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RPGM DAZ No Escape: Game Edition! [v0.32.1] [Scriptor] [0.32.1]

Dean

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Allow others to update?
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Developer Name
Scriptor
Developer Links
Version
0.32.1
Latest Update
Nov 28, 2024
Release Date
Jun 28, 2021
Language
English
OS
  1. Windows
  2. Linux
cover image.webp

Overview:
The story follows Kathleen, a down-on-her-luck girl trapped on the same prison ship featured in the comic No escape! Tossed inside one of the VR-pods the story seems over before it has even started... Until she suddenly gets help from a mysterious benefactor! Now Kathleens being forced to dive into all sorts of smutty and rubbery simulations in an effort to escape her predicament! But beware, these simulations are designed to turn even the most willful girls into submissive rubber pets... Can you help Kathleen navigate the dangers of the simulations, or will you make her fall prey to all sorts of kinky bad ends? Either way if you like latex, rubber, heavy bondage, dollifcation, non-con (and con) perils and/or rubbery transformations then this is the game for you!​

2d game, 3dcg, advanture, adventure, Bdsm, Big ass, Big Tits, fantasy, female domination, Female protagonist, Humiliation, Sci-fi, Sex Toys, Slave, Vaginal Sex
Extract and run.
v0.32.1
- Added 327 new images to the game!
- Added the first part of the “true boss” to the fantasy RPG VR-world! You can find her (it?) past the (now unlocked) gate in the ritual hall at the ruined castle. Just walk close to it and it will unlock, allowing Kathleen to traverse into her inner domain...
*Added an intro scene for the above “true boss”! Starts when Kathleen enters her inner sanctum and sets the mood for what the boss is all about; plus also showing what Kathleen’s fate will be if she fails the “fight” against the boss...
*Added the “true boss’s” boss fight! As with the other two it’s a three stage boss fight; though the first two stages are quite a bit different compared to the other two. Each stage also comes with it’s own dedicated “mini loss scene”.
*Added a fail-state for losing the above boss fight! Which showcases what happens to those who fail to entertain the “true boss” during a mock battle, seeing Kathleen being turned into one of the MANY mana totems littering the boss’s inner sanctum...
- Added the resolution to the tiara side-quest in the fantasy RPG VR-world! After finding the tiara in the ruined castle’s breach room, Kathleen can bring it to the Countess in the castle town. Chatting with the guards at the gate (after finding the tiara) allows her to meet the haughty lady, who’s keen on giving Kathleen her reward for finding her prize...though Kathleen might be loath to accept said “reward”.
*Add a mini-boss fight to the above quest’s resolution! Squaring off against the Countess’s loyal Knight, Kathleen will have to do her best not being full-nelsoned into a fail-state...as this enemy like to hard and often!
*Added a fail-state for the above mini-boss! Which plays if Kathleen loses the fight. It sees Kathleen receiving her “reward” for delivering the tiara to the Countess, though it will be a rather permanent end to her adventures...since said “reward” sees Kathleen turned into a fetishized doll-version of the Countess herself.
- Added the brothel to the castle town! A small “side-location” for Kathleen to visit, she can go there to blow off some steam with “Pumpkin”, though she might not be exactly the kind of “girl” she expected... You can find the place in the caste town’s east plaza (where the shortcut teleporter to the castle ruins is).
- Added the following spritework generously provided by Tonkatsu: Aislinne sprites, void portal sprites.
- Added the following self-made spritework: Mana totem sprites, Pumpkin sprites, countess sprites and some misc. tilesets/sprites.

BUGFIXES:
- Some typo corrections (always).
- Fixed a (long running) bug in the battle code, in which the status timer wasn’t reset when Kathleen successfully removed a status off herself. It now does, meaning that once the status gets applied again it sticks for the right amount of time (instead of getting removed earlier).

QUALITY OF LIFE:
- Added a new special item: Magical goggles! They can be used to get past any “hypnotic” traps on the map, though they function rather poorly in combat...after finding the hypno trap in the castle ruins Kathleen can buy them off Iris for the standard hefty sum of gold!
- Added a special buff-state for having fun with Pumpkin! Kathleen can get this by choosing to have fun with Pumpkin; which adds a special stat to her that buffs her attack for the following three battles.

v0.31.1
ADDITIONS:
- Added 354 new images to the game!
- Added a small story scene aboard the prisonship! The twins arriving at the mainframe and trying to figure out just what the hell is going on in the ship’s systems...
- Added a new common enemy: The rubber driders! These spider ladies can be found prowling the woodlands beyond the barrier, and are eager to see new “egg sacks” wander into their territory...
*Added an escape sequence for the above common enemy: With Kathleen trying to swing to her freedom before the eight-legged ladies come back to drag her butt to the egg chamber...
*Added a new fail-state for the above common enemy: Which will see Kathleen becoming one of the driders new egg sacks... Oviposition and rubber webbing abound in this bad end!
- Added the second dungeon to the fantasy VR-World: The demon queen’s ruined dungeons! Since the entire place is basically levelled above ground, Kathleen will have to make her entrance through the subterrain path... which sees her traveling deep within cold, abandoned dungeon halls...
-Added three traps for the above dungeon: That said the place isn’t completely abandoned, since there are plenty of traps (and critters) that would love to get a piece of Kathleen! (All come with their own small epilogues as well; as introduced a few updates back.)
*Added the trap: Possesed armor! It can be found close to the dungeon’s library in one of the side rooms. As the name says this one wants nothing more than Kathleen to wear it, though not of her own free will!
*Added the trap: Rubber worms! Parasitic critters that can be found in the dungeon’s mess’ pantry, these things would love get a bite of Kathleen...literally! (Bit of soft vore in this one.)
*Added the trap: Mimic! One of the chests inside the dungeon is...well not really a chest, but actually a predator that would love to get a piece of Kathleen too! Can be found in the dungeons vault; this one focusses on transformation into a sex toy!
- Added a new mini-boss: The castle guardian duo! Two sleek drones that stalk Kathleen as she wanders through the new dungeon area, Kathleen’s best served to stay far out of their reach... Because if she doesn’t-
*Added a new fail-state for the above mini-boss: They’ll show her exactly what happens to interlopers that fall into their cluthes; transforming Kathleen into one of them as well! (Dronification standing front and central in this bad end). Also comes with a small playable segment after the scene itself; which sees the new drone doing what it does best...following orders! >;3
- Added the following spritework generously provided by Tonkatsu: Rubber drider sprites, castle guardian drone sprites.
- Added the following self-made spritework: Mimic, cursed armor and worm trap sprites and some misc. sprites.

BUGFIXES:
- Fixed a bug with the slave maid recall event: If entered before encountering (and passing) Thornvine it will bug out during the first task; making it impossible to complete the event and progress in the playable fail-state. Is fixed now!
- Using a plant-be-gone! on overgrown vines now also actually uses up the plant-be-gone bottle; meaning no more endlessly usable bottles of the stuff. :3
- Fixed a bug in the noliton radar lights of the farmhands; when leaving the map the enemies line of sight is now reset as they are supposed to.

SYSTEM CHANGES:
- Added the following plugins: DK_Big_Events (not yet activated)

v0.30.1
N/A

v0.29.5

The major additions are (in a nutshell):
A trap has been added in the pyramid of the desert VR-world; it can be found in the area with the yellow goop golems.
The security drone fail-state has gotten a short (playable) extension (if you’ve already beaten them you can get to it from the recall rooms; if need be use the quick-start save provided (comes with a full unlock for the recall rooms).
A new NPC in the cybercity VR-world who provides loans; can be found in the shortcut between the bridge and main street areas. (Also comes with a fail-state; which triggers if Kat tries to leave cybercity without paying the loan back…)
A new prison ship epilogue; which triggers after Kathleen gets into a fail-state during/after the Thronvine VR-world.

V0.26.1

ADDITIONS:

Added 650+ images to the game (dear lord), bringing the total to about +/- 3500 now! ^^
Added some more story progression: A short scene between Kathleen and Jack, together with a certain “problematic” event that leads Kathleen into the below VR-world!
Thornvine estate:

Added the first in-between VR world: Thornvine Estate! Meant as a smaller more “one-shot” type of thing compared to the “big” VR-worlds (like cybercity and the Desert), it takes place in a certain Victorian-era estate from which a very haughty woman hails from… Rubber maids abound! >:3
Added the intro sequence to the above VR-world: In comparison to the other VR-worlds, this one also plays much more linear, and also doesn’t have a “hub area” for the player to return to. Instead the VR-world will split into “combat” and “serving” paths, the combat path being the one implemented in this update (the serving path being implemented in V0.27.1).
Added about ~70% of the combat path: It goes all the way to the first room of the Primrose “hide-and-seek” mini-game. There are some place holders here and there (mainly the traps), but these will be added shortly (together with the last bit of the combat path) in the coming 2-4 weeks. ^^
Added a mini-boss to Thornvine Estate: One of Rose’s sisters called Primrose! A bubbly and worry-free girl, she could actually be described as a pleasant person to deal with, were it not for her insane libido and “extra thing” she’s carrying underneath her skirt. Be sure to try and avoid her if you don’t want to end up as her new “Fuckpillow Princess”!
Added a fail-state for the above mini-boss: It revolves around bimbofication, futa and amputee; with Kathleen being turned into a literal fuck-pillow for Primrose to use! (Although the amputee stuff is without any gore, and the lack of limbs is being explained in-game by portal rings.) An option to skip this fail-state is provided before it plays (for those who really dislike such content). Comes in both Con and not-so-Con flavors!
Added the Slave maid regular enemy to Thornvine Estate! Prowling the hallways of the Estate, these rubber clad dolls would love nothing more than to capture Kathleen for their Mistress… Which leads into the playable fail-state described below!
Added the following custom spritework, graciously provided by Tonkatsu!: The Slave maid sprites; both Violet and Primrose’s versions.
Added the following self-made custom spritework: The Violet Blackmond sprites and some minor miscellaneous sprites.

v0.25.2

N/A

V0.24.1

ADDITIONS:

Added 350+ new images to the game!
Added the boss of the cybercity VR-world! You can find her inside the depths of the factory… And as with the boss in tomb VR-world there will be 3 ways to get past her, with the first one being implemented in this update (see the header “test subject side-quest” down below)!
Added two new fail-states into the game! Both connected to the side-quest mentioned in header below; maxxing out either S.O.P.H.I.A.’s anger or interest will result in an unescapable bad end! :0
Added the first two “full 3D” animations to the game! A short struggle animation seeing either an angry or happy Kathleen struggling away in her test subject outfit! Plan is to add more of these small animations into the game going forward; although they’ll stay rare/infrequent. ;3
Test subject side-quest:
Added the entire boss’s side-quest! In this side-quest Kathleen will be “serving” the cybercity VR-world’s boss a test subject for 3 days, in the hopes of garnering enough goodwill to let Kathleen be on her way! Being the first of three (planned) ways to get past the cybercity boss, this one revolves around submitting one-self to the whims of the malevolent “Divine mistress”!
Added two new fail-states into the game! Both connected to the side-quest mentioned in the previous point; maxxing out either S.O.P.H.I.A.’s anger or interest will result in an unescapable bad end! :0
Added the second part of the factory; the R&D wing! It’s the place were the test subject events will play out. It’s an hub-area much like the inner sanctum inside the pyramid, so a place to mingle with your fellow test subjects in between all that testing! ^^
Added kinky night events for the nights spend as a test subject! As with the boss’s side-quest inside the pyramid; Kathleen will be spending the nights inside the R&D wing in some quite interesting places/positions…
Added the first day’s task of the test subject side-quest; navigating a kinky rubbery maze whilst under the influence of “experimental chemicals”! Just be sure to avoid any kinky traps and keep that lust meter under control, you’ll be fine… Probably. >;3
Added the second day’s task of the test subject side-quest; arena combat against two other test subjects! Be sure to talk to them beforehand; as not all battles have to be won with force… (or don’’ and beat their asses, I’m not the boss of you. Divine mistress is. )
Added the third day’s task of the test subject side-quest; finding the hacker amidst the test subjects! There have been some signs of a test subject trying to escape, and the boss wants Kathleen to investigate who it is…
Added new self-made spritework for the above locations and events: Rubber outfits for the test subjects, rubber padded tiles, S.O.P.H.I.A. sprite(s), gooped test subjects and some other minor things (gooped flooring, wall decals etc.)
BUGFIXES:
Corrected a metric shit-ton of typo’s and grammar issues. Shout-out to DeviantRPGStuff for being so thorough! ^^
Fixed a bug at the bridge area inside the cybercity factory; when giving the wrong answer the text inside the answer box didn’t reset; causing a soft-lock for some.
Fixed a bug in the nexus hub; removed an (unintended) invisible blocker on a walkable tile.
QUALITY OF LIFE:
Added some subtle environmental lightning to the interiors of the desert world’s camp tents.
Added new back ground music for the RND section of the factory; made by of Mistress Lu! ^^
SYSTEM CHANGES:
Fixed the linux build of No escape, making it work natively for Linux machines again, instead of users having to resort to Windows emulators like Wine for making it work. It turned out that waaaay back (during ~V0.17.1) I accidentally replaced the nw.js of Linux with the Windows one during the update of the nw.js; causing the Linux builds to have windows runtime packages, and not the native Linux ones. How this has been flying under the radar for so long I’ve got no idea, but going forward the Linux versions of No escape will once again be usable for Linux machines without having to use Windows emulators (like Wine). Important to note with this is that you’ll still have to manually flag all executables within the folder as executables!
Changed the persistent save system a bit and made it “force” a save of the persistent data every time a persistent switch is set. There have been reports of persistent switches not triggering properly and thus stuff not unlocking in the recall rooms when it’s supposed to, so hopefully this will fix those issues…

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Bondage... check. Latex... check. Game full of perverted maniacs trying to turn you into a sex slave (or worse)... check. Been a big fan of this guy's work for a while and have been playing this since day one. It's a slow grind sometimes and the RPGM engine can be frustrating as hell, but i love it all the same
 
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There's a windows and linux version, I dont suppose there's a Mac version is there? I'm downloading the Linux ver now and I'll see if I can get it to run on a mac, but I doubt it'll work. Anyone done this before?
 
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Good game, but the puzzles is sometimes unclear.
 
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SCENE_PRISONSHIP_PRISONERSTORAGE_NONCON_10_adobespark.jpg
It's amazing what people's imagination can come up with.
 
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Just played the latest version and still loving it. Scriptor is definitely on a roll lately :D
 
Nice game, makes fun, even if sometimes a bit difficult, but perhaps I'm just used to VNs...
 
Good game, but the puzzles is sometimes unclear.
 
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