Multi Bad Memories Multi Mod [v0.9.1] [Sancho1969]

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Overview:
In-game mod for Bad Memories
Multi-mod adds support for save descriptions, custom stat screens, separate modded gallery, displays in-game walkthough guide and much, much more.
As always if you like the game please show your support for the Developer whose respective links are found below.​

Updated: 2023-06-08
Game/Creator: Bad Memories
Modder: Sancho1969
Mod Version: v0.8.5
Game Version: v0.8.5
Language: English

Disclaimer:
  • Please take a moment to view the sample images below before downloading. If the aesthetic does not appeal to you then please do not waste your valued time downloading and installing. I code to give the player freedom of choice and this is the very first choice I can offer on my end. If you find that you do not enjoy the product then by all means feel free to leave me constructive feedback. I've always taken what others constructively say into consideration. Many members are already aware of this but feel I should point it out as it's exactly why many of the features I offer in a product are present.
  • This particular mod extensively and entirely changes the GUI (I personally couldn't handle the base black/white base RenPy theme on the large 4k monitor I utilize without sunglasses). What is changed can be thought of as the cover and binding of the novel, but inside its story is left completely unaltered and left intact. With all this said, again, if the aesthetic does not appeal to you then please don’t waste your time or effort with the mod.
  • I code mods for myself to use first as a priority only sharing those I believe other folks might also enjoy or as overwhelmingly requested by fellow members. Although my mods are all professionally coded, I do not supply these mods for financial gain or as any other business plan. I've never accepted a single penny for my work and you won't see monetary site links or advertisements in my mods. This allows me the ultimate liberty to take as much time as I deem necessary to create a polished product (not some slapped-together hack or repackaged ripped-off code), supply only those mods I choose to share, and if I do ensuring that what you receive is a superior product free of any ulterior motives.
  • It is my sincere hope that you enjoy my work. I would not have spent so many hours coding it if I didn’t personally enjoy the developer’s production whom I support. Please consider supporting the developer as well if you also enjoy their work.

Features:
  • Improved aesthetics with animated mod menus/screens, all fully customizable to tailor your personal experience.
  • Too many story branches got you down 'cause you can't remember which of your saves is which? I gotcha covered. Includes the Original SanchoMod save description feature. Often imitated (including the use of my GUI buttons) the SanchoSave is more intelligent and efficient, saving you keystrokes as it autoloads the save slot descriptions and it also allows you to completely escape the process of saving if you wish (I've personally not seen this feature with other imitations). Feature can be toggled on/off anytime as desired.
  • Adds multiple exhaustive stats screens always accessible via the MiniMenu or Options menu. Resizable, toggle-enabled, various formats, and more.
  • Adds in-game walkthrough (ChoiceGuide) noting all variable changes and highlighting important choices. Can be toggled on/off at anytime, play as YOU want to play. You are not forced to view spoilers if you do not wish.
  • Multiple opacity and text sizing options to customize your experience including dialogue boxes, text and fonts, QuickMenu sizing and format versions, and more. All can be toggled on/off as desired, again allowing you even more control to tailor your experience.
  • Adds a custom fully unlocked scene gallery (SanchoGallery) that runs completely independent.
  • Adds professionally coded custom cheats (SanchoCheats) if applicable (varies from port to port).
  • Too many new features to list.

SanchoMod ChoiceGuide Legend:
SM ChoiceGuide ExampleSM ChoiceGuide Legend
[variable] (strikethrough text)Variable [variable] will become False or otherwise unavailable after the choice is made.
[variable] (+5)Will add 5 to [variable]'s existing value after the choice is made.
[variable] (-5)Will subtract 5 to [variable]'s existing value after the choice is made.
[variable] (5-)To be read as "[variable] 5 or less".
[variable] (5+)To be read as "[variable] 5 or more".
Acronyms (most common):
Psbl, Req, Rcmnd, Add'l, Repl

Possible, Requires, Recommended, Additional, Replaces
"Note"Choice additional or expanded information.
"Player's Choice"Choice set has no changes other than dialogue. Choose whichever choice you wish.
"Submenu"Choice has additional subset of choices that are otherwise unseen if not selected.

Mod Mixing:
Don't mix mods (they are not compatible, there's no way around that as they modify some quantity of the same OEM scripts)
  • Never mix mods unless they explicitly say they are compatible.
  • Always assume that they are not compatible until stated or proven otherwise.
Think of it like this, GMC and Ford both make pickups. Just because they are both pickups doesn't mean you can take the engine from one and a transmission from the other and slap them together without some serious alternate modification and a big-ass sledge hammer. Make sense?

Regards.

FAQ:
Reserved for pending FAQ

The main newest feature sets within the mod (for those already accustomed to SanchoMod) are the following:
  1. SanchoDiaBox toggle (found in the Options screen). Seamlessly changes from OEM dialogue box to SanchoMod custom. New bonus feature - adjust dialogue font size and dialogue box opacity while in game via [Alt+(ArrowKeys)].
  2. QuickMenu alignment (found in the Options screen). New bonus feature - The alignment changes dynamically depending on whether the OEM or Sancho dialogue box is on screen.
  3. SaveDescription toggle (found in the Options screen)
  4. SanchoAlerts (isolated custom notifications that are completely separated from RenPy's default notifications, toggled on/off along with the normal ChoiceGuide). New bonus feature - now receive alerts of potential scene/path splits as save marker points.
  5. SanchoGallery (improved efficiency and handling of isolated gallery, isolated MC renaming, improved start and ending screen transitions and more). New bonus feature - The "SanchoMod Menu" opacity slider (that normally controls the opacity of the MiniStat screen in-game) now controls the dialogue box opacity while in a scene replay. When back in-game it switches back to it's default of adjusting the MiniStat screen opacity.
  6. SanchoCheats (found via the Options screen). Professionally and properly coded cheats that are rock-solid, including a reset button for stat changes that works intuitively and correctly every time. You asked for it, you got it...cheater.
  7. SanchoHotKeys (in-game only). New Feature! Alt+ArrowKeys for dialogue text size/opacity, Lower-case "g" for ChoiceGuide, Lower-case "m" for MiniStat, Lower-case "q" for QuickMenu, Lower-case "s" for medium SanchoStat, Lower-case "o" for SanchoOptions, Lower-case "c" for SanchoCheats. These work exactly as if you had clicked them in the MiniMenu or SanchoOptions, they just give you another way to do something faster or more conveniently. (Yes, I took the "s" key. Use shift+"s" or alt+"s" for screenshots)
  8. QM HoverMode (found in the Options screen). Additional QuickMenu customization that can also be toggled with the appropriate HotKey "q". Described in detail in a spoiler below.
  9. HotKey "S" Toggle (found in SanchoCheats) (it looked out of place in SanchoOptions where it really needs to be), works in real-time while in-game with no restart required. Toggle allows the HotKey to set to either the default "S" or the alternative "T". While in the "T" variant the user can take RenPy screenshots with the individual "S" key as well as the other multi-key assignments. This feature toggle is saved on a per-save file basis (it will always default to "S" when starting a new game so will have to be set to "T" each new game if that's the preference of the Player. When loading a save where it was previously set to "T" then it will be loaded as such).
  10. SanchoMod Volume Control (found in Preferences). Controls most of the sounds introduced by the mod separately from the VN's mixer.
  11. SanchoAutoSave (found on Save/Load Page 69). Episode/Chapter specific auto saves in one location, easily accessible by the Page menu.
____________________________________________________

Known Issues (issues known but not yet resolved):
  • Currently N/A
Resolved Issues (issues fixed and currently pending next mod update pushed to upload):
  • Currently N/A
Added Features (newest features added in the last maintenance updates):
  • Currently N/A
Pending Features (features coded in and currently pending next mod update being push to upload):
  • Currently N/A

GM HoverMode Description:
Generic post describing how the new QM HoverMode works in detail:

One of the new features (I know, it's minor but it's been requested more than a few times) is a QM hover mode. This one is coded pretty slick, since the QM is toggled in one of three ways: via the MiniMenu, SanchoOptions, or HotKey "q". Each one effects the QM differently so it was a bit tricky to code intuitively and correctly.
  • Via the MiniMenu only toggles the QM On/Off regardless of any current setting (regardless of On/Off/Hover).
  • Via SanchoOptions and you get everything in one place to tweak the QM (teaser below).
  • Via HotKey "q" cycles through the QM stages (On/Off/Hover).
  • All three above populate an associated SanchoNotifications (the upper-left notification flag) to let you know what mode QM is in.
I made it so if the player has the HoverMode enabled that the QM is shown with SanchoOptions screen open so you can actually see the QuickMenu while adjusting parameters. Once the player is done adjusting it, if the HoverMode is still active then when SanchoOptions is closed the QM goes back into its HoverMode state (hidden until the player mouses over a specified target area). HoverMode is automatically reset to Off if the QM is disabled (so it remains intuitive to use). It's setting is saved on a per save file basis (as with most SanchoOptions I do my best not to never fuck with your persistent file). The default when starting the VN or within either Gallery is QM ON mode (non-hover mode)

Installation:
PC: Extract contents to the "game" folder found inside the title's main folder, overwrite as prompted. Do only these steps, nothing else is required.

Directory (folder) structure when installed correctly:

Code:

(ThisTitleName) folder/
├── game/
│ ├── SanchoMod/
│ └── (support files)
├── lib/
├── renpy/
└── (ThisTitleName).exe

SaveFixer:
(Using SanchoModded saves in an unmodded game)
As with any mod, once you create a save file with them installed and later play the game without the mod installed your saves are borked. I've got your back. If you uninstall SanchoMod and later play the same or updated version of the VN un-modded I can make sure that your SanchoMod save files are unbroken. Simply download the following, extract the file, and place it inside the title's "game" folder. It's an extremely small file that only insures that the Python calls and variables introduced by SanchoMod won't interfere when playing those modded saves with an unmodded game (pretty cool, right?)


Change-Log:
v0.8.5 - Updated to latest VN and mod Core, new features added.

v0.8.1 - Updated to latest VN

v0.8 - Updated to latest VN testing build, updated to latest mod Core

v0.7.5 - Updated

v0.7.1a - Updated to latest mod core

v0.7.1 FixOS - Fixed Ubuntu & OSX not loading

v0.7.1 - Initial release
If you have old saves with Sancho1969 mod, please use Sancho's SaveFixer.
DOWNLOAD
Win/Linux
: - - -
Android:
Patches:


( Note: Preview pics are of a prior build and may not reflect the current version 100% )



(Screenshot below explains the SanchoMod interface/features)


If you enjoy my mods and guides, please consider smashing the "(y)like" to give me support. You won't see links or advertisements in any of my mods, all I ask is for your gratitude if you enjoy my work. Feel free to follow my profile where I post new mods, updates, and status of works-in-progress. If you find this particular mod beneficial and/or enjoyable, consider leaving a proper review and a "vote" so others might benefit from your personal experience. My personal thanks (as always) to the hardworking devs, compressors, and admins. Kindest regards and be well.

Special note to a couple wanna-be hack "modders" out there: I know you're stealing my code for your personal monetary gain. Keep it up and I'll call you out publicly with ample evidence.
Always give credit to the rightful creator, show respect, and don't get your hand stuck in the cookie jar.
 

Attachments

  • SanchoModRemoved-SaveFileFix.rpyc
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  • Zemax_Bad_Memories_Multi-Mod-v0.9.1.zip
    4.2 MB · Views: 4
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