on that later!). While I was out, I met with a friend to create sound effects for Bates, and I learned some audio plug-ins to make more sounds on my own. I then got back into the programming to implement Red’s new animations for Bates and add a full gallery unlock cheat code, which is especially useful for those playing on Android!
I’m ready to get firmly into work-mode, so starting with this post, I’m going to list my recently completed tasks and upcoming priorities. I will update these lists in subsequent posts as a way for you to track my progress across the months.
Recently Completed:
  • Implement new Bates Animations
  • Implement Gallery Cheat Code
  • Identify Sound Effects needed for Bates
  • Gather/Create Audio Samples
Upcoming Priorities:
  • Sound Design: Synthesize/Edit Sound Effects
  • Audio Code Update
  • Audio Implementation
  • Bates AI & Battle Revisions
  • Android Touch Control Improvements
That’s all for now. We’ll discuss post-Bates content next month. Thanks and see you then~ =}

Red's Update:
Hey everyone! Hope you are all doing well. It was a bit difficult to work early in June due to tooth extractions but I'm back on the ball. I'm wrapping up all the cutscene stuff in the next two weeks in this order:
  • Bates Intro Story Animation 90% completed
  • Bates Victory Story Animation 60% completed
  • Bates Game Over Animation 60% completed
v0.20.300
New features:
  • Bates has a new Dive Grab move with its own sex animation. This may be new to you!
    • The sex animation was previously accessible only through the Gallery after defeating Bates.
    • This move is introduced in Phase 3 and is upgraded in subsequent phases.
  • Bates’s Sun Flame desperation attack has been updated with a new part added to the end of it!
    • The desperation attack is used once at the beginning of Phase 5.
  • Bates’s Smash attack (blue flames) has been updated with a revised hitbox and a new Phase 5 upgrade.
Improvements & bug fixes:
  • Fixed Bates’s dashing for Flare Beam (fireball attack), Sexy Taunt, and 3 of the Grabs.
  • Made Bates’s animation speeds more consistent (may be slightly slower than before).
  • Updated Bates's Flare Beam fireball VFX animation (still a work-in-progress).
  • Reduced Joe’s Crescent Moon cooldown.
  • Added Joe’s Crescent Moon to the Skills Screen.
  • Adjusted Joe's Pose Sexy VFX to more closely match the hitbox.
    • Only the VFX have been altered. The hitbox remains unchanged.
  • Fixed double shadows (extra light source) in Lood City Park.
  • Added cursor control to the Title Screen Main Menu.
    • This can be useful if the controls have been bungled and you need to use the mouse, for instance.
  • Fixed “Select Monitor” Option.
    • This is used if you have multiple displays connected to select the display on which to play.
    • This option stopped working at some point in the past; possibly during a Unity upgrade. It should be fine now (with some caveats listed in the option description).
  • Replaced “Full Screen” Option with “Full Screen Mode” Option.
    • Rather than simply “Full Screen: On or Off" we now provide all Unity-supported full screen mode options, including borderless window and exclusive full screen.
  • And even more fixes that are too trivial to list!
Known issues:
  • Windows builds are currently built with Mono because IL2CPP mysteriously broke for like the tenth time during development (IDK why this keeps happening but I blame Microsoft and Unity). We will try to fix this if/when possible.
Other notes:
  • The area known as Lood City has been renamed to “Lood City - W Ave” (West Avenue). This change has been made in preparation for the expansion of the city further east beyond Lood City Park (where you fight Bates).

v0.20.200
New features:

  • New NPC: Dyabal!
    • Find this demon frog (auranura) in Dyabal’s Cabin!
  • New Environment: Dyabal’s Cabin
    • This is a small area added to the far right side of the Forbidden Bayou.
  • New attack for Bates: Fire Pellets
    • This spawns patterns of flaming bullets. Bates starts using this in Phase 3, and adds new patterns in Phases 4 and 5.
  • Mastered Soundtrack
    • The game’s music has been updated to the .
Improvements & bug fixes:
  • Forbidden Bayou modifications:
    • Liath now has a cauldron, an updated hut, and new dialogue.
    • The door to Smol Beach has been moved a bit more to the right.
  • Updated Credits.
  • And even more fixes that are too trivial to list!
Known issues:
  • There are some bugs in the Bates battle (Fire Pellets included) as it’s still in beta.
Ket's Update:
Hello, everyone! We got a new build for you with a couple new features.
Bates has a new move, Fire Pellets, which spawns patterns of flaming bullets. Bates starts using this in Phase 3, and adds new patterns in Phases 4 and 5. It’s a bit buggy in this build, but I should have the jank ironed out next time, and I’ll try to improve the performance as well. By the way, one of these patterns tests your ability to hang in the air longer by using one of Joe’s abilities. Which move do you think it is?
Bates still has more work to be done. We have one last move to add to Bates (Dive Grab), and even more animations. That will come later.
This build introduces a new NPC, Dyabal, and a new environment for him. Take a look!
This build also has its music updated to the mastered soundtrack. Check your music volume levels!
As stated before, we’ll be doing a major sound effects update, which I hope to complete in the coming months. In a future version, I would also like to add an in-game music player to the Gallery.
In case you missed our recent posts, , and (currently shipping within the US; we’re trying to figure out international shipping). For the store and the Bandcamp soundtrack, we are giving away discount codes to top tier patrons. We’re also providing longtime donors with a thank you sticker pack. If you fit one of these descriptions and haven’t gotten a message from us about this stuff, please contact us!
That’s all for now. Happy Easter and see you next month! =}

Red's Update:
Hey guys. Hope you're all doing well. I'm a bit behind due to being sick for a week and a half (fun times). I'd like to give an ETA on the cutscene stuff, but as I've come to realize, I'm pretty bad at estimating these animation completion times. I will be sharing more stuff a couple of weeks from now, and by then I should have a much better idea of how much longer Bates cutscenes will take. I'll see you guys soon assuming i don't overdose on caffeine~

v0.20.002

New features:

New Boss: Bates!
You can find and fight Bates in Lood City Park (see further below).
This is a beta version of Bates. We have most of his moves and sex animations implemented, and you can battle him in a form close to what we have intended. Bates operates a bit differently from normal enemies. For example, when he reaches 100% lust, he is not swooned, but has a defense debuff applied.
After you beat Bates, go right to read a sign with a special message, and then check the Gallery for all Bates animations unlocked, including a bonus animation! (We couldn’t get it in the battle just yet, but you can see it in the Gallery.)
We have more in the works for Bates including new and improved attacks, additional sex animations, and a post-defeat cutscene with dialogue. These updates will roll out over the coming months, and we hope you enjoy them!
New Environment: Lood City Park!
You can get here through a new door on the far right side of Lood City.
This is a small linear area where you fight Bates! The design is subject to change in upcoming updates. We also added a Life Spring Aura to fill your HP and SP!
New Music: “BATES Prelude to Battle”, “BATES Boss Battle”, “BATES Boss Battle (Final Mix)”
Hear these in Lood City Park and in the battle with Bates!
These three tracks were composed by Cilantro, with additional arrangement on the Boss Battle tracks by Ket Ralus, and guitar on Final Mix by Ugly Prick!
Improvements & bug fixes:

Increased default volume for sound effects and lewd sound effects. You may want to reset your audio settings to 100% for proper balance.
Updated the disclaimer at the start of the game, adding a photosensitivity/epilepsy warning. We try to avoid rapidly flashing lights, but please take precautions.
Fixed damage numbers to display proper values when stats are modified.
Sex rhythm meter now has a variable target (min of 15% and max of 75%).
Sex rhythm meter and power struggle meter have been moved to the bottom of the screen (gameplay HUD).
Sex rhythm meter’s button prompt will hide quickly.
Joe’s Crescent Moon special ability will now give him iframes (invulnerability) for the full duration of this move.
Joe’s Slide and Butt Stomp abilities now have increased recovery time at the end of the moves, and Slide’s distance/speed has been modified.
And even more fixes that are too trivial to list!
Known issues:

Bates is incomplete and has several known issues. These will be rectified in the following updates as we complete our work. Here are the main issues:
Bates’s attacks have little to no sound effects. What’s there is a placeholder.
Some of Bates’s attacks are incomplete, and some other moves are absent.
Joe is able to have sex with Bates while he is downed and invulnerable between phases, though this should not be possible.
Bates may sometimes move bizarrely or go off screen.
There are no Bates Game Over animations.
Defeating Bates abruptly cuts back to normal gameplay with no post-defeat content (aside from the placeholder sign off to the right).
The Lood City Park environment needs performance optimizations.
Joe’s Crescent Moon cooldown is irregular.
All Known Issues
Ket’s Update:
I’m happy to finally have a version of Bates available to share with you all! I still have more work cut out for me, including bug fixes and creating a bunch of new SFX (I started this a while back but had to refocus on Android).
Speaking of Android, I will be making fixes to that and more in upcoming updates!
Aside from working on Bates, we were able to address a few overdue issues with the core gameplay, such as the variable target on the sex rhythm meter, which makes successive successes both more rewarding and more challenging!
There’s probably more I can say that I’m forgetting now, but I’ll make sure to circle back and address everything mentioned previously. Thank you all for your support! =}

Red’s Update:
Hey everyone. Hope you are all doing well. Bates current state isn’t final but I hope you guys can enjoy this preview. A bit of the work is not implemented yet such as dialogue, cutscenes, sound work and some missing visual effects. This will require us a couple more months to complete, but it should (mostly) be smooth sailing. I will be posting some previews on the 10th. I’m still tying a couple of loose ends here and there on the battle sprites but I think we’re in a good position for the other stuff too.

Sorry I’m taking so darn long with all this. See you guys on the 10th.

v0.19.900

New features:

Android phone support!
One of our most requested features is here! You can now play Oh So Hero! on your Android phone! We have two builds for this: Standard (x86) and ARM64. See the install guide for details on these builds and help with getting it set up.
We have added on-screen touch controls and new options for scale and opacity. Please understand there is much room for improvement. The touch controls still need fine tuning. Your feedback will help towards making this better!
New NPCs: O’Tary, Ajax, Cian, and Foxel!
Find all four of these guys in the Dojo Secret Basement!
O’Tary is a security seal, Ajax is a Bax NPC, Cian is a Puca NPC, and Foxel is a red panda!
New Environment (WIP): Dojo Secret Basement!
This is just a small section of a larger planned environment. It will be expanded upon in a future update.
You can get to the basement through a new door near the safe in the east building of Hiroto Dojo. The current entrance is temporary; we plan to add an adjacent room with a proper entryway later.
The basement also includes a new teleporter! Of course, you’ll need to access it on foot before it activates.
New Music: “Dojo Henshin!! (Tech Mix)”
Hear it in the Dojo Secret Basement!
Improvements & bug fixes:

Fixed Mac Intel support.
Updated Gallery with new UI and controls with touch input support.
The debug trailer mode key “T” has been replaced with a Hide UI feature.
There are other changes and fixes you can find here!
Updated Credits with new staff and patrons
If you submitted your info but don’t see your name listed, or if there’s some other issue with your name, contact us. If you want to be in the credits and haven’t filled out the Credits Form, please do so here.
Fixed issues with ultrawide resolutions T#44.
Removed Unity services (unused).
And even more fixes that are too trivial to list!
Known issues:

Gallery camera controls currently do not work on Android when using touch input.

v0.18.500

New features:

New multigrab animations: O’Deere+O’Deere, Bax+Bax, and Puca+Puca
O’Deere+O’Deere+Joe can be encountered in the Forbidden Bayou.
Bax+Bax and Puca+Puca can be encountered in Hiroto Dojo.
TIP: Get Bax’s HP low to make him more likely to grab.
New animation for Jack & news van update
A second part has been added to Jack & Joe’s sex animation. Lewd sound effects have been updated for both parts.
The news van at Sheo Islands Beach will be moved out of the way when you reach Smol Beach, and then you will be able to travel between the two environments. Jack’s dialogue will be updated when this happens.
New NPC: Chad!
Chad can be found in a new section of Smol Beach.
More work is planned for Smol Beach going forward.
New music: “Mall Rat”
This is played in Ali’s Surf Shack and the indoor shops at Lood City.
Improvements & bug fixes:

Upgraded Unity from 2019 to 2021 LTS.
Upgraded FMOD (audio middleware) from 2.01 to 2.02.
Fixed Linux and Windows 32-bit builds (thanks in part to the above upgrades).
Changed environment lighting in Hiroto Dojo.
Fixed collision error in Hiroto Dojo east building.
Updated Credits
If you don’t see your name listed, contact us. We’ll have another update before our next public release, so don’t worry. Access the Credits Form here for more info.
And even more fixes that are too trivial to list!
Other notes:

Further progress has been made on the Android build. We hope to have news about this in the coming months.

DOWNLOAD
Win (x64): - - - -
Win (x32): - - - -
Linux: - - - -
Mac (Intel): - - - -
Mac (Apple): - - - -
Android (x86): - - - -
Android (x64): - - - -


Extras: - - Gallary data - Save -
* This port/version is unofficial and is not released by the developer. Download at your own risk!

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Reactions: 1 user
I've been playing this game on and off because of how much of a hidden gem this game is!
 
If you're into the stuff in the game is pretty damn good both as a game and as porn.
 
It is surprisingly enjoyable and with enough content for being a version 0.2
 
Nice, gonna wait for updates
 

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