Dean

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Developer Name
CSDev
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Version
Release 50 (Ongoing)
Latest Update
Feb 1, 2024
Release Date
Sep 29, 2022
Language
English
OS
  1. Windows
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Overview:
Corrupted Saviors is an erotic computer game where the player takes command of an army of Demonic tentacle monsters empowered by sin against a squad of superhuman opponents who represent the virtues of humanity. These Chosen warriors are overwhelmingly powerful, but they're still human, and they respond to trauma in accordance with the facets of their generated personalities. By carefully tailoring the inflicted trauma to the target's personality flaws, the player can turn them against each other and tempt them to greater sins in order to generate more energy for the Demonic army.

Anal Sex, Corruption, Exhibitionism, Futa/trans, Handjob, Lesbian, Management, Monster, Multiple penetration, Oral Sex, Rape, Stripping, Superpowers, Tentacles, Text Based, Transformation, Turn Based Combat, Vaginal Sex, Virgin, Voyeurism
1. Extract and run.
Release 50

Content: Added a new “Bargain” system for trading favors with Splendor.
Content: Forsaken can be spared from service but kept around for interaction and minor buffs (currently only through the Splendor Bargain system).
Content: Added one new vignette.
Content: Added the Mark of the Succubus tool, unlocked by Forsaken who have experienced the above vignette.
Content: Added the Activate Mark action to custom sex scenes which uses the lewd crest gained in the above vignette.
Balance: While Splendor’s “Social Saboteur” ability is active, her own Motivation will refill every day.
Bugfix: Resolved a crash that could happen when displaying an alternative city route in campaign mode.
Bugfix: Refactored downtime action system in order to fix an overflow error that was causing some strange “Greater Sins Imminent”-related Chosen downtime decisions.
Bugfix: Generated Chosen family members will no longer sometimes be generated with inconsistent gender-related behavior.
Bugfix: Altering the bodies of high-corruption Forsaken will no longer sometimes cause their attitudes toward their penises to improperly change.

Release 48
With this update, campaign mode is now another large step closer to being completed, as the fifth Chosen species has been added: Devil Chosen.
SPOILER

Content: Added Devil Chosen to campaign mode following Splendor’s defeat.
Content: Added the Devilish Clash scenario for single play mode.
Content: Added 16 new faces for the Devil Chosen to the default portrait pack.
Content: Added some more body customization options for Devils (which can also be freely used by custom Chosen and Demon Lord bodies).
Content: Added the Dimensional Kaleidoscope item along with the “alternate universe doppelganger” personal relationship.
Content: Added “tools” to Forsaken customization options (currently only visible for those who have seen the Satisfied Curiosity vignette as Chosen, or during cheat mode).
Balance: Base damage susceptibility will never go below 1/100.
Balance: Damage dealt to Chosen in battle will now _immediately_ be reflected in their ANGST bonus instead of needing to wait to be summed until the end of the day.
Balance: Loop-skipping routes in campaign mode now provide 10 days of training before moving on to the next city.
Balance: Forsaken training will now always provide at least a certain fraction of each training action’s base expertise gain.
Interface: The game will now inform you of whether a loop-skipping route has been unlocked (displayed in green text on the shop screen).
Bugfix: Resolved a bugged state which could cause custom sex scenes to always crash.
Bugfix: Consensual virginity loss for Chosen will now be correctly recorded even after becoming Forsaken.
Bugfix: Advanced species will now correctly display the extra species flavor paragraph in their Chosen profiles.
Bugfix: Boss Chosen bodies will no longer sometimes be generated in a bugged state which doesn’t match the player’s toggles.
Bugfix: Resolved some cases where Chosen would still be described as getting penetrated even when set to use non-penetrative actions.
Bugfix: Resolved some cases where Chosen not set to use non-penetrative actions would still use descriptions from the non-penetrative corruption flavor.
Bugfix: Some saves from older versions which previously broke upon trying to load will now work properly.
Bugfix: Forsaken capture lines will no longer sometimes be repeated endlessly on subsequent turns.
Other: Added a new loop-skipping route to campaign mode (see the campaign map .txt file).
Other: The game now tracks which Forsaken have experienced which vignettes as Chosen (some new Forsaken downtime flavors have been added to use this).
Other: The removal of campaign difficulty modifiers from cheat mode is now controlled by a cheat rather than being on by default.

Release 46b

Bugfix: Resolved a crash when viewing the profile of virgin Core Morality Chosen on the Negotiation path.
Bugfix: When creating custom advanced-species Chosen for campaign mode, the asset size menu will now be properly shown.
Bugfix: Corrected some incorrect information that could be shown in the campaign custom cosmetics summary.

Release 45e

Bugfix: Resolved a crash that could happen when the Chosen use Regenerate.
Release 45d

Bugfix: Resolved a crash that could happen when trying to destroy Chosen underwear.
Bugfix: The default transformation sequence for campaign custom Chosen will no longer always use the default alias for their personality.
Bugfix: Generic campaign Chosen will no longer be generated with a transformation sequence which refers to them as “null.”

Release 43a-c

Content: Added the Strategic Advantage advantage system which appears starting in Loop 12 of campaign mode and in its own new scenario.
Content: Added story scenes to the Victory boss fight and to the start of Loop 12.
Content: Added asset size tracking and inheritance.
Content: Added custom nicknames and titles between characters.
Balance: Chosen who took comparatively large damage in the previous battle will now be more selfish about picking more sinful downtime actions than their partners.
Balance: Surrender to Instincts now has double the effect, provides Hypnotism progress twice as fast, and is more likely to be used.
Interface: Information about different traumas’ opening level conditions now appears more prominently in-game.
Bugfix: The portrait sidebar no longer becomes untoggleable on saves with existing save files.
Bugfix: Resolved a crash that could happen with T3 sinful actions performed at very high damage levels.
Bugfix: Resolved some issues with the Rampancy Distortion during the final battle and as Forsaken.
Bugfix: Triggering the Aversion Distortion will no longer allow allies to escape to the sky before they should.
Bugfix: The “Ghost Buster” achievement will no longer cause increasingly unstable downtime behavior with every level.
Bugfix: Resolved a couple of crashes that could happen when trying to generate genetics for bodies without owners.

Release 42b:

Content: Added the Splendor boss fight and some associated story scenes to campaign mode.
Content: Added the Versus Splendor scenario to single play mode.
Content: Added one new vignette.
Content: Added some scenes where normal Chosen or Superior Chosen killed in the final battle can return as Undead.
Balance: Undead Chosen ‘killed’ in the final battle are now treated as escaping. Their allies will therefore be more willing to ‘kill’ them.
Bugfix: The immediate surround actions when using Networked Consciousness can now include Tempt (as long as the target fits the usual requirements).
Bugfix: The method for calculating a burnt-out boss’s T3 move strengths are now consistent across the damage types.
Bugfix: The Pass Time button can now appear properly during Curse Lock.

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