sboofs here,
I'm an aspiring game developer, currently working on a closed solo project and learning as I go. I am using Unreal Engine and 3d with Maya/blender/daz. I think we all have different tastes, and it's nice to see a fresh opinion every once in a while.
What is your ideal game like? Avoid talking about genre and "on-topic" categories, this post is more geared towards game style and mechanics.
My questions for YOU are as follows:
Again, this is mainly just an inspiration post. I like to hear opinions that I might not be aware of!
As for my project, I'm only in the stages of building charcter assets and some cosmetic meshes. I have a general game story planned, but it's very early in the creative process.
Thanks for commenting!
I'm an aspiring game developer, currently working on a closed solo project and learning as I go. I am using Unreal Engine and 3d with Maya/blender/daz. I think we all have different tastes, and it's nice to see a fresh opinion every once in a while.
What is your ideal game like? Avoid talking about genre and "on-topic" categories, this post is more geared towards game style and mechanics.
My questions for YOU are as follows:
- What style of 3d is your favorite? 1st/3rd person? Top down?
- Do you enjoy in-depth inventory systems? Crafting? What style of inventory management is your favorite (list based, icon based, sort-ability, aesthetics?)
- Do you prefer the freedom to control the pace of the game on your own, or do you like to follow a predestined route? Are you the "god mode" kind of player or "just the neighbor dweeb"?
- NPC interaction. I am a fan of the "bethesda style" dialogue options. What style is your favorite? Maybe you like a VN style with no options.
- High Player Character customization. To me this is a requirement. What characteristics or sliders are hard requirement for you? Is diverse attire as important?
- What level of fantasy/ fiction is ideal for you? I'm partial to "life-simulator" style games, maybe with a hint of *magic* sprinkled in.
- Character relation stats. The 10 heart system is overdone.. What stats would you implement to show relationship info between PC and NPC? I like the idea of going in blind, with no meters or percentages.. use your eyes and ears to pick up on cues.
- PC skill points/ skill tree/ abilities. I've never been a fan of skill tree style advancement. What are your ideal ways to improve your character?
- Survival. I love a good survival game. What survival game mechanics do you enjoy? Constantly on the run? Scavenging everything imaginable? Building shelter? What games have the best building mechanics?
- What are annoyances from open world games you've played? I personally hate static meshes that stand out, NPCs with no dialogue, areas of the world blocked off in unrealistic ways, and generally unfinished game assets.
- Where do you find the sweet spot in the grind? Do you enjoy the satisfaction of making the story as you go? Maybe you like to sit back and let the story come to you? Perhaps you most enjoy a sandbox style game?
- Game length. In a quality game, do you like a quick play-through? A multi-week grind? What's your ideal session length? Do you come back to games you still need to finish, or do you move on to the next game?
- Does your ideal game play like a movie with some free-roam? Cut scenes and cinematics everywhere?
- Updates and Versions. I don't really like playing a game, only to realize that the game is over after chapter 1 and we have to wait for the next version to post. I understand the reasoning behind it, but I find that I usually never pick that game back up (depending on the game quality). What are your thoughts on that?
Again, this is mainly just an inspiration post. I like to hear opinions that I might not be aware of!
As for my project, I'm only in the stages of building charcter assets and some cosmetic meshes. I have a general game story planned, but it's very early in the creative process.
Thanks for commenting!