I dont have an ideal game.
Many of the things i like counter eachother.
I like management games.
Latetly i have been comming up with a concept.
Storefront:
Officaly you are the manager of a store.
Unofficaly you are part of a slaver network.
Storing slaves before they are sold to there owners.
The game is a top down management sim with a heavy focus on not getting cought.
Running a bussiness and a secret slave ring without anyone discovering.
Making money, transporting slave's, avoiding escapes, hiding the slave's from inspections, etc.
I like the idea of playing cat and mouse with competent police forces.
Running an increasly larger storehouse while at the same time hiding illigal cargo.
An other game i came up with is starting as a good father.
In order to spice up your sex life your wife agreed to try out your hypno fetish.
This open the door to your corruption.
The game has a moral system.
There are things your character wont do until you lower his morals.
The gameplay is about slowly twisting the main character from a good husband and father to a exploitive pimp.
By slowly pushing the main characters boundry.
For example:
To lower his moral slightly you have to get him to change something about his wife personality.
Something tiny.
Like not wearing underware or changing her favorite food.
Once he made one change.
Why stop at one.
If he can make the perfect wife.
The entire game is about moments like this.
To get him to cross his moral line.
After all it get easier the more you do it.
And we the player want to see how far are we willing to push this.
With the lowest moral having stuff like snuff and selling slaves.
The idea behind it is to find out how far the player is willing to go.
How deprave you can get.
Where is your line that you will not cross?