1/3
1 Year of Service
- Allow others to update?
- yes
- Developer Name
- Xeratios
- Developer Links
- Version
- Act 3 - 3.8
- Latest Update
- Apr 18, 2026
- Release Date
- Sep 13, 2025
- Language
- English
- OS
- Windows
- Linux
- MacOS
- Android

Overview:
Fractured Veil is a 3DCG sandbox visual novel blending free exploration, branching storylines, and corruption mechanics.
You’ll step into a fractured world where choices ripple through every arc — from sleazy poker nights to political debates, from quiet café management to drug-fueled mysteries.
Act 1 introduces the town, desert, trailer park, and mall hubs, each filled with unique characters, side events, and hidden dangers.
Build relationships, manage your café, navigate corruption, and uncover the first threads of a much darker story.
In-game Tags right now:
3DCG, Male Protagonist, Sandbox, Corruption, Drugs, Voyeurism, Cheating, Oral Sex, Vaginal Sex, Anal Sex, MILF, Humor, Mystery, Horror PoV, Humiliation, Big Tits, Big Ass, Animated, Incest
Planned:
Multiple Endings, Bukkake, BDSM, Riskplay, NTR, Pregnancy, Lesbian, Threesomes / Orgy
Any and all kinks/fetishes beyond the usual softcore content will be optional and avoidable.
3DCG, Male Protagonist, Sandbox, Corruption, Drugs, Voyeurism, Cheating, Oral Sex, Vaginal Sex, Anal Sex, MILF, Humor, Mystery, Horror PoV, Humiliation, Big Tits, Big Ass, Animated, Incest
Planned:
Multiple Endings, Bukkake, BDSM, Riskplay, NTR, Pregnancy, Lesbian, Threesomes / Orgy
Any and all kinks/fetishes beyond the usual softcore content will be optional and avoidable.
Extract and run
v3.8
Story Progression
Story Progression
v3.4
Story Progression
Story Progression
New Story Content
Story Progression
v2.3
Story Progression
Update v1.1 - Content update
Story Progression
- Added 2 new main quests that conclude Act III.
- New scene with Emma at her motel room — "Pervert who?"
- The story is now moving toward Act IV, with new threads starting to connect
- New scene with Dean in the BDSM room — "Sweet punishment"
- Added a framed photo interactable on the coffee table at home
- Added a new photo at Tim's place for Naomi's arc
- 2 new collectibles added to the gallery
- You can now place equipment and invite characters to use it.
- Added new character-specific interactions for Emma and Judith using the cushion.
- Reworked the BDSM room into a more interactive system.
- The UI now hides during dialogue and interactive screens to prevent navigation conflicts — this one's been on the list for a while and it feels much cleaner now
- Fixed a bug where Ericka stopped showing up in the living room after Act II.
- Fixed a big issue where certain quests could repeat unintentionally.
Story Progression
- Added 3 new main quests for Act III
- Added 1 new NPC: Walter
- Updated the floaters for dynamic scaling across platforms.
- Fixed a crash caused by the calendar system when glyphs are active but the location is unknown
- Fixed screen flickers during animated scenes caused by the recent floater rework
- Fixed edge cases causing screen overlap after using localnav
v3.4
Story Progression
- Added 8 new main quests for Act III.
- New story scene continuing the bunker investigation
- New location: Shackshack
- New NPC: Karen
- World map markers now remain visible even when locations are closed.
Closed locations will appear dimmed and provide additional information. - Adjusted conditions to make Ericka's pool scenes slightly easier to trigger.
- Fixed an issue where the return label system ignored certain conditions.
- Fixed a softlock related to the spyware quest after the coffeeshop closes.
- Fixed a bug where the Book Hunt quest would not resolve properly if it failed.
Story Progression
- Added 5 new main quests continuing Act III.
- Continued Justin's character arc with new quests and dialogue.
- Introduced a new discoverable location: Hidden Bunker.
- Added a new desert location tied to the ongoing storyline.
- Added a custom voice-over and SFX for the bunker sequence.
- Introduced a new animated sandstorm event.
- Added custom ambience for the sandstorm sequence.
- Added an end-of-patch screen to clearly mark new content boundaries.
- Added custom UI buttons to switch between the desert and city maps.
- Introduced new gift options for the Dean and Math Teacher.
- Added the motel vending machine with 3 new items.
- Added a "Declare Insolvency" option to the shop management screen.
- Implemented bankruptcy protection to prevent shop softlocks.
- Introduced a debt and emergency loan recovery system.
- Fixed a crash related to the recent return label refactor.
- Fixed newly added gallery scenes not playing correctly.
New Story Content
- New Spirit Arc: Justin.
- New character arc chain involving Bridgette, Emma, and Midnight.
- Continuation of the Dean’s storyline with a follow-up quest chain.
- New cave-based quest chain expanding upcoming narrative threads.
- Expanded Vanessa’s arc (bar progression and additional content).
- Additional dialogue and character progression across multiple routes.
- New dares added (including pharmacy content).
- Custom imagebuttons added for improved clarity and immersion.
- Fixes and balance improvements to the Mischief system.
- Added a buff/debuff HUD section for better transparency.
- Improved quest return-label clarity.
- Events now trigger after arriving at locations (smoother travel flow).
- Cleaned up remnants of the old navigation system.
- ATM improvements (deposit/withdraw all cash at once).
- Spa now open on Saturdays.
- Tracked quest markers now pulse subtly on the world map.
- UI elements now hide properly during dialogue/transitions.
- Multiple Spirit system fixes.
- Fixed travel inconsistencies (bus/car event issues).
- Fixed reroll token timing in Midnight’s Mischief.
- Fixed phone call overlap issues.
- Fixed several Act I quest resolution bugs.
- Various crash, typo, and stability fixes.
- No new save required if your save is from v2.7.x or newer.
Story Progression
- Added a new Spirit Arc for Ericka, significantly expanding her role and narrative weight.
- Introduced a new Dean scene during Emma’s arc, adding context and tension.
- Fully implemented Emma’s character arc, starting in detention, continuing through the school hallway, and extending into the motel during Act II.
- Expanded Emma’s storyline with spyware-driven progression and consequences.
- Added 2 new Midnight dares.
- Reworked and stabilized the Midnight’s Mischief system, including bug fixes and balance tweaks.
- Major rework of the travel and game loop systems for improved reliability, clarity, and future expandability.
- Unified UI panels and improved readability across screens.
- Added smarter return logic so calls, events, and viewers always return to the correct location.
- HUD now clearly displays exact sub-locations, time of day, and improved money formatting.
- Money display is now clickable to switch between cash and bank.
- Added auto-saves at major checkpoints to improve save safety.
- Added custom checkpoint overlays to clearly signal arc completion.
- Enabled cheat menu access while removing harmful options.
- Added additional sound effects for better atmosphere and feedback.
- Added auto-mode to café management.
- Delayed the witch’s realm trigger to reduce early-game confusion.
- Added guidance quests to better introduce spyware mechanics.
- Motel rooms now require a $50 key per night, adding structure and weight to usage.
- Added new motel screens, interactions, events, and a new NPC: Amy.
- Fixed multiple critical issues related to navigation, HUD accuracy, and screen flow.
- Removed all remaining new-context calls to improve stability.
- Cleaned up and unified local navigation, scheduler, and HUD data sources.
- Fixed inventory issues, added scrolling, and introduced self-healing for corrupted data.
- Reworked several quest chains (including Mai and Act I content) to remove fragile logic.
- Fixed multiple edge cases involving scene repetition, quest gating, and Veil unlocking.
- Adjusted balance values:
- Increased Midnight love gain from feeding (5 → 10)
- Increased starting café funds (1000 → 5000)
v2.3
Story Progression
- Introduced the Spirit Corruption concept for Act III
- Includes 3 new spirit arcs, with 2 separate alternative scene paths
- Added several interactable objects throughout the world
- Added a small easter egg when visiting the Mayor’s house in Act II
- Minor additions and groundwork updates
- Minor improvements to content filter handling
- Added a dynamic splash screen based on progression during Act II.
- Improvements to readability and accessibility across the board.
- Balancing adjustments to reoccurring quest logic.
- Added a conceptual Spirit UI (subject to change)
- Fixed the majority of capitalisation and text consistency errors
- Fixed a bug that returns you to the main menu during stepmom’s beach scene.
- Fixed a bug with mai’s arc.
Update v1.1 - Content update
- Full branching storyline with Elke or Claire – choices now affect the mayor debate, shop ownership, and future management sim content.
- Mom’s new events: pool scenes + night visit.
- Reworked Mai’s arc at home for smoother pacing.
- Added customizable names for Mom and Stepmom.
- Track quests with checkboxes in the questlog.
- Active quests highlight locations on the worldmap.
- Map markers are color-coded by quest type.
- Rollback enabled across the entire game.
- Relationship floaters debugged and restored.
- Fixed name bug in poker showdowns.
- Fixed Robert’s mall event trigger.
- Plus stability improvements and cleanup.
- Fixed Elke’s quest chain not resolving properly.
- Added filler quests to clarify wait periods (no more perceived softlocks).
- Fixed a crash in Mrs. Burley’s quest chain (photoshoot sequence).
- Fixed a crash in Judith’s quest chain at her cabin.
- Fixed certain kink warnings not firing properly.
- Fixed persistence issues for relationship stats and flags.
- Quest log entries now give clearer instructions (laptop, Claire’s office, Brenda).
- Poker UI now hides properly when leaving mid-hand.
- Fixed poker freeze when joining without enough money.
- Fixed crash during Justin’s questline (boolean mutation).
- Added safeguard for old saves.
- Added menu buttons to the splash screen instead of “press any key to new game.”
- Removed penalties for hidden quests such as meals with mom and work with Judith.
- Removed quest to help Mai with her garden until further notice.
- Fixed camera scenes (they now display content instead of crashing).
- Small polish fixes (e.g., “Return to the club” with madame).
- Full Act 1 – main story, optional side arcs, softcore adult content (accessible early) and gated hardcore paths (clearly marked and deeper in the game).
- Sandbox navigation (town, desert, trailer park, mall, etc).
- Phone apps: relationships, phone calls, quest hints, café management.
- Cinematic cutscenes synced with music.
- Numerous random events and side content
Act 1 is complete and serves as the foundation for the story and systems.
Act 2's main story is complete, next patches will be focused on side content, system improvements and clarity passes.
Act 3's main story is ongoing along with the development of character arcs.
Act 2's main story is complete, next patches will be focused on side content, system improvements and clarity passes.
Act 3's main story is ongoing along with the development of character arcs.
Last edited by a moderator:













