Hello dev friends, i dont want to create a additional thread for the same question like the op has.
I have some free time now and i want to come back to my creative roots. Started to draw again and now i want to get into vn games.
I used 3dsmax with Vray in the past alot and i know how all this stuff works overall.
Decent experience with python so Renpy is safe on my side.
But i am not sure how to start with renders.
Tried to create own models in max.. i need alot more practise here.
I played a bit with Daz but its confusig to me. At this point i am unable to estimate how difficult or intense it is to learn Daz and create some first renders with all required stuff for a lewd vn.
So my question would be, should i stick to 3dMax or learn how to use Daz?
Where could i get my ressources? In the asset section here are almost only characters?
renpy is propably the way to go but as for software I strongly advise a combination of daz and blender. unlike unreal where the learning curve is high and there are limitations on both the developers rig and the players rig for running/supporting the product, daz is more user friendly and not too resource heavy ( it does have its bad days though), and blender is completely free, open source ( huge addon database), an pretty much up to industrial standards, with a huge community to back it up. and it also combines ( not to their level though) Zbrush for sculpting and Marvelous designer for cloth simulation.
prime examples of this is In a Scent ( daz/blender/marvelous designer), Mist ( blender) and I believe Children of the morn ( blender) which is from Mist's developer.