Theme editor

  • Unfortunately, ATF is shutting down.
    It’s genuinely sad to see it go.

    If you’re joining us from ATF, welcome to LewdCorner. Please read our rules here: LewdCorner Rules

    If you want to talk about ATF and the shutdown, use this thread: Anti-Social Lurker Hideout Spot

Images were generated with AI tools instead of a typical rendering application.

Dean

Master Uploader & 1K Donator
Onyx
Registered
Game Developer
Prestige 1
Joined
Sep 14, 2022
Threads
3,360
Messages
3,391
Vouches
0
Likes
6,360
Activity Coin
1,371
Donation Coin
0
Platinum Coin
0
Activity Coins 2.0
⚡44
1/3
‎3 Years of Service‎
Thread owner
Allow others to update?
  1. yes
Developer Name
NRFB
Developer Links
Version
Beta 1.5
Latest Update
Dec 25, 2023
Release Date
Oct 21, 2021
Language
English
OS
  1. Windows
  2. Linux
cover.png

Overview:
Going Deeper is a single player erotic roguelike/management game. You take on the role of an Inquisitor, a divination mage serving the goddess of knowledge, who has been tasked with investigating the sudden appearance of a dungeon of unknown origin. On reaching the site, you find that a team of Knights from an allied faction is already there. Teaming up with the three female knights, you take on the duty of mission control.
2dcg, adventure, ahegao, ai cg, big tits, corruption, fantasy, groping, humor, lesbian, management, masturbation, mind control, monster, monster girl, oral sex, rape, strategy, teasing, tentacles, turn based combat, voyeurism
1 - Extract and run.

Notes:
- The game may create a file named override.cfg within the same directory as the .exe. This file is used to save in game settings only.
- Save data is located in AppData\Roaming\Godot\app_userdata\Going Deeper but it can be deleted from within the game so you shouldn't NEED to do anything with it.
- You can create a modding folder anywhere you want, but you must be able to navigate to it, and any and all mods must be within that same folder.
Beta 1.5
Content:
- 1 New Monster
- 1 New Trap
- 6 New Skills
- 1 New Curse
- 3 New Monster Status Effects
- Added a button in camp (accessible when highlighting your tent) which displays many of the various numbers that are tracked over the course of a run. This is helpful for checking if an ally qualifies for a particular skill, etc.
- - Also increased the number of variables being tracked by a good amount.

Changes:
- Fixed a bug where ally tokens were attempting to call a non-existent method at the end of any animation (this didn't break anything, but it might have looked scary if you were playing the game through a command prompt and got console output for some reason? Actually idk if this would output to console in the release version.)
- Fixed a bug where ally tokens playing multiple animations too quickly could get stuck in a lewd expression if one of the animations was them getting sexed.
- Fixed a bug where Sucker Punch interacting with certain other effects would crash the game.
- Added buttons for next track and pausing music in the dungeon.
- Fixed a bug where the "Deeper Curse Embracing" new game+ option was active for curses that were not embraced.
- Corruption breaks now cause a small favorability loss
- Added persistent particle effects for when an ally has Dodgy or Grace
- Added the ability for Witch/Coraline chat messages to have different portraits (and added portraits for existing chats)
- Fixed Coraline's "Good Faith Offer" event not checking the total value of tasks completed
- Fixed Coraline's "Other Knights 3" event not being added to research notes after viewing
- Fixed an issue where certain spells were not properly interacting with the Quality spell.
- - Affected Spells: Siphon, Contractor, Periodic.
- Multiple Scry effects playing at once (such as through the Daybreak spell) should now only play 1 scry sound effect
- Buffed Tallying to do 10% of max health as damage rather than 5%
- Added particle effect to Siphon, Rebate, Itinerary
- Fixed Gluttony's effect not matching its description (because the effect would happen AFTER the curse ranked up, it would apply the damage of the rank above what you would expect)
- Changed the max rank of Gluttony because it's current max rank effect doesn't actually make any sense/do anything (it can't absorb another corruption wave)
- Fixed Reflexive's associated status effect using Breakfast's icon and Primally Primed's particle effect
- Fixed Mind Crystal's Mind Linked event not checking for multiple allies in the same room, only allies in adjacent rooms.
- - Also fixed the same event not applying shared senses to multiple allies in the same room, only allies in adjacent rooms.
- - Also also increased priority of this event so that the crystal will always pick this event if it is qualified for.
- Debug Menu: Debug being enabled/disabled will be stored in your settings and will attempt to turn itself back on when the game loads if you have previously put in the correct password and checked the debug checkbox

Beta:
Content:

  • 1 New Coraline scene
  • 2 New camp scrying sex scenes
  • 3 New Mantra status effects
  • 6 New Skills
  • 1 New Curse
  • 4 New Spells
  • Many additional new game+ bonus/difficulty options
Changes:
  • Fixed a bug where double corruption waves were causing more temporary corruption gain than intended for allies that do not absorb the wave with a curse.
  • Fixed scripting in Get The Point causing it to not work properly.
  • Fixed the description text for all three Stockpile status effects (rather than just the Injury one).
  • Fixed Trance not reducing Willpower by half its base value.
  • Fixed several things about Suggestive:
    • Fixed rank 3 still being able to awaken allies from trance
    • Fixed ranks 2 and 3 not increasing trance duration
    • Fixed the compulsion not increasing (and thus not triggering) while the character has the curse at rank 3
  • Fixed the Perform Action button in the Ally desire manipulation window being enabled before an action was selected, allowing an attempt to do a null action.
  • Fixed Dissuade only working on some compulsion effects rather than all of them (this spell is implemented terribly aaaaaaa).
  • Specced In: Attack and Specced In: Disarm will now cause allies to default to not attempting to do the actions that they disable (disarming and attacking respectively), so that they don't get allies stuck in dark rooms.
  • End floor cutscenes will now be able to be prioritized rather than strictly random if multiple cutscenes were qualified for (previous behavior could lead to the first event where Coraline appears being missed).
  • Made the end floor loot window no longer display if it has nothing inside of it (if all chests opened on the floor were consumables/empty for example).
  • The information box drop down in camp will no longer prevent clicking on various buttons.
  • Added a button to change the currently playing music track in the dungeon and in camp (the camp one specifically being inside your own tent).
  • NG+: Double Corruption Waves no longer requires picking Faster Corruption Waves II
  • NG+: Corrupting Curses no longer requires Increased Dispel Cost II
  • NG+: Decreased the costs of Retain Spell II and III
  • Changed some things with Stealthy
    • Description changed a bit
    • Now has a tooltip explanation
    • Different ranks of the skill are now one status effect rather than two (easier to work with)
    • As a result, status effect stat bonuses/penalties can now be conditional on requirement dictionaries (may be useful for modding stuff)
    • "Stealth" tag changed to "Stealthy"
  • Changed Dodgy
    • Now takes effect when dodging a trap OR after gaining Stealthy
    • Rank 1 buff now stays until damage is taken from an event or Stealthy is lost
    • Rank 2 buff stays until damage is taken from an event
    • Removed from the requirements of several other skills
      • Tactical Retreat (now works off of Stealthy at rank 1), Rebound, Fleetest Feet
  • Changed some things with Grace
    • Main skill is now named "Graceful" rather than "Grace"
    • Now has a tooltip explanation
    • Now lost when taking Injury damage from any source rather than taking ANY kind of damage from an event.
    • Slam Dancer now prevents loss of Grace from taking Injury damage.
  • Reworked Cooperator
    • Rank 1: This character can Interact with an ally to grant a Morale Bonus of 3 to that ally's Willpower and Health for their next 4 actions.
    • Rank 2: Same as above, but happens automatically if an ally in the same room defeats a monster
    • Rank 3: Same as above, but happens automatically if an ally in the same room defeats a monster or disarms a trap
  • Added ability for checks in dungeon events to be conditional on requirement dictionaries (more only really relevant to modding stuff)
  • Your current Favorability and Control can now be viewed on each of the three knight's pages in the research notes
  • Added a forecast of how much Control a given tent action will consume when the action is selected.
    • I don't know that there's a good way to do the same thing for talking and/or manipulating curses, as the control cost of those things has some randomness.
  • Lowered the Physique requirement to activate (but not learn) The Alley-Oop.
  • Removed Acuity
    • No-brainer boring stat boost with a dumb sword brain penis icon
  • Debug Menu: Fixed the option to add spells not setting the spell to be active when used in the dungeon.
  • Debug Menu: Added debug menu option for teleporting a single ally or teleporting all allies to a specified room.
Alpha-16:
Content:
- 2 new Coraline tasks/Boss monsters (note that this update will remove the current Drider information from your save file, which will decrease your total KP until you find her again)
- A couple of new camp scenes (I forget exactly how many and it also depends on if you count the boss task introduction scenes)
- 1 new Skill
- 2 new Curses
- 6 new Spells
- 2 new Trap Status Effects
- 3 new floors (15 -> 18)

Changes:
- Added more auto turn toggles
- - Stop on gaining Well Rested
- - Stop on losing Well Rested
- - Stop on Monster hit
- - Stop on Trap hit
- - Stop on finding a Witch's Den
- - Stop on finding a Shrine
- - Stop when Scry is off cooldown
- - Stop on masturbation
- - Stop on sex
- Changed the Reference Poltergeist to classify as a boss.
- - It does not have an associated Coraline Task, and will not be removed from your save.
- - Functionally all this does differently is give it the "boss" tag in case that matters for anything.
- Added turn indicator/slight dimming of allies when it is not their turn.
- Added chest particle effects based on loot rarity.
- Added recovery items as random loot in chests.
- Added health and combat counter bars for characters in rooms (if you have researched the threats in those rooms enough to see that information).
- Added monster/trap portrait popups when a room is first explored.
- Added another Retain Spell slot for New Game+
- Spells now show their names+descriptions when selected under the Retain Spell New Game+ option(s).
- Slightly increased the speed that effect popups above the ally stat boxes display.
- - Also increased the speed rampup of displaying them when more than 5, 10, or 15 of them are queued to be displayed.
- Removed the "minimal pixel font" option from the options menu.
- Added ability to set your own font and font size.
- Adjusted mouse click/scroll wheel deadzone to not encompass the entire dialogue box when the scroll bar is active.
- - Dead zone does still exist when scroll bar is visible just in case someone is playing the game without a scroll wheel.
- Added small delay when scrolling up/down with scroll bar active before text will go backward/forward.
- Allies can no longer trigger their compulsion to masturbate while having sex.
- Suffering a Corruption Break during sex now removes any compulsion to masturbate.
- Increased the range of time between automatically switching chat messages for the Witch and Coraline's shop windows.
- Losing the Sex status effect now grants Clarity.
- Monster events which start Sex now require the monster not already be engaged in Sex.
- Talking to an ally about a topic which they are sick of now applies favorability loss each subsequent time, but not when the topic is first exhausted.
- - This is the opposite of how it worked previously, but seems more intuitive. (It's fine to talk somebody about a subject until they're tired of it, but if you keep pushing after that, they'll stop liking you as much)
- Clicking the text box in the desire manipulation window will now show all text rather than having to wait for it all to appear over time.
- Added the ability to mod in premade room sets and ally tent actions (more information on this when I update the modding docs).
- Fixed disarming not causing exhaustion gain.
- Fixed Trouble Attraction not actually checking the number of traps a character has triggered.
- Fixed an issue where certain tracked numbers (statistics like number of traps defeated, etc) could sometimes fail to be stored correctly.
- Fixed damage taken/times scried in camp not being properly tracked for the purpose of skill requirements, etc.
- Fixed Weakness of Body/Mind/Spirit rank 2 effect not increasing associated status durations.
- Fixed an issue where Coraline could target the wrong character when deals with multiple options selected were made.
- Fixed the Early Dream Dungeon new game+ option not setting starting Coraline favor points to 1.
- Fixed an issue where the compulsion to masturbate was checking that an ally did not have BOTH masturbation AND clarity rather than EITHER masturbation OR clarity when determining if the compulsion should trigger.
- Fixed Unremarkable applying it's rank 1 penalty while at rank 0.
Alpha-15:
Alpha-14:
Alpha-13:
Alpha-12:
Alpha-11:
Alpha-10:
Alpha-9:
Alpha-8.3:
Alpha-8.2:
Alpha-8.1:
Alpha-8:
Alpha-7.1:
Alpha-7:
Alpha-6.5:

Alpha-6b:
- Changed the dialogue system to front load all resources used in the dialogue script
- Fixed intermittent crashing in dialogues
- Fixed a bug that was preventing music from playing
- Fixed a handful of events having formatting errors that would prevent them from displaying (specifically Gazer, Deep Dream Tea, Pollen Flower)
- Fixed a bug with ambient sounds in events.

Alpha-6: First public release
Hi. This is an entirely new game made entirely from scratch in Godot by me and only me (aside from some of the assets). My goal is to create a game that is fun to play, with mechanical depth, while also offering a good experience as a porn game.

The game is currently in Alpha. This means that updates in the immediate future will focus much more heavily on implementing gameplay systems/mechanics over large amounts of new written content/scenes. That's not to say that there won't be ANY new content in updates. There certainly will be! It's just that the amount will be somewhat limited compared to how updates will be in the eventual Beta version.

Note that this game will ask that you either:
A) Engage with the mechanics and actually play it like an interactive experience and not a passive one, OR
B) Accept that you are more likely to face consequences for not doing so, up to and including possibly losing the game (which has rogulite metaprogression anyway)

When moving between game versions, it is recommended that you finish (win or lose) your current run in the old version or simply start a new game in the new version. Metaprogression (KP, etc.) will carry over between versions, but data changes may cause errors if loading the save of an individual run into a different version than it was started.

DOWNLOAD
Win
: - - - -
Linux: - - - -

Bugfix for 1.5: Download

Other


01.png02.png03.png04.png05.png06.png
 

Attachments

Last edited by a moderator:
This is an excellent game, where the mecanics corrupts 3 holly warriors the more they get defeated.
Too bad there is no MacOs version, but it play well via emulation.
 
Last edited:
Back
Top Bottom