I sometimes see games where I'm wondering: why did you pick that game engine (renpy/unity/java/...) where another game engine would have been so much easier for the type of game you're developing.
prob multiple reasonsI sometimes see games where I'm wondering: why did you pick that game engine (renpy/unity/java/...) where another game engine would have been so much easier for the type of game you're developing.
I understand that, but I've seen some games made in unity where I think: "You're only doing very simpel binary choices in a popup every time and no fancy animation stuff etc: why not renpy, it appears to me to be not that difficult to learn just the basics for that.Often it is because of familiarity. If you already know how to use a specific engine, it's generally easier to keep using it rather than learn a whole new engine.
Sometimes it's because the developer is trying to learn that engine/ programming language in order to do something more complex for their next game.I understand that, but I've seen some games made in unity where I think: "You're only doing very simpel binary choices in a popup every time and no fancy animation stuff etc: why not renpy, it appears to me to be not that difficult to learn just the basics for that.
Or javascript games in a browser that are such an utter mess to look through the code where again the above applies...
I tried making something with RPGmaker once, gave it 5 min before closing it and running away screaming. Mistake I made was going in totally blind and thinking it would be easy.I wonder why in the fucking hell anyone would pick RPGmaker. Anything made with it is shit. Is it just that easier to use than the other ones? Having to navigate sucks ass alone, but the map graphics are just terrible.
Makes me wonder even more why any use it.I tried making something with RPGmaker once, gave it 5 min before closing it and running away screaming. Mistake I made was going in totally blind and thinking it would be easy.
If I was making a VN, I'd use renpy 100%. It's easy to learn and use, almost everyone prefers it and the vn's I've played in unity/rpgm sucked to play. Being able to save anytime and roll back is 100% for the win.
RPGM is very easy to use (relatively speaking). So a lot of people use it because it has a low barrier to entry & a lot of existant assets you can use to make a game.I wonder why in the fucking hell anyone would pick RPGmaker. Anything made with it is shit. Is it just that easier to use than the other ones? Having to navigate sucks ass alone, but the map graphics are just terrible.
Yeah, I'm clueless about that sort of thing. It took over a year, with help, for me to learn how to unzip a file. Besides Javascript is jank and NEVER works rightRPGM is very easy to use (relatively speaking). So a lot of people use it because it has a low barrier to entry & a lot of existant assets you can use to make a game.
The map graphics are "horrible" if the default graphics are used. An engine is not its assets. People have released visually stunning games in RPGM, they're just not the norm since many devs try to create minimum effort image games for easy money.
And nothing stops you from using Javascript to code plugins that create a fundamentally different gameplay, map system, or interface. It just means you'll have to put in the work.
Why would javascript be jank and never work right? It's code. It works like every other code: the way the developer uses it.Yeah, I'm clueless about that sort of thing. It took over a year, with help, for me to learn how to unzip a file. Besides Javascript is jank and NEVER works right
Everytime I've been on a site that uses it, something is fucked up.Why would javascript be jank and never work right? It's code. It works like every other code: the way the developer uses it.
So...most of the internet? Because even things like Typescript are just syntactical supersets of Javascript.Everytime I've been on a site that uses it, something is fucked up.