What changed — Adventurer Trainer [0.2.3c] [PastryIRL]

v0.2.3c

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v0.2.3cJun 28, 2026

Minor changes: - Dialogue options that refuse relationships with characters will now prompt the player for additional confirmation - The game will now block attempts to load into an older save during an adventure since this breaks savefile updates Fixes: - Fixed an issue with error handling in combat that could result in an additional error in some cases - Fixed an issue that could result in an error during some string handling operations - Fixed an issue that could potentially prevent access to the final Rookie Killer hunt in some cases - Made camera blur a configurable option in the settings so it can be disabled for devices that have issues with the effect v0.2.3b This update brings a massive amount of gameplay fixes and improvements, new region and minibosses, proper arena, blackjack, item enchantments, food, new Boons, and a bunch of new H-scenes. Oh, and of course, our first group H-scene is here! Story: - +1 Aqua H-scene - +1 Darkness interactive H-scene - +1 Megumin H-scene - +1 Yunyun H-scene - +1 Megumin & Yunyun H-scene - +1 Eris H-scene - +1 Ghislaine event - New H-scenes total: 44 - +10k words, totaling 170k. That's a couple of novels long! - +414 images, totaling 7247 - +18 animations, totaling 156 Technical: - Spanish translation for 0.2.2b content now comes embedded within the game! Thanks to Beltrack for all the hard work - Implemented a new shader-driven rendering process and texture stitching in hopes to improve performance - Switched some text effects from Python-driven to transforms-driven to improve performance - Removed Discord presence - Added item enchantment system, available at the blacksmith. It consumes Enchantment Crystals and can be used to empower your items with special effects, stronger stats, etc - Revamped the cheat menu for items. It now looks like a shop so its easier to use - Added a way to toggle relationship status in cheats menu - You can now play blackjack at the Succubi Cafe - Changelogs are now going to be shown in-game after updating - New achievements - You can now eat at the Guild. Food provides temporary effects for the day, allowing you to gain more XP and providing useful buffs - You can now cook caught fish at the mansion for bonuses, much like Guild-bought food - Added Language, Renderer and Accessibility settings to the options menu - Restyled Renderer and Accessibility settings - Some events can now belong to multiple categories simultaneously. This is useful specifically for group H-scenes Adventuring: - +3 Side Quests - +2 Bosses - +1 New Region - Added Raphiel's boons: Sadistic Focus (extra damage for each consecutive attack), Sly Manipulation (applies Confusion), Mocking Blast (dead enemies explode and deal damage) - Implemented proper boss challenges in Colosseum. You can now earn power gems as rewards for completing arena fights with ramping difficulty levels - Brigand Boss is now guaranteed to spawn if you have a quest to defeat him Balancing: - Removed "helmet" wearable type from Mana Crown. It is now replaced with "accessory" - Added new armor items, accessories, and enchantment crystals - Chainmail now provides more HP - Certain buff/debuff status effects can no longer be dispelled - Reworked Megumin's "Explosive Force" upgrade, renamed to "All Out": Explosion will always consume all of Megumin's mana to increase the damage (no less than 50 mana to cast). Damage increases by 1% per 2 mana spent - Reworked Megumin's "Cataclysm" upgrade: now provides a flat 50% increase to critical chance. - Buffed Megumin's "Cumulative Explosion": each hit's damage penalty reduced from 50% to 40% - Rebalanced the frequency of Boons appearing while adventuring. They are now more random - Mark effects are no longer dispellable - Regular enemies can now have immunities to damage types - Having an immunity to a damage type now prevents an associated Damage-Over-Time effect from applying entirely - Fire Elementals are now immune to fire, and Water Elementals are immune to water - Multiplicative modifiers from items and buffs now apply after flat bonuses Minor changes: - Inventory description text will now adjust its size to fit into the window, plus some minor styling - Eris's affection counter will now show the total (instead of the increment) after her important reveal - Infinite dungeon will no longer signal that a boss is available - Minor changes to existing scenes - Adjusted some unit tints in some maps - Updated Chunchunmaru's icon - Added category filtering to shops + some styling - Removed "Minibosses killed" from stats and added "Items Enchanted" instead - Overlapping damage mods & bonuses will now display added together in inventory - Quests can now reward items - Regions with associated quests will now display an indicator on the map - New icon for immunities to improve their readability - Improved performance in main menu - Added Fishing Bait, sold by Wiz, that guarantees a reward from a fishing pond - Adjusted trap positioning - Removed Earplugs. Megumin would want ALL the hearing damage she can get from an explosion - Redid the visuals for the Colosseum and Raphiel's first event - Slightly touched up the visuals for the Quintessential dream - Converted some of the older uncompressed visuals to WEBP, saving space - Minor updates to generic visuals Fixes: - Fixed a bug with Syphon Drain Touch that could cause an uncaught exception - Fixed an issue in the book reading screen where the book's name could spill out of its container - Fixed an issue with the skills upgrade screen that did not account for heroes stats and properties on hover - Fixed an issue with the achievements descriptions spilling out of their containers - Fixed an issue that could result in an error related to unsafe removal of status effects from units - Fixed a bug preventing Doppelgangers from benefiting from passive status effects of their equipped items. I think they might be stronger now - Fixed a bug that could result in an error when using Drain Touch Syphon under specific conditions - Fixed a bug that could cause multiple Doppelgangers spawn in one enemy slot - Weapon status effects and stat modifiers will now apply to the hero. The same way they would from a wearable item - Fixed an issue that could cause the attack animation playing only once when attacking with boost enabled - Fixed a bug that could cause lighting effects to become misaligned with the sprite position - Fixed a bug that allowed enemy units use abilities without respecting their cooldowns - Fixed a bug that could cause certain scenes render twice and becoming an unnecessary performance drain - Fixed an issue that could prevent the plot marker from showing over the quest board - Fixed an issue the prevented large numbers from being shortened on display if they were negative - Fixed the announcement screen in the main menu related to the game's version - Fixed a bug which could cause Rin's Rookie Killer dialogue incorrectly show after the Rookie Killer was already defeated - Fixed an issue that could cause hint popups in the Girls menu to spill past the screen boundaries - Fixed an issue that could sometimes consume player's input before passing it over to the pond, making it nigh impossible to catch a fish - Fixed an issue preventing Chris from addressing the player with a custom name in an H-scene - Fixed an issue that could sometimes prevent the tutorial for multiple weapons from showing up - Minor spelling fixes - Various minor fixes I could not be bothered to log v0.2.3a Fixes: - Fixed a bug that could throw an error when receiving XP outside of combat - Fixed a bug that prevented access to the Ancient Tomb - Minor spelling fixes v0.2.2b Fixes: - Fixed a bug preventing Steph's quest from progressing - Fixed a bug preventing stats from accumulating and therefore blocking Gabriel's route - Added a Return button to the game's navigation menu - Fixed a bug that could result in an uncaught exception when encountering Doppelgangers - Fixed a bug with Reflect that could result in an uncaught error when attacked with no damage - Removed unused shaders, which used to show issues in the log.txt file that could create some confusion when troubleshooting - Fixed an error when peeking on Megumin - Temporarily preventing Doppelgangers from using Drain Touch due to associated bugs - Shaky Camera setting will now also affect the camera in adventures. Setting it to Disabled will make the camera static - Fixed a bug that would reset overrestored mana points if used with any mana restoration effects (Ring of Spirit, Soul Syphon, level up, etc) - Fixed an issue with the announcements in the main menu not showing - Self-voicing will now ignore the version overlay - Minor spelling fixes v0.2.2a Fixes: • Fixed a bug preventing the softlock repair mechanism after the rookie killer attack from triggering • Fixed a bug related to an issue with trying to access a unit’s method on turn end when the unit is not active • Fixed a bug preventing Meditation from working • Fixed status effect tooltips being misaligned • Fixed an issue with the Rookie Killer Hunt quest staying available after completion • Fixed an issue with the unexpected errors at the start of the playthrough during adventuring • Fixed Arcane Surge upgrade not working • Minor spelling fixes v0.2.1a Fixes: - Fixed a bug that could result in a crash upon starting new game teehee - Fixed a bug with the prediction system that could cause an error when descending to the next floor in the Labyrinth - Fixed the scripting in the latest emergency quest that didn't work quite right and could lead to players getting stuck for longer than intended - Fixed some issues with Encounters that could prevent them from spawning properly - Fixed a bug preventing photoalbum from functioning properly - If a player got softlocked during the bugged fight trigger before, preventing "On Value of Life" from triggering, the event will now trigger automatically - Minor spelling fixes
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