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How's this one compared to like College Daze, Become Someone and A Spell for all content and gameplay wise? Always see it on the updates list but the reviews don't seem all that good.
A Spell for All, personally, I put it very low, the plot couldn't get me involved, it was boring. Become Someone - this game is much more interesting, full of content, the plot is not bad, but too complicated, in my opinion. In general, if we talk about HTML games or games using real porn, my personal top: Just One More Chance, Family Business and The Spinney (it's RenPy game). They are distinguished by a very careful selection of media files and very good gameplay. The Spinney deserves special kind words, where the developer did a truly titanic job in terms of the consistency of media files and created a very good plot.
As for the game in question. Although it has been in development for a long time, nevertheless, to this day there remains the impression that we are only looking at a sketch, the framework of the game, which is very lacking in content, internal content. Unfortunately, the developer is not very attentive and the game is full of bugs. For example, the barely updated version of the game presented here required an urgent bug fix, alas, this is a fairly typical example. The media files are not as carefully selected as we would like. The plot is not bad, story is already capable of captivating, it really deserves the kindest words, as for the grind - there is not much of it here, and in the future the project may well turn into a great game, but nevertheless, at the moment I would refrain from taking it seriously. Believe me, Becoming Someone is much more interesting.
BTW, v0.73a Bug fix (html only):
 
A Spell for All, personally, I put it very low, the plot couldn't get me involved, it was boring. Become Someone - this game is much more interesting, full of content, the plot is not bad, but too complicated, in my opinion. In general, if we talk about HTML games or games using real porn, my personal top: Just One More Chance, Family Business and The Spinney (it's RenPy game). They are distinguished by a very careful selection of media files and very good gameplay. The Spinney deserves special kind words, where the developer did a truly titanic job in terms of the consistency of media files and created a very good plot.
As for the game in question. Although it has been in development for a long time, nevertheless, to this day there remains the impression that we are only looking at a sketch, the framework of the game, which is very lacking in content, internal content. Unfortunately, the developer is not very attentive and the game is full of bugs. For example, the barely updated version of the game presented here required an urgent bug fix, alas, this is a fairly typical example. The media files are not as carefully selected as we would like. The plot is not bad, story is already capable of captivating, it really deserves the kindest words, as for the grind - there is not much of it here, and in the future the project may well turn into a great game, but nevertheless, at the moment I would refrain from taking it seriously. Believe me, Becoming Someone is much more interesting.
BTW, v0.73a Bug fix (html only):
Thank you for providing the detailed review. It does clarify the whole situation and offers good advice overall.
 
After some thought, since this game is of some interest, I decided to share a list of console commands that will minimize the available grind.

SugarCube.State.active.variables.backpack.data.paddle=1;
SugarCube.State.active.variables.backpack.data.arrow=1000;
SugarCube.State.active.variables.backpack.data.alcohol=1000;
SugarCube.State.active.variables.backpack.data.axe=100;
SugarCube.State.active.variables.backpack.data.antibiotics=1000;
SugarCube.State.active.variables.backpack.data.duck_tape=1000;
SugarCube.State.active.variables.backpack.data.dumbbell=10;
SugarCube.State.active.variables.backpack.data.food=1000;
SugarCube.State.active.variables.backpack.data.glue=1000;
SugarCube.State.active.variables.backpack.data.rope=1000;
SugarCube.State.active.variables.backpack.data.soda=1000;
SugarCube.State.active.variables.backpack.data.tobacco=1000;
SugarCube.State.active.variables.backpack.data.wood=1000;
SugarCube.State.active.variables.backpack.data.glass=1000;
SugarCube.State.active.variables.backpack.data.fuel=1000;
SugarCube.State.active.variables.backpack.data.bow=100;
SugarCube.State.active.variables.backpack.data.cosmetics=1000;
SugarCube.State.active.variables.backpack.data.knife=100;
SugarCube.State.active.variables.backpack.data.plastic=1000;
SugarCube.State.active.variables.backpack.data.gas_mask=1000;
SugarCube.State.active.variables.backpack.data.bullet_revolver=1000;
SugarCube.State.active.variables.backpack.data.bandage=1000;
SugarCube.State.active.variables.backpack.data.buttplug=100;
SugarCube.State.active.variables.backpack.data.chastity_belt=100;
SugarCube.State.active.variables.backpack.data.cloth=1000;
SugarCube.State.active.variables.backpack.data.condom=1000;
SugarCube.State.active.variables.backpack.data.fertility_potion=1000;
SugarCube.State.active.variables.backpack.data.hair_dye_kit=1000;
SugarCube.State.active.variables.backpack.data.pregnancy_speed_potion=1000;
SugarCube.State.active.variables.backpack.data.whippit=1000;
SugarCube.State.active.variables.backpack.data.sextoy=1000;
SugarCube.State.active.variables.backpack.data.xanax=1000;
SugarCube.State.active.variables.backpack.data.pregnancy_potion=100;
SugarCube.State.active.variables.backpack.data.towel=1000;
SugarCube.State.active.variables.backpack.data.glowing_mushroom=1000;
SugarCube.State.active.variables.backpack.data.champagne=1000;
SugarCube.State.active.variables.backpack.data.candy=1000;
SugarCube.State.active.variables.backpack.data.flower=1000;
SugarCube.State.active.variables.backpack.data.hay=1000;
SugarCube.State.active.variables.backpack.data.metal=1000;
SugarCube.State.active.variables.backpack.data.milk=1000;
SugarCube.State.active.variables.backpack.data.necklace_cheap=1000;
SugarCube.State.active.variables.backpack.data.pelt_wolf=1000;
SugarCube.State.active.variables.backpack.data.piercing=100;
SugarCube.State.active.variables.backpack.data.plush=1000;
SugarCube.State.active.variables.backpack.data.solar_panel=1000;
SugarCube.State.active.variables.backpack.data.tribe_medallion=1000;
SugarCube.State.active.variables.backpack.data.book=1000;
SugarCube.State.active.variables.backpack.data.body_armor=100;
SugarCube.State.active.variables.backpack.data.dumbestbell=100;
SugarCube.State.active.variables.backpack.data.kettlebell=100;
SugarCube.State.active.variables.backpack.data.pickaxe=1;

SugarCube.State.active.variables.player.money+=99000;
SugarCube.State.active.variables.player.strength=1000;
SugarCube.State.active.variables.player.endurance=1000;
SugarCube.State.active.variables.player.int=1000;
SugarCube.State.active.variables.player.maxEnergy=1000;
SugarCube.State.active.variables.player.energy=1000;
SugarCube.State.active.variables.player.maxHunger=100;
SugarCube.State.active.variables.player.sexp=1000;
SugarCube.State.active.variables.player.reputation_bounty_hunter=100;
SugarCube.State.active.variables.player.reputation=1000;
SugarCube.State.active.variables.player.gambler=100;
SugarCube.State.active.variables.player.goodwill=1000;


SugarCube.State.active.variables.guesthouseLimit+=50;
SugarCube.State.active.variables.basementLimit+=50;
 
Oh my God, you can't release such a buggy version of the game! Another fucking bugfix (0.73b).
Fixes:
- Threesome reactions error
- Giving growth potion - sometimes if giving 18 years, npc stayed on 17. (year overlap bug)
- School - gardener bugged and wasn't able to learn it
- Event [Guest house] - surprise reveal. Trigger chance was set to 0%
- Basement people not showing in the forest if assigned
- Help - random Vincent error


By the way, I've been wanting to write for a long time, but I couldn't get around to it before. It's pointless to bother with installing packages with porn models, for these girls are killed periodically.
The Supporter Code for 0.73 , 0.73a and 0.73b:
deadreactor
 
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It's unclear why the developer hid some of the recurring episodes behind a paywall in the latest version of the game. This is a big disadvantage in his karma. Moreover, these episodes were nothing outstanding.
 
Dev expects people to get into this grindfest while having to scissor the game together. Absolutely delusional
 
It’s called User Generated Content ? No ? Crap, I’m out;)
 
Grindy but a fun setting. hopefully it gets less grindy after a while.
 
I tried to play this one when it was still in the initial versions but the intense grind along with the little content put me off. I went back to playing again recently to see the new content but most of the content I need to advance in the story is linked to the luck of finding them when exploring outside the camp, an example being the scientist you meet who unlocks a good part of the slaves' pregnancy mechanics.
 
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