- Allow others to update?
- yes
- Developer Name
- Zell23
- Developer Links
- Version
- June Build (Ongoing)?
- Latest Update
- Jun 29, 2024
- Release Date
- Sep 24, 2020
- Language
- English
- OS
- Windows
Overview:
Forest of the Blue Skin or FOBS is an action platforming hentai game currently in development by a guy named Zell23
While the story at the center of the village, to capture the monster and bring to the village.” Such as making it to flow.
Version Difference:
Because of size limitations of the engine the game is made on, the game is made with different version types, the newest type has the newest content (but you have to play the prior version type for abilities, etc.).
You could interpret the version type like episodes or something similar.
The characters you catch won't transfer onto the newer version, just the abilities. There is the exception that the release of version B didn't have that much content yet so he added only some of the prior version's characters there.
Controls:
Default Keyboard Controls:
*These controls can be changed by clicking “Settings” and then “Keyboard Settings” on the top of the window. This is only visable if you are not in fullscreen mode*
Right/Left Arrow: Movement, Struggle out of grabs.
Up Arrow: Enter Door/Portal/Pathway, Use Save-point, Stand up if lying down.
Down Arrow: Capture stunned monster, Initiate sexy time with captured monster at your house.
A: Attack.
X: Jump.
W: Set your health to 1 and your semen meter to 95%. This also makes you instantly ejaculate if you are currently being grappled by a monster.
Space: Open the collectibles menu. This is also the only way to pause the game.
F4: Toggle Full screen.
Esc: Quit the game. (instantly)
2D Game, 2DCG, Animated, Bestiality, Big Ass, Big Tits, Combat, Fantasy, Female Domination, Lactation, Male Protagonist, Mind Control, Monster Girl, Oral Sex, Possession, Rape, Side-Scroller, Teasing, Titfuck, Vaginal Sex, Visual Novel
1. Extract and run.
All machine-translated from japanese
★Guard
We've added a new action called "Guard" that wasn't available in the previous version. Press the down key to strengthen your guard. Attacks that are too powerful will cause damage to penetrate or send you flying. I think there will be subtle signs of danger for such attacks.
Also, he can't defend against temptation attacks. The main character looks strong on the offensive side, but he's still a weakling in that respect. You need to change your strategy depending on the opponent, whether to avoid or defend.
★Menu (under development!)
I'm currently creating the prototype of the menu. It's still incomplete, just the outline, but I'll briefly explain each item.
★ Player
You can check weapons, tools, abilities, player status, and more.
In the previous version, it was a combination of "Main Skill" and "Assist Skill", but from now on it will be "Weapon" + "Skill".
"Items" are refillable and are used automatically just by possessing them, while "abilities" are passive abilities that are always in effect. I think G and dashes fall into this category.
★Treasure
These are collectible items scattered across the map. Once you obtain them, you can equip multiple pieces up to the COST limit. Equipping them may result in slight status changes or special effects.
We also plan to include adventure elements where events progress while you are equipped with certain treasures. (For example, a door will open when you examine it while equipped with a key, or a boss will appear when you have a certain item, etc.)
There are also items hidden around the map that can be dropped by certain enemies like this.I don't think I'll include random or luck elements because I think it would just be a hassle since there's no concept of leveling up or anything like that.
And with the money element coming into play, this guy might make a comeback! (What... 9 years ago...?
★Illustrated book
The monsters you encounter will be recorded. Whether or not you can capture them will also be noted here. If the capture rate reaches 100%, you can consider the capture successful in that version.
Many people were confused about whether they could be captured every time a new version was released, but I think this will reduce the number of protagonists who die in vain. Also, I think that basically monsters that do not have a normal way to be captured will not be captured as a rescue.
Other things I plan to include include the number of times I've inserted, ejaculated, bukkake'd, defeated, and lost . I might delete the number of losses because it overlaps with the number of ejaculations. I wonder if there's anything else...
★ Achievements
Achievements are unlocked by certain actions. Capturing monsters without relying on rescue capture methods, defeating monsters, etc. I think you can also earn money by unlocking achievements.
There are instructions on how to unlock the lame achievements, but nothing on the rare achievements. Whether you do them or not doesn't have any effect on the erotic parts, so I think there will be quite a few difficult ones.
★Settings
Settings. You will be able to turn on/off the automatic camera zoom function, the display of onomatopoeic characters, and switch languages. With Actsuku MV, you can now adjust the background music and sound effects from the top left of the screen, which is convenient.
★Map making
You must be registered to see links
★Guard
We've added a new action called "Guard" that wasn't available in the previous version. Press the down key to strengthen your guard. Attacks that are too powerful will cause damage to penetrate or send you flying. I think there will be subtle signs of danger for such attacks.
Also, he can't defend against temptation attacks. The main character looks strong on the offensive side, but he's still a weakling in that respect. You need to change your strategy depending on the opponent, whether to avoid or defend.
★Menu (under development!)
I'm currently creating the prototype of the menu. It's still incomplete, just the outline, but I'll briefly explain each item.
★ Player
You can check weapons, tools, abilities, player status, and more.
In the previous version, it was a combination of "Main Skill" and "Assist Skill", but from now on it will be "Weapon" + "Skill".
"Items" are refillable and are used automatically just by possessing them, while "abilities" are passive abilities that are always in effect. I think G and dashes fall into this category.
★Treasure
These are collectible items scattered across the map. Once you obtain them, you can equip multiple pieces up to the COST limit. Equipping them may result in slight status changes or special effects.
We also plan to include adventure elements where events progress while you are equipped with certain treasures. (For example, a door will open when you examine it while equipped with a key, or a boss will appear when you have a certain item, etc.)
There are also items hidden around the map that can be dropped by certain enemies like this.I don't think I'll include random or luck elements because I think it would just be a hassle since there's no concept of leveling up or anything like that.
And with the money element coming into play, this guy might make a comeback! (What... 9 years ago...?
★Illustrated book
The monsters you encounter will be recorded. Whether or not you can capture them will also be noted here. If the capture rate reaches 100%, you can consider the capture successful in that version.
Many people were confused about whether they could be captured every time a new version was released, but I think this will reduce the number of protagonists who die in vain. Also, I think that basically monsters that do not have a normal way to be captured will not be captured as a rescue.
Other things I plan to include include the number of times I've inserted, ejaculated, bukkake'd, defeated, and lost . I might delete the number of losses because it overlaps with the number of ejaculations. I wonder if there's anything else...
★ Achievements
Achievements are unlocked by certain actions. Capturing monsters without relying on rescue capture methods, defeating monsters, etc. I think you can also earn money by unlocking achievements.
There are instructions on how to unlock the lame achievements, but nothing on the rare achievements. Whether you do them or not doesn't have any effect on the erotic parts, so I think there will be quite a few difficult ones.
★Settings
Settings. You will be able to turn on/off the automatic camera zoom function, the display of onomatopoeic characters, and switch languages. With Actsuku MV, you can now adjust the background music and sound effects from the top left of the screen, which is convenient.
★Map making
Can also use Xbox controller with it
Default Keyboard Controls:
*These controls can be changed by clicking "Settings" and then "Keyboard Settings" on the top of the window. This is only viable if you are not in full-screen mode*
Right/Left Arrow: Movement, Struggle out of grabs.
Up Arrow: Enter Door/Portal/Pathway, Use Save-point, Stand up if lying down.
Down Arrow: Capture stunned monster, Initiate sexy time with captured monster at your house.
A: Attack.
X: Jump.
W: Set your health to 1 and your semen meter to 95%. This also makes you instantly ejaculate if you are currently being grappled by a monster.
Space: Open the collectibles menu. This is also the only way to pause the game.
F4: Toggle Full screen.
ESC: Quit the game. (instantly)
Default Keyboard Controls:
*These controls can be changed by clicking "Settings" and then "Keyboard Settings" on the top of the window. This is only viable if you are not in full-screen mode*
Right/Left Arrow: Movement, Struggle out of grabs.
Up Arrow: Enter Door/Portal/Pathway, Use Save-point, Stand up if lying down.
Down Arrow: Capture stunned monster, Initiate sexy time with captured monster at your house.
A: Attack.
X: Jump.
W: Set your health to 1 and your semen meter to 95%. This also makes you instantly ejaculate if you are currently being grappled by a monster.
Space: Open the collectibles menu. This is also the only way to pause the game.
F4: Toggle Full screen.
ESC: Quit the game. (instantly)
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