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HTML Corpse City [v0.2.1 Alpha] [SilkSpice]

HuiEtyud

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Allow others to update?
  1. yes
Developer Name
SilkSpice
Developer Links
n/a
Version
0.2.1 Alpha - Global Overhaul
Latest Update
Apr 29, 2025
Release Date
Apr 26, 2025
Language
English
OS
  1. Windows
  2. Linux
  3. MacOS
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Overview:
"Corpse City 2037" is a browser adventure game about survival in a post-apocalyptic world. After years of isolation in your house bunker, you finally emerge to face the new reality.
The world has plunged into anarchy. The remnants of civilization are scattered settlements of surviving women trying to survive among the ruins of the former world. As one of the few remaining men, you occupy a unique position in this new society.​

Animated, Anal sex, BDSM, Creampie, Dystopian setting, Harem, Male domination, Male protagonist, Oral sex, Rape, Real porn, Rpg, Sandbox, Slave, Text based, Vaginal sex
Extract and run
v0.2.1 Alpha - Global Overhaul
Added:
Added a character name function.
Added some sex scenes for Dominica and added sex scenes for slaves.
Added or moved to the sidebar: Character name and Caps, health and energy bars, shelter population (Slaves do not yet consume food, only named characters).
Hunger system for named characters "Residents": each resident now consumes 1 food per day. If there isn’t enough food, the character enters an inactive mode, and you won’t be able to interact with them until you secure a food supply.
More locations.
Raider encounters in the City Center location with a 30% chance of occurring. After winning, you can either kill them for loot or take them as slaves.
Slave Market where you can buy/sell slaves (Non-named characters only!)
Forest location where you can hunt to obtain raw meat, or if it’s a mutant raider, get caps (Mutant Raider - a man who has lost almost all humanity but managed to survive). Added hunting mechanics (not the same as combat!). I separated them so players don’t grind but actually play the game. Hunting is an automated process: Hunt > Fight > Reward or Death. Also, to reduce damage taken, you’ll need better weapons—the better the weapon, the less damage you’ll take.
Added the Cook job for named characters: one cook produces 2 food from one raw meat.
A slave room (for non-named characters) has been added to your shelter.
Added music to the game and corresponding settings sections in "Settings".

Settings:
Reconfigured CSS variables.

Bug Fixes:
Fixed all bugs reported by players and resolved all inconsistencies I found. At least, I didn’t find any new ones during testing, but if you do, please let me know in the comments.
Fixed style errors that caused UI elements to display incorrectly.

Reworked:
The inventory system underwent another major overhaul. It took a lot of development time, but I think it now looks more or less like a stable, finished version and might make it to the release in this form—though that’s not guaranteed since I tend to rework everything.
Reworked many locations, from UI element placement to core mechanics.

Known Issues:
[None listed]
v0.2 Alpha
Initial Release
The game is still in its early development stage. No element of the game is 100% final, and I’m constantly reworking everything.

Game Features

  • Open world - explore city ruins, abandoned complexes, and wild territories
  • Survival system - gather resources, create shelter, and fight for your place in this new world
  • Branching plot - your decisions will affect the development of the story and relationships with different factions
  • Relationship system - build connections with characters you meet, from hostility to alliance
  • Character development - improve your hero's skills and abilities as you progress through the game

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