1/3
1 Month of Service
- Allow others to update?
- yes
- Developer Name
- ABitBuggy
- Developer Links
- Version
- v0.0.2
- Latest Update
- Apr 22, 2026
- Release Date
- Oct 28, 2025
- Language
- English
- OS
- Windows

Overview:
MystGrove is a colony-building strategy game with NSFW elements. In this world, you’ll guide settlers, explore lands and build your own community.
2D Game, Animated, Anal sex, Big Tits, Big Ass, Futa/trans, Vaginal sex, Fantasy, Sandbox, Management, RPG, Strategy,
Extract and run.
v0.0.2
v0.0.1b
v0.0.1a
v0.0.1
Initial Release
Hey people! I'm back with version v0.0.2.
First of all — sorry it took so long. I underestimated the amount of work required just to create and implement Z-levels into the game. But here we are.
NOTE:
Despite significant internal changes (it’s easier to say what I haven’t changed), the amount of content remains virtually the same. For this reason, this can still be considered an Initial version.
What's NEW:
I’m not planning changes of this scale again anytime soon, so I’ll return to working on planned features and new content. This means updates should become much more regular.
I’ll aim to release updates every 1–2 months, regardless of size.
Next, I’ll start working on character portraits and some form of character creation, and possibly new animation.
Also, the Discord server is now live, so feel free to join.
One last thing
There may be bugs. If something breaks — please let me know!
First of all — sorry it took so long. I underestimated the amount of work required just to create and implement Z-levels into the game. But here we are.
NOTE:
Despite significant internal changes (it’s easier to say what I haven’t changed), the amount of content remains virtually the same. For this reason, this can still be considered an Initial version.
What's NEW:
- Levels. Levels Up. Levels Down. For now, there are 10 levels below and 10 above the surface (there will be more later, but this is enough for now).
- New Procedural World Generator.
- Completely reworked tilesets - better suited for the new mesh system and noticeably changing the game’s look.
- Texture atlases and batched meshes — replacing Unity’s Tilemap system (good, but not enough for this case). This is what makes multiple Z-levels possible and significantly reduces draw calls.
- Ramps aka Slopes - connections between levels (proper stairs will come later).
- New tools:
- Dig Down - removes a block on the level below
- Mine Ramp - transforms a block on the same level into a ramp
- Dig Ramp - transforms a block on the level below into a ramp
(These tools currently work only on natural tiles like dirt and stone)
- Buildable Ramps. Wood and Stone Block.
- Reworked Room system.
- Reworked Pathfinding.
- Reworked Job System.
- Particles doesn't really work properly, so characters now display small animated icons above them.
- Small and simple "Work" animation for Characters whenever they do something.
- Various smaller additions and improvements
- Lighting — requires a completely new approach
- Water — requires special logic / pseudo-physics
I’m not planning changes of this scale again anytime soon, so I’ll return to working on planned features and new content. This means updates should become much more regular.
I’ll aim to release updates every 1–2 months, regardless of size.
Next, I’ll start working on character portraits and some form of character creation, and possibly new animation.
Also, the Discord server is now live, so feel free to join.
One last thing
There may be bugs. If something breaks — please let me know!
Hi there! Another small Update for 0.0.1 related to bugfixes and important code changes before z-levels integration. Some bugs are still present, but they are less severe now.
Changes:
Changes:
- Reworked Room Manager and new Region Manager systems. Allows characters to know who, what and where much faster. Together with Unity Jobs/Burst it will be crucial for 0.0.2.
- Reworked logic of plant growth.
- Added endless crafting type for workbenches.
- Added the ability to pause and resume work on farms.
- Now, right-clicking on a character's avatar (at the top of the screen) centers the camera on the character.
- Chars without a bed will automatically search for and claim a free bed in the region (just construct a few beds for them).
- The interface for selecting a bed owner has been slightly changed.
- Crafting order's info also displays the final product and its quantity.
- 60 FPS cap in options tab. Just in case something messing with VSync.
- On map update, room generation breaks due to doors, which leads to complete chaos.
- Data on disassembled furniture/walls is persist and blocks the tiles.
- Plants missing their grow bar.
- Farms can plant two or more plants on the same tile.
- Blueprints are not finished/unselectable.
Added:
- Preferences. A new tab on the title screen with a variety of customizable options related to character spawning, such as:
- minimum and maximum sizes of body parts for each gender.
- ability to disable spawning of individual genders (don't be surprised if no one appears after disabling everyone).
- male characters have special option to choose minimum percentage of spawn with smallest breasts.
- VSync.
- Small FPS counter in top right corner.
- The amount of the items may have a negative value.
- Task assignment tab ignored by characters.
- Task assignment tab doesn't show correct skill level.
- Some Recepies doesn't react when ordered.
- Characters doesn't prioritize better food.
- (PARTIALY FIXED) Characters stucking on a place without obvious reason. In extreme cases, stuck characters will be teleported to the nearest free tile. Magic!
- Some blueprints are not finished/unselectable.
- Deconstructed furniture/walls persist in data and blocking tiles.
- Sometimes plants lose their grow bar.
- Farms are broken. Like really broken. Don't mess with them too much.
- Wild plants could grow on walls. What the...
Initial Release
This is the very first public version of MystGrove and... it's RAW. Expect bugs, chaos and overall junkyness.
Please treat this build as a prototype. Many assets are placeholders, balance is off, and some features are not showing up yet.
Core/basic mechanics:
1) Procedurally generated map.
2) Resource gathering, construction, crafting.
3) Small, silly Chars (characters) scurrying around the area, doing whatever you tell them to do. Or whatever they need.
4) ...you can even dress them in a sparse set of clothes.
5) ...and of course, sometimes they'll have sex, which you can visualize by clicking on the little heart button.
6) Currently, the game only features two short animations with two variations of each (vaginal and anal) and support for the participants' appearances.
7) You can move camera with WASD; switch time speed with 1,2,3 keys; space - pause; R key to rotate some blueprints (furniture and doors).
8) There may be something else I haven't mentioned.
Much of what you see will change in future versions, and new features will be added. This depends largely on your feedback and voting results.
I’m sharing it early to gather feedback and see what works (and what definitely doesn’t).
Your comments, bug reports, and ideas (also patience) helps to shape MystGrove.
Thanks for exploring this early version!
Please treat this build as a prototype. Many assets are placeholders, balance is off, and some features are not showing up yet.
Core/basic mechanics:
1) Procedurally generated map.
2) Resource gathering, construction, crafting.
3) Small, silly Chars (characters) scurrying around the area, doing whatever you tell them to do. Or whatever they need.
4) ...you can even dress them in a sparse set of clothes.
5) ...and of course, sometimes they'll have sex, which you can visualize by clicking on the little heart button.
6) Currently, the game only features two short animations with two variations of each (vaginal and anal) and support for the participants' appearances.
7) You can move camera with WASD; switch time speed with 1,2,3 keys; space - pause; R key to rotate some blueprints (furniture and doors).
8) There may be something else I haven't mentioned.
Much of what you see will change in future versions, and new features will be added. This depends largely on your feedback and voting results.
I’m sharing it early to gather feedback and see what works (and what definitely doesn’t).
Your comments, bug reports, and ideas (also patience) helps to shape MystGrove.
Thanks for exploring this early version!



