1/3
2 Years of Service
- Allow others to update?
- yes
- Developer Name
- DID Games
- Developer Links
- Version
- 1.2.5
- Latest Update
- Apr 22, 2026
- Release Date
- Oct 26, 2024
- Language
- English
- OS
- Windows

Overview:
Magical force known as Chroma drives the world, and Chroma-compatible people called Aions govern the lands as nobles.
On a small fishing island, out in the middle of the seas, an Aion girl named Seles sees her life changed forever after getting caught up in a dark plot.
Now on the run, she ventures the world’s countries in search of answers, gathering a following of other girls all setting out for their own reasons.
However, the open roads are a dangerous place indeed for a group of young travelers, as peril and captivity lurks around every corner…
2d game, 2dcg, adventure, bdsm, big ass, big tits, fantasy, female protagonist, humiliation, turn based combat
Extract and run
v1.2.5
Misc changes and QoL improvements:
v1.2.3
Misc:
Misc:
Misc:
General:
- Some enemies that didn't have drops now do
- The Captains are now 25% cheaper
- Various items in the Riftan Crowns shop are now also a bit cheaper, as well as ** restoring crystals in general
- Made Maiden Marathon a bit more profitable in Mirio
- The libnode.so file prevents the game from running on the latest Linux OS
- The Loose Ends skill isn't able to target anyone
- Kaie is not able to learn Meditation at lvl 35
- Bianca uses tape restraints in Mirio
- You can hop out of the map while doing escape training in a camp building
- Jinin does not always show on Chelsea during battles
- Followers who are carrying someone glide instead of walking
- Various faceset expressions are coded wrongly during certain scenes
- Only default facial expressions are used during one scene
- Blushes are sometimes too opaque or too transparent, or sometimes even missing
- A dancer enemy drops The Fortune, which is also a quest reward for a different quest
- The game tries to give The World multiple times
- Skill card refund message is inverted
- Party members sometimes act like they didn't learn the truth during Diamonds Are Forever even if they did
- Some bosses have the wrong immunities, stats, traits and/or skills
- Some enemies have different stats and drops between their tied and untied versions
- Intelligence scrolls are not available at the same time as their shop
- The timer stays on the screen if you load a save file while doing a challenge
- An opened Lanalysse chest looks like it's closed because it's facing upwards
- Jade Splitter can leave Zhara with a decimal in her HP, which glitches her HP numbers
- Bandits in The Tail can chase the player into the escape cell after the player has been captured, causing issues when moving around
- Getting caught by bandits in The Tail sometimes leads to a black screen
- Some voice lines are too quiet, and some don't play when they should
- Participants in Maiden Marathon sometimes clip through obstacles/walls (less likely to happen now)
- Minor fixes and improvements for certain soundtracks and music fades
- Various typos
- Various minor mapping issues
- Various other lesser fixes and tweaks
Misc changes and QoL improvements:
- Made some improvements to the sound quality, timing and looping of certain music tracks
- Made various lesser touch-ups, such as dialogue tweaks, NPC movements and dialogue changes etc
- Made adjustments to various particle effects
- Added some additional objectives to the quest journal entry for Inquisitive Investigations, letting the player know when they need to do additional quests or talk to Paige to start a new lead
- Made some lesser changes to the Gone Fishing sidequest
- Changed the chance of a certain sidequest triggering when going to the party camp from 75% to 100%, as long as its other requirements are still met
- Made a certain dancing enemy more in synch with the beat
- Various other lesser tweaks and improvements
- Enemy levels in The Neck are lvl 80~90 instead of the intended lvl 89~99
- It is sometimes impossible to leave the cell in The Neck without saving and reloading
- Party members are often set to have negative ATB when swapped in or given restricting status effects (asleep, stunned etc)
- On some occasions the wrong music plays, or no music plays when there should be music
- The game sometimes crashes if played with the device date set to April 1st
- During the Forgotten Something sidequest the pre-quest party returns when they're not supposed to
- You can walk through a crate in Alverona Castle
- The RARELY battle voice frequency setting in the Options menu sets the frequency to 90% instead of the intended 10%
- On rare occasions a character's name tag is displayed on the wrong side of the text box during cutscenes
- When Eileen leaves the party in the Cantamille mansion, no other ally automatically fills her battle slot
- The game sometimes freezes when entering a door in the Cantamille mansion while being chased
- Some lamps are sometimes on or off when they shouldn't be
- Some of Kaie's menu graphics don't align properly
- The party isn't healed after Epilogue Act 6
- Certain key items sometimes temporarily disappear from the inventory when using the story crystal
- Some priests stay in the Malutina forum building longer than they should
- The guild secretary in Pendragon acts like he's never tied anyone up even when he has
- Skipping quickly through a chapter 15 scene by the Alverona main gates can leave the player moving slower than normal afterwards
- Torso restraints don't always render correctly in relation to the leg graphics for frog ties during escapes
- Some researchers in the CRC can return to the basement in Epilogue Act 4 when they're not meant to if the player returns there too soon
- Starting but not finishing the quest No Talking (Part 2) before playing through Epilogue Act 4 causes issues in the CRC basement
- Various typos, text box position, tile issues etc
v1.2.3
Misc:
- Added a Close option for escape struggle prompts in the Options menu
- Added confirmation prompts before entering certain boss battle scenes
- Added resting spot near the late chapter 15 boss battles
- Increased the size of the travel map cursor
- Made it possible to travel to Greywind and Lanylisse directly through the travel map at relevant points in the story
- Added teleport prompts at certain points of some quests to reduce the need for backtracking
- Reduced lag during wind puzzles and outside Milaz
- Made the equipment called Captains somewhat less expensive
- Made minor changes to the second robot battle in chapter 2
- Made various lesser touch-ups
- The Extraasi Honor quest does not actually give the player Kaie’s outfit as a reward and is available too soon
- The wrong party member is removed during the Extraasi Honor sidequest
- Winning at Maiden Marathon in Greywind counts as winning it twice
- Takegawa Village innkeeper is inaccessible or otherwise turns the screen black without fading it back in
- The wrong item is given to the player in Aden’s house in Lanylisse
- The wrong item is checked for in the Alber lodge
- The story crystal is sometimes enabled/disabled when it shouldn’t be
- The priestess enemy in Malutina has the wrong enemy id
- Certain equipment items are not available in shops when they should be
- The Levelade item can only be used on damaged party members
- The boss from the Gone Fishing quest does not always use the intended skills, and sometimes causes crashes
- Jinin can be obtained multiple times
- Seles’ sprite lacks an overlay for her swimwear
- The wrong character is forced to switch outfit during Dressed for Success
- Some equipment causes misaligned graphics in the menu, portraits and level up screens
- Prologue sometimes is present or gone when he shouldn’t be
- The party is sometimes not loaded back correctly when leaving Bellia during the Forgotten Something quest
- A carriage blocking an Alverona Castle door doesn’t actually block it
- Seles gets locked in her party slot during/after the Are You My Mummy quest
- The head librarian’s tied variant in the enemy menu has the wrong hair color
- Interrogation HUD meters sometimes appear full when they shouldn’t
- Various typos, tile glitches and other lesser issues
Misc:
- Added 3 more sidequests
- Added 3 more outfits
- Added 2 more soundtracks
- Added 2 more visual accessories
- Added more newspaper headlines
- Added some end game encounters and various hidden secrets
- Added small scenes to more game over scenarios
- Made some QoL changes to some of the early quests
- Improved the sound quality of some party member voice lines
- Changed the final battle of the "Homecoming" sidequest
- Various other lesser changes and improvements
- The Royal Oath skill doesn’t affect tied allies
- The Puppy Eyes lowers offensive stats instead of defensive stats
- The last escape challenge in the CRC does not use cuffs despite claiming it does
- Returning escape practice settings to default moves the exit to the wrong location
- You can sometimes leave Keron through the cave when you’re not supposed to
- Starting the quest Forgotten Something while having Chelsea as a locked party leader, or leaving Bellia while Forgotten Something is in progress, can mess up the party structure
- You can fast travel to Alverona too soon
- You can start Maiden Marathon without sufficient party members
- Lanelle understands gag talk too well
- Some character graphics don’t line up in portraits or in the menu
- Some Captive skills are usable outside battle
- Dark Havoc members sometimes act in a way they shouldn’t outside their base
- Various issues in the “The Didnapper” sidequest
- Bianca sometimes uses the Apprehend skill
- When Kaie temporarily leaves the party while in one of the first four party slots, the battle party will only have three members until set back to four
- When Seles is taken by a party member to the party camp escape after a practice battle, that party member can also be an escape ally
- Some of Zhara’s skills have faulty learning criteria
- Some light effects linger when leaving a certain cave without using the fast travel map
- There is no fade when using the travel menu to trigger the final chapter intro
- The party leader gets locked when leaving the desert temple through the exit
- Rowan doesn’t properly untie the party after sparring
- Music sometimes stops after battles when it shouldn’t
- There is a part missing in the boss battle at the end of chapter 9
- Some stat/skill cards are given to the player twice when they shouldn’t
- Various typos and other lesser issues
Misc:
- Made some balance changes, especially regarding late-game bosses and certain skills
- Increased the chance of a certain sidequest triggering when going to the party camp
- Sped up the exp gain animation on the battle result screen
- Various minor changes and improvements
- Inquisitive Investigations and The Didnapper quests have multiple issues, especially upon repeating them
- Liliana sometimes appears tied when she’s not supposed to
- Party members that are carrying someone can be swapped out during battles, causing issues
- The rebellion weapon shop is unavailable
- Rinie has Chelsea’s dagger equipped
- The fortune teller sometimes gives misleading hints
- Loading a v1.1.2 save file in the casino doesn’t return the party upon leaving it
- It is possible to softlock the game in Capulet prison
- Certain skills don’t do what they are meant to do
- Soundproofness is displayed incorrectly when setting up a custom escape
- The Katoshi dungeon battle is repeatable
- The enemy menu displays the wrong amount of gold obtained from enemies
- You can start the Forgotten Something sidequest while having Chelsea locked as party leader in Katoshi
- The special price from the Maiden Marathon guy isn’t always given out when it should be
- The game can crash under certain conditions when swapping party members during battle
- Having a guard chase you at the end of Bounty Hunter Begrudgements can cause a softlock upon losing the following battle
- Zhara does not get exp from ambushes
- One type of swords is given out for free by a shop in Pendragon
- Music stops playing after battles sometimes when it shouldn’t
- Chelsea is sometimes required to be in the battle party when she’s not meant to be
- ATB can drop below 0 when swapping party members
- Royal Oath effects keeps going after battles
- An ally may disappear when escaping under Alverona Church
- When rescuing party members in Dark Havoc’s base, there can be party leader related issues
- Various visual glitches and typos, as well as some other lesser bugs
General:
- Added 6 new full length post-game story chapters
- Added 4 new outfits
- Added several new soundtracks
- Added tape as a new restraint type (available in post-game)
- Added several new character (enemies, side characters etc)
- Added 6 new sidequests
- Added some new CGs
- Expanded on ally interaction during escapes
- Added a small struggle minigame for when you lose battles against vines and web enemies
- Made some improvements to the interrogation system and added a new captive to interrogate
- Added various new puzzles and a overworld activities
- Added a lot of new enemies
- Made changes to the battle UI
- Made a lot of balance changes (including how enemy stats are calculated) and added various new skills and equipment
- Made it possible to swap characters during battles if you have more than 4 party members
- Outfits now have a much bigger impact on a characters’ stats and skillset, functioning almost like a class change mechanic
- Made the losers of a practice battle in the party camp stay tied after said battle
- Made it possible to have other party leaders than Seles throughout most of the game
- Made it possible to refund cards spent on giving party members stats or skills
- Changed how game difficulty works, in part by splitting it into general difficulty and puzzle difficulty, and added a “Story mode” difficulty for those who want battles to be significantly easier
- Made changes to the title screen
- Made several lesser QoL improvements (challenge HUD, party menu hotkey, general menu improvements, notifications when new skills are available etc)
- Added more visible accessories for the Special equipment slot that previously only hosted Seles’ Exceed
- Made certain gags and other restraints available for more party members
- Added an option in the Options menu to maintain enemy levels from the latest chapter when replaying story segments (similar to a NG+ experience)
- Replaced the fast travel menu with an interactive world map
- Made party camp maps more varied
- Added newspaper headlines
- Added new lighting effects to various areas and scenarios
- Improved mod compatibility
- Lots of other smaller changes, additions and improvements
- Setting joystick directions in the keybinding menu can cause issues
- Facial layering sometimes has eyes or mouth appear on top of overlays, such as Liliana’s mouth being displayed in front of her veil
- The head animation for chair tie struggling during escapes is displayed incorrectly
- The game softlocks if you hold W and Space after defeating certain boss enemies
- When using a story crystal while a captured party member is not in the party, like in the Dark Havoc hideout, that party member stays tied when she rejoins the party
- Aden speaks with Seles’ voice when they first enter the Capulet Inn
- Facesets flicker in the scene outside Montague Manor after rescuing Eileen, and upon returning to Viscant manor the map name is displayed twice
- After removing a gag while escaping a suspension tie, the stuffing is displayed too high up
- If Liliana is in the battle party when starting the Dancing Mad sidequest, no one else replaces her when she leaves
- You can sell the boat parts you buy in chapter 14
- Background music doesn’t play after using the Story crystal to return to the Droitte interrogation
- The lockpicking minigame becomes temporarily bugged if you input a direction before the cog stops spinning the first time
- If you get two ropes as your first pair in Memory, the man thinks you canceled the game instead of losing it
- Character sprites don’t always load when opening the Party menu
- Root enemies in the northern desert map sometimes have the wrong levels
- Using a touch screen instead of a mouse doesn’t work properly during the lockpicking and struggle minigames
- Saving and rebooting the game before rescuing allies after an escape sometimes makes them change location and/or duplicate
- Fog/cloud shadows sometimes no longer appear Stat and skill cards can be sold
- 15 hour, lovingly crafted story
- Intricate escape mini-game featuring traditionally animated visuals
- Dozens of bondage CGs, including a gallery mode to view them at your leisure
- More than 100 individual pieces of bondage art throughout the game and multiple outfits for each main character
- Various side content like sidequests, minigames and puzzles
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