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I've been playing around a bit with DAZ, but...

Kizma Buudi

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I'm completely new to this and was hoping someonehere could point me in the general directing with adding the correct products to add. The RenPy part is easy. Just Unren any game that has a feature you're looking for to see how to code.
 
This is a very complicated issue. There are educational videos on YouTube. But if you do this with truly competent people, you will progress better.
 
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What exactly are you asking for? What products you should be adding? That depends on what you want to render.

Most real-looking DAZ render games use Genesis 8 models, most with Genesis 9 rising in popularity (for good reason, the possibility with facial morphs are amazing!) it might be prudent to invest in the future there early.
As for locations and environments, you really can shop around for whatever you think fits the scene. The important thing to remember is that you completely direct everything about what the viewer sees. Including deconstructing and reforming the set however you need to create the exact image you want, whenever you want.

I'm actually working on a DAZ Render powered Ren'py project myself, and I do a few adult-sized renders in my spare time- happy to share any tips I've picked up if you need any.
 
I appreciate that. I am spending a bit of time watching how-to videos but I want to write a VN about a teen girl in a mountain environment. I'll need some wildlife and mountain scenes.
 
My advice is that good lighting can make think look better.
 
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Use Gen 9 assets only if you have a really good Nvidia graphic card with a lot of VRAM. Otherwise, better stay with gen 8 or lower.
 
Also, does it need to be an NVidia card? What about the Radeon cards?
 
Last time I checked the render engine IRAY was NVIDIA only, so it may fall back to CPU rendering which will be too slow depending on resolution and scene complexity. 8GB VRAM should be good as a start point, I used to get away with a 6GB 1060 a couple of years back, but would run out of VRAM on occaision. (now have 12GB 3060 which has been fine so far)
 
I'll go ahead a spring for the 12 GB. Sounds like that wouldbe needed for G9 anyway. Can anyone point to any decent free hair? It looks kinda pricy to buy each different one.
 
While I am certainly not one to condone piracy (cough cough) you may want to check this very website, under the Asset Releases forum.

Also, learn to light a scene. Don't look for "How to light in Daz Studio", actually look up how to light a scene for real photography, then learn how that translates into Daz. You will get MUCH more detailed and useful information that way, and it's pretty easy to take a photography tutorial and apply the same elements to a scene in Daz.
 
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While I am certainly not one to condone piracy (cough cough) you may want to check this very website, under the Asset Releases forum.

Also, learn to light a scene. Don't look for "How to light in Daz Studio", actually look up how to light a scene for real photography, then learn how that translates into Daz. You will get MUCH more detailed and useful information that way, and it's pretty easy to take a photography tutorial and apply the same elements to a scene in Daz.
Got it. Thanks for all the help getting started with this. The more I get into it, the more interested I become which is agood sign lol. I usually trail off after a bit with these kinds of things. I've worked in TV for years so I know a bit about lighting, but TV sets are probably quite different.
 
That shit's beyond me, but good luck. Took me a year with help to learn how to unzip a file. Was always good at academics but NOT tech savvy beyond VCR level technology.
 
I've worked in TV for years so I know a bit about lighting, but TV sets are probably quite different.
Not as much as you might think, although that really depends on what you were working on. A newscast or talk show, for example usually has much stronger lighting than, say, a rom-com or drama.
 
Yeah, local news. I am the engineer so set up the lighting systems but only had basic knowlege of what to do with them.
 
Definitely read or watch up on studio lighting, and maybe a little on photography and cameras. It can make all the difference in the world. I've honestly had a scene that looked like hot garbage turn into something pretty awesome just by changing the lighting setup and some camera settings.
 
This is going to sound unrealistic, or purposeless:
I'd like to add to what's been said already.

I did a lot of 'avid' work in the past, and progressed into AE animation. Even now, with introduction to ai, and other programs.
I use a 3 storage system we used back when SATA was the only option.
One drive to store your stock/raw data.
2nd drive contains your program.
3rd drive is where files and renders get saved.

Operations can be done on top of eachother in the program without making the drives do more than 1 process.

Master AE was a vram hog, too. I converted my AE machine to SSD, lost interest in Animation, and curbed the box for years. A month ago I dragged it out, put all kinds of checkpoints, LoRAs, and models into it, and started pumping out gens that would normally take the average machine 2mins, in 30s or less.
 
Avid editors, now that takes me back lol. We used those at a Fox affiliate I worked for. I'm just glad I'm in radio now. Its a lot easier without the pictures.
 
I tried daz once but found it to be very complicated so I went back to honeyselect and koikatsu for ease of use.
 
To get a basic first idea what Daz is and what you can do with it, here is a good video explaining just that: The very basics :)

 
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