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Unity [Koikatsu] Manor [Beta 1 Patch 13] [TirelessLurker]

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Tripod70

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Developer Name
TirelessLurker
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Version
Beta 1 Patch 13
Latest Update
Oct 13, 2025
Release Date
Jun 17, 2025
Language
English
OS
  1. Windows
  2. Linux
  3. MacOS
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Overview:
Manor is a game in which you transform a manor full of visitors into creepy, near identical maids (or non-identical alraunes/succubi, or identical maids if you set the option).
It looks like a board game, but it's more of a sim game.
It's inspired by Escape the Manor (a Student Transfer scenario by Narg) and (with permission) the characters and flavour draw heavily from it;
other inspirations include similar stuff in other games (for example Chambers of Pandemonium).
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2D Game, 2DCG, Big Ass, Big Tits, Corruption, Management, Monster Girl, Point & Click, Sandbox, Simulator, Transformation, Mind Control
Extract and run
+ Increased the number of turns before arousal begins calming down (to two, from one)
+ Manor wide order changes should now affect succubuses bound in contracts and statues
+ Fiddled with petrification costs (should be flat for trainees/other player controlled characters, and vary for non-controlled by state and location)
+ Fixed a lot of instances of a potential acting-while-unconscious issue (likely disrupting incapacitation); please keep an eye out for side effects
+ Hopefully fixed multi-turn player actions not updating their remaining turn count properly
+ Fixed maids becoming trainees when putting on maid outfits
+ Hopefully fixed an occasional traitor ai crash while looking for characters for intimacy
+ Traitors should no longer bash doors when they have the manor key
+ Fix for a crash that could occur during the domination ritual in particular conditions
+ Player controlled characters no longer use adrenaline and similar items to revive allies
+ Characters transforming into alraunes (i.e. in flowers) are no longer selected for teleportation type ritual of domination random events
+ Fixed a crash when viewing actions on a room with an observer mark
+ Maids should now use the correct image when emerging from a self-initiated alraune transformation
+ Limited taser targeting to hostile characters
+ Fixed multi-drop not cancelling correctly
+ Fixed simple object trackers not ticking (this prevented a domination ritual effect working, though it had the wrong text as well)
+ Hopefully fixed some instances where characters created at the start of the game wouldn't be using the chosen default orders
+ Added a mass transform option when viewing a room (sets up as many immediately transform actions as can be afforded)
+ Idle cooks, librarians and nurses will now slowly create slightly useful items when they'd otherwise be idle (request). Progress is tracked on the room, and a single idle character will create an item after twelve hours (48 turns)
Hotfix patch, actions got broken.
+ Fixed some issues causing actions to break most of the time
+ Fixed some cases where the master's clothing wasn't properly being treated as an exception to several orders
+ Fixed statues reminding people of others always being logged
+ Fixed succubus contract respawn triggering when there are petrified succubuses
+ Fixed a couple of ai crashes occurring in rare situations
+ Characters forcing rather than outright bashing doors now deal less damage
+ Fixed being able to set Angelica statues to have poses she doesn't have
+ Fixed alraunes helping enemy characters recover
+ Added 'Original Human' mode to the identity mirror. Characters who aren't transformed won't transform (this includes body swapped characters in the wrong bodies)
+ Fixed issues occurring when the identity mirror turns someone into themself
+ Fixed several oddities that possibly caused several issues related to paying multi-turn power costs (e.g. for teleporting the manor)
+ Fixed being unable to order characters to use items on characters in other rooms
+ Characters in stasis no longer affect mess in room
+ Cleaned up code for champions magically seeking then monitoring staff and visitors; this may fix some issues and cause weird new ones
+ Added an arousal mode to diffusers
+ Alraune statues can now be posed as closed flowers (stasis pose)
+ Alraunes now distribute themselves to fill up yards first when set to auto-stasis excess alraunes
+ Fixed alraune re-distributing movement goals not being treated as important ones to follow (caused various unexpected behaviours)
+ Fixed an error causing a soft lock in some circumstances when the bounty hunter champion followed certain goals
+ Plant zombies no longer stop characters from freely taking their owned items while they are in a room
+ Fixed empower cost showing the wrong value
+ Fixed being able to order attacking plant zombies
+ Fixed characters set to hinder investigations not carrying out 'Stop That' actions
+ Fixed visitors spawning in during the domination ritual not have bedrooms assigned
+ Visitors who are mutually propositioning each other now always succeed in propositioning
+ Fixed an issue with showing logged bee transformations on some characters
+ Manor side characters should now be able to wear their clothing again after taking it off
+ Prevented meddling (hopefully all of trapping/destroying/etc.) with the master's clothing
+ Fixed respawn usable items setting affecting usable items not generated at the start of a game round
+ Champion types that are incoming to the manor when the manor teleports are added back to the available random list now to avoid cases where you would then need to fight many champions to see particular ones
+ Fix for the wrong image being shown when maids finish transforming into alraunes and emerge
+ Allowed non-basic maids to plant themselves to become alraunes
+ Fixed an issue with viewing logged statue tfs
+ Logged statue tfs should now show statue states properly
+ Succubuses now only follow when using powers if set to idly using powers, following a goal to follow the target or if the player has ordered the action
+ Petrification cost reduction now applies to characters in stasis as well
+ Fixed some issues with recent transformations being tracked for plant zombies which prevented tracking them for alraunes which broke exchanging (and possibly other features)
+ Extended save code to handle classes that extended lists; this should fix characters forgetting identity memories and events
+ Fixed a common cause of characters observing themselves
+ Fixed controlled bees being unable to drag statues between the false hive and yards
+ Fixed crash when controlled bees or alraunes drag things between yards
+ Hopefully fixed a crash that could occur in a weird champion related situation, though the situation causing it may also be an issue
+ Fixed a few dialogs that would carry out an action if you attempted to close them by clicking the background
+ Hopefully fixed some manor level trackers not appearing on the turn they are created
+ Fixed the leave action having a higher priority in a turn than intended
+ Restoring a statue now takes three turns
+ Possible fix for a rare crash when characters are looking for somewhere to handle their arousal
+ Characters changing the form of another character will now wait for them to lock the door to the ritual room (if they try)
+ Fixed it being possible to hover trackers on non-focused cards while viewing cards/selecting actions
+ Fixed a crash that could occur during the domination ritual
+ Fixed yards not being further upgradeable after performing the domination ritual
+ Fixed new succubuses not having their follow before use power order set
+ Traitors now gain guilt when they see characters become succubi and extra guilt if they were involved
+ Added an alternative to auto-exchange - automatic entering stasis (or bind to contract for succubi)
+ Succubuses using powers on characters will now use the power while following after them if they are moving
+ Added an empowerment cost multiplier option
+ Added a 'highlight aware' option, that shows a new short animation when characters become aware
+ Adding turning characters into statues
+ Fixed exchange value of some statues
+ Petrifying an incapacitated character is now cheaper, and petrifying a non-incapacitated character is now more expensive
+ Added a statue deal for traitors
+ Visitors now track if they've seen statues and may decided to cure them after becoming aware
+ Added an order for marking new statues to be sold by default
+ Fixed being able to petrify the master
+ Fixed visitor medicine order dropdown being set to the wrong value on opening the orders screen
+ Succubuses will now use their traitor dream power when staying put
+ Hopefully fixed characters taking actions immediately after transformations when following auto-exchange/auto-stasis/etc. orders
+ Added an option when viewing a character to have them rethink their current action; this cancels multi-turn actions that can be stopped and functions the same as ctrl-clicking a character card (which has been adjusted to work in some cases it formerly would not)
+ Allowed unaware characters with knowledge of how to leave the manor to leave the manor, instead of requiring them to be aware first as well
+ Possible fix for some issues occurring after loading old saves
+ Fixed a save loading issue
+ Fixed a way the game could get eternally stuck during a character pickup (and probably some other cases)
+ Hopefully fixed tf review of succubus and controlled bee transformations (it was using the current appearance, rather than appearance at time of tf, when reviewing)
+ Fixed controlled bees getting stuck trying to drag characters out of the false hive
+ Succubuses should now use the manor key to exit through a locked door when appropriate
+ Allowed changing of statue poses
+ Champion items can now be attached to statues to display champions. When cured of petrification, the champion item separates from the statue

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