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Game Developer
Sep 14, 2022
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Developer Name
Developer Links
0.2.12 (Ongoing)
Latest Update
Feb 5, 2024
Release Date
Oct 8, 2022
  1. Windows
  2. Linux
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Of Devotion and Despondence is a visual novel with heavy RPG elements that follows the journey of a man exiled to a shifting world, a place where humans are not expected to survive for long.
It is written in first-person narrative, and tells an emotional story that focuses on mature prose,
romance, and erotic scenes.

2DCG, Adventure, Anal Sex, Creampie, Fantasy, Male Protagonist, Management, Romance, RPG, Sandbox, Teasing, Text based, Turn Based Combat
1. Extract and run.
v 0.2.12:

Added three Dungeons! These are optional areas where you have to fight through a variety of enemies to unlock Boss cards. They contain no story elements – just opponents in your way and rewards to pick up!
Added 20+ new enemies with their own individual art.
Added 3 new unique Collection cards, one for each Dungeon Boss.
Added 5 new items.
Added the Aspect of Gravity.
Added pregnant version of Darkwing Tower vendor and Jolestia (the fairy) after breeding them.
Fixed some typos and image details.
Note: This is only the first iteration of dungeons, I will be looking to improve them based on player feedback. Balance will need ironing out as well.

v 0.2.11:

dded 2 new girl-events for Dalena!

Sex with a main love interest comes with explosive force 3 erotic scenes packaged in 2 events!
Added 2 new events in the Temple of Renewal! Help new sisters learn about the purpose of their various holes during classes.
Updated Aspect of Courage with entirely new visuals.
Fixed inaccurate goblin crafting prices.
Fixed a crash related to time variables (New/Old Rozan, Collection).
Typo fixes and description edits.
Small enemy balance changes.


A new girl joins the Mansion location; Jolestia, the fairy! She has two erotic events, and as you can probably guess, both of them involve some intense size-difference action.
Added 2 new adventure events, both erotic encounters! Heads up, one of them is furry.
Added a new vendor to Old Rozan, allowing you to respec Active and Passive combat talents. She also has an erotic event behind a skillcheck.
New items in the inventory are now marked by red “!” alert icons.
Replaced the “Pack of Materials” starting item with “Party Hat” (Which is otherwise an early item craftable by Puxy)
Increased the CHAR of the Rhythmist class by 1. (Felt a bit weak compared to the other classes.)
Slightly increased the armor of “Bandit Leader” (20 to 25)
Slightly reduced the armor of “Bandit” (20 to 15)
Slightly increased HP of later enemies if player has overleveled due to breedings from previous games. (+30 HP if player has 20+ Breedings)
Fixed a bug that would play music twice. If the bug is still there, a manual solution is to exit into the menu, which should reset the playlist.
Small UI fixes.
Gallery adjustments.
Note: I upped the quality of all the new erotic events arriving this patch! It took a while, but moving forward I want to provide the best lewd visuals possible. At this rate, I might pick up some drawing skills from the amount of manual edits I end up doing.

v 0.2.6:

Added a new event that introduces Puxy, the goblin alchemist! You should expect her to arrive on Day 46.
Puxy brings a new crafting system where players can use reagents to craft items for different bodyparts, unlocking new cosmetics for her in the process.
Reagents are gained passively. + 1 Green for every passed day, + 2 Blue for winning fights, + 1 Gold for each individual stat victory during skirmish.
20+ new craftable items, including combat items that scale with player stats (such as Stoic or Impish).
Remade all 4 events in the Temple of Renewal, adding new images of penetration and updating the story where necessary.
Added the Aspect of Equilibrium, which requires the last Skirmish victory to be a tie.
Combat UI now displays player attributes.
Fixed a major bug where PHYS kept increasing every turn by 2 from the Bloodrush and Exposure passives.
Other combat fixes.
Fixed typos.

v 0.2.4:

Remade 4 sex scenes entirely with images of penetration! Also updated 2 other erotic events with slightly better visuals (Temple of Renewal remains unchanged for now).
Added a gallery for one-time erotic adventure events! Even if you make a choice that avoids the encounter, the visuals in the gallery will be unlocked.
Added 2 new Collection cards (increasing the total number of ingame combat talent points to 6)
Added 1 new Pantheon aspect; the Aspect of Heat.
Added 3 new active combat talents that cost no energy, but have a cooldown:
Hunter’s Mark: Mark a random enemy bodypart. Targeting the marked bodypart will have different effects based on the used skill, removing the mark.
Using Parry on mark: Weaken the opponent’s global damage by PHYS for 3 turns.
Using Shield Bash on mark: Make the bodypart bleed for CHAR damage for 1+40% FORT turns.
Using Rending Strike on mark: Apply a new mark on a random bodypart and restore 5 Shield.
Meditate: Skip to the next natural energy restoration cycle. Restore FORT + CHAR leg armor.
Crimson Rush: Damage your own HP by PHYS + FORT + CHAR. Gain 2 energy.
Further combat UI improvements
Increased skill check requirements, as they have become trivial due to power creep
Visual improvements (Raven outfits, cumshot effect during events, new bandit image in New Rozan, new bleed icon, etc)
Fixed an outfit screen related bug
Small dialogue and typo fixes

v 0.2.3:

Added Outfits! In the old Inspect screen, selecting different outfits will also change the girl’s profile picture.
Selecting the naked outfit will also update the girl’s physical description.
Combat balance changes:
Rending Strike now deals 3 + 60% CHAR damage (earlygame buff, lategame nerf)
Dodge now delivers a random 60% PHYS attack by default
Changed Legionnaire passive to “Increase the damage of Shield Bash by 1 after every natural energy restoration.”
Replaced Fast Footwork passive with Red Rivers: “Using Dodge extends enemy bleed durations by 1 turn.”
Added new passive, Static Edge: “Cleave interrupts enemies about to armor up, restoring 3 Shield for each interrupted action.”
Added new passive, Scrap Metal: “Armor Up doesn’t cost energy. Armor Up gains a 4 turn cooldown.”
Added new passive, Efficient Mixture: “Dazzling Display only costs 1 energy. Dazzling Display gains a 5 turn cooldown.”
Nerfed some early enemies, buffed later enemies.
Added several new sounds for different combat abilities
Major visual improvements for the combat screen (cleaned up HP bars, added floating damage numbers, etc.)
New effect for Raven’s talent ‘Wild at Heart’: -10 Stoic, +10 Wild. If Stoic is greater than Wild, gain +20 Wild instead.
Changed Dalena’s talent ‘Battle Trance’ to only convert Wild into Defense when Mindful is maxed out.
Nerfed Dalena’s passive that increases the player’s lowest skill every day to 1
The legendary card ‘Thorn Mother’ now also gives a passive talent point.
Finding a profession item now shows the item’s full name
Adjusted Skirmish scaling
Patreon game version now has some extra cosmetic goodies (Aspect of Charity, cumshot version of the naked outfits)
Fixed up some images (Raven profile pic smaller head, more visible nips)
Fixed Shield Bash not interrupting enemy armor-up
Fixed some typos and descriptions

v 0.2.2:

Added 3 new girl-events for Melrose – which includes the first erotic scene between the MC and a main love interest!
The Pantheon is now persistent between games (starting with your next run). Breedings gained from them will also carry over to freshly unlocked Collections!
Aspects you have already bred this way can be viewed from the start, before the Pantheon is unlocked.
Buffed the Architect and Survivalist player classes (Architect gains 3 skillpoints when building, Survivalist starts with +10 max HP)
Cleave and Blade Flurry now deal 60% Attack Damage (previously 100%)
Replaced Piercing Strike with a new skill, Rending Strike – Strike an enemy bodypart, making them bleed for CHAR damage for the next 3 turns.
Buffed later enemies (mostly their armor, damage remains unchanged)
Visual fixes
Dialogue and story polish
Note: For the first round of balancing changes, I mostly left enemies alone. I’m hoping to bring pure PHYS builds in line with FORT and CHAR, and then we’ll see what needs to be changed to make combat feel challenging, but fair.

v 0.2.1:

A complete rework of the combat system! Each bodypart is now protected by Armor (both for the player and the opponent), and there’s a much higher emphasis on deciding which bodypart to target. Every 3 turns the player recovers energy, so there will always be decisions to make no matter how long the fight goes on. There is more variety in opponent actions, and several player abilities to unlock.
Added a player skilltree! Use Talent Points to unlock new active and passive combat abilities. From old moves such as Cleave or Parry, to new powerful skills like Steel Explosion and Blade Flurry, there is a lot to play around with.
Replaced the ARCA attribute with FORT! Short for Fortitude, FORT gives 3 Armor for each bodypart, and scales some abilities. Although mostly a defensive attribute, there are ways to make your opponent hurt with it. It’s also a better fit for the main character from a story perspective. (But don’t worry, magic is not gone. It now mostly revolves around items and Shielding.)
Remade the inventory system! The old “offensive, defensive, ornament” system got replaced by “head, chest, legs, weapon, ornament”. So yes, that means 2 new item slots to equip at the same time. The inventory also received many visual improvements, like duplicates not cluttering the screen anymore, and nice little icons for equipped item types.
Added starter Classes! At the start of the game, players will be able to choose between several classes (with room for more in the future). From the Smith who makes use of the fully upgraded smelter right away, to the Rhythmist, juggling the days and his HP bar. Decide how you begin each game you play.
Added lots of new items, and changed many existing ones.
Added 1 new building.
Added 3 new Collection cards (1 Common, 1 Elevated, 1 Legendary).
Remade all of the Collection cards, making their artwork much higher quality.
Added 1 new Aspect for the Pantheon, the Aspect of Style.
Completely replaced the images for 2 Aspects (Divination and War).
Skirmish now has more flat difficulty and less scaling (harder earlygame, easier lategame).
Increased base game volume. Hopefully it’s no longer too quiet.
Lots and lots of visual improvements. New Main Menu background, better base background, cleaner UI elements, etc.
Um, there might be more stuff I can’t remember. I’ve been working on this update for a very long time now.
Note: Balance will be truly and utterly fucked. I didn’t have time to test a lot of things, especially enemies later on. So please, voice your feedback (forums, discord, reviews, Patreon) so I can fine-tune the game until it becomes a perfect middle ground between easy and hard. Also, expect bugs.
As for more events for the main love interests, they are coming. Mel is the biggest priority right now, but the story is entwined between them all.

v 0.1.16:

Added the next row of adventure events: Learn more about the plans of the Unmade, settle a feud between a redheaded captain and a dangerous wyrwolf, or just have some (not so) peaceful fishing time! 7 new locations, 3 erotic scenes, and multiple images of actual penetration - which is something I intend to have more of moving forward.
Added an option to show Player Skills during adventure events.
Cheat Start is now split into two options: Cheat Resource gives 200 of each resource, and Cheat Combat gives enough attributes to make combat trivial (30 PHYS, 30 ARCA, 10 CHAR)
- Changed the Aspect of Obsession requirement to the following: "The *two* highest Player Skills must be higher than all other Player Skills combined."
Added some new items to the game.
Added text that provides guidance in New and Old Rozan to let players know how to proceed
Increased Skirmish scaling and flat difficulty
Red Lock of Hair now gives 4 to lowest skills, down from 10
Gods' Humility now costs 100 resources, up from 50
Players start the game with 1 additional 'Food Rations'.
Balance changes for Dalena's Passive Talents (more Defense, less Player Skills)
Made some fixes for two Raven outfits (Enhance the butt!)

v 0.1.12:

Major gameplay update!

New (experimental) gameplay mechanic: Skirmish! The base now gets attacked every 20 days, challenging the main character and his girls in every stat. At least 3 victories out of 6 are needed to win the Skirmish, receiving skillpoints to spend among the MC and the residents as a reward. Defeat will take away some resources (NOT Essence), but don’t worry – losing a Skirmish will never result in game over.

Added Active Talents! Spend resources to modify and augment the skills of residents in interesting ways. Active Talents are unlocked by building ‘Living Quarters’.

The player and residents start with 10 skillpoints to spend by default.

New skill graphics for the residents screen. Girl skills now have a maximum limit of 100 by default.

The Dice have fallen. The first event where the MC struggles with his depression is now in the game.

Added new random daily event: Traveling Merchant (can appear from day 50)
Added the option to show resources during events.
Changed the “Accident” event to only appear after 25 days have passed (previously 5)
To reduce early grinding, the day 2 ‘Cellar’ event now gives more resources. Resources gained from the repeatable adventure events were also greatly increased.
Increased the cost of some buildings (Essence Nets, etc) and reduced the cost of some other buildings (Smelter, etc).
Slightly increased the game’s base volume.
Searching in cities is now twice as fast.
Added a notification if New Rozan discounts are already active (they cannot be stacked)
New visuals for tutorials.
Fixed some tooltip display bugs.
Added the Credits screen! Patreon supporters now get recognition ingame. Love you guys <3
Note: There’s a few things to address about Skirmish.

1) Balance is highly subject to change – feedback is everything. Please let me know what you liked, disliked, and what changes you think would make this feature a better experience.
2) You are not supposed to win every Skirmish. Sometimes it’s better to accept defeat ahead of time and mitigate the resource loss by spending as much as you can beforehand.
3) Skirmish was designed with Active and Passive Talents in mind, but Passive Talents are not in the game yet. I’m working hard to make this a reality as soon as possible.

v 0.1.11:

A revision update that addresses a large amount of player feedback!

Revamped / expanded the intro at certain places to flesh out the main character more. Some adventure events that touch on the main storyline also received this treatment.
Added 2 early girl events for Raven, pacing out the growth of the relationship more. Also made small changes to already existing girl-events, including a new picture for ‘The Unfortunate Shed’.
Continued Raven’s story with 1 new girl event, told from her point of view.
Added the first girl event for Dalena. Also changed her name to Dalena
Added 1 new erotic event in the mansion with Bonni the vampire.
Changed multiple images for Raven, including her profile icon.
Fixed several early pictures with major AI weirdness going on. Added new cumshot pictures for early erotic events.
The save menu can now be accessed during the intro.

v 0.1.9:

The Collection is here! Acting as a breeding minigame, players can reveal a random card from the collection for every impregnation. Not only are these cards nice to look at, but they also provide various bonuses based on rarity (Common, Elevated, and Legendary).
The collection unlocks in New Rozan when you acquire the Mirror of Spirits.

Note: I’m aware right now there are only about 5 breeding events in the game. The plan is to add more and more with new updates until it’s possible to unlock most of the collection.

Changed the appearance of D’Alena
Fixed the Old Rozan unmade fight not increasing the “Unmade Killed” stat.
Small enemy stat adjustments
Fixed typos

Added the ability to skip unseen text in preferences – now catching up to your old save should be much quicker and easier!
Fixed the broken tooltips
Note: Don’t know why the RenPy build distribution broke the tooltips, so I’m back to doing it manually.

v 0.1.6:

A large amount of UI improvements and overhauls!
The character screen has been updated, and now includes a page that displays various stats.
The combat screen has been remade with improved visuals and more QoL (like enemy bodyparts highlighting on hover)
The adventure screen‘s text and icons have been replaced, with persistent locations having their own distinctive icons.
Updated several other screens such as yes/no prompts, preferences, save and load menu, residents stat menu, etc.
Added a hidden (Magnetic) event to the tower trader.
Added more dialogue to the oracle portal event.
To bring ARCA lategame more in line, each enemy bodypart now has a maximum of 5 instability (so 15 total)
Passive healing can now heal to full HP
Fixed some typos
Item balance changes (Heart-Hold now heals 20 instead of 25, but is significantly cheaper)
Adjusted several background variables for future use (Maximum HP, Bonus Shield, etc)

v 0.1.5:

Added 3 new adventure events.
Visit a new persistent location, the city of New Rozan!
Added 3 new enemies
Added ~16 new items
You can now smelt duplicates of equipped items
Added further groundwork for the Collection (still in development)
Small enemy adjustments
Small event text adjustments
Main menu UI adjustments


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Nov 28, 2022
Its beautiful art I just don't know what is doing here?

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