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Sure, how about you just give me a few hundred thousand dollars to hire a decent professional 3D character artist/animator and a concept artist to work on a multi-year project...
People who say shit like this have no concept whatsoever of what it takes to get an artist that is not only capable...
Well, the thing is it doesn't *really* replace humans, at least not any more than any significant advance in technology does. If you look back through history, every single major innovation has eliminated jobs, but then those jobs were ultimately replaced by new jobs that were enabled/created...
I can't speak for what it was like prior to about 4-6 months ago, but AI has "been" there for at least a while now.
The issue isn't the tools or models, it's the people using them. I've posted on this topic before, but I've been able to generate characters, environments, animations, etc. all...
I think that's more of a general "lazy people" problem and less of an "AI" problem.
As I said earlier in the thread: most of the VNs created by small indie developers are carbon copies of each other, they use HS or DAZ presets that are barely different from each other, they use asset packs...
No offense, but this argument is silly, and based on what you're saying about "pay an actual artist" you have absolutely no idea whatsoever how expensive it is or how much time it takes to create genuinely good/unique assets for a game. There is a reason that by far the biggest group of people...
I don't think you really understand how AI works, it sounds like you're talking about it from the perspective of someone who has an idea how it works but hasn't actually spent the time to use the tools and see first-hand how they work. It also seems like you don't quit understand how renpy...
Could and should have been done by hand? Your ignorance is showing, it's pretty clear you have no concept whatsoever of what it takes to develop a game or the number of hours it requires or the breadth of different skills.
Also, if I had to wager I bet you don't have the same level of...
That's where the process and approach I'm taking is *VERY* different from anything I've seen anyone else doing. Not only do I have the art and development background, but I'm really digging deep into how AI tools work and building my toolkit up from the ground. What a lot of people don't...
Hey everyone! As I've been playing more visual novels recently something has struck me and I want to get some opinions...
Why do we have so many games where every single girl just instantly falls in love with the MC and where there seems to be *ZERO* consequences for the MC to sleep with...
I completely understand where you're coming from, and I appreciate the opinion. My approach when I started was definitely that I was going to provide a bunch of info about my world/setting and the characters to an LLM for help creating prompts that I could use to generate image sets for each...
I've learned some pretty amazing things about prompt generation for LORA training this week that are a game-changer for consistency/efficiency, and I've pivoted a bit to a more stylized look rather than going for characters that look more photo-realistic. I'll probably post an update later...
I do ok, but mostly I don't spend my money on much so when I do want something nice every few years I have the freedom to buy it. It definitely wasn't always that way, I worked my ass off for a decade to pay off my debts while pinching pennies and making sacrifices knowing that it would be...
My main rig is a 9800x3d with a 5090 and 64GB of memory, all tuned and overclocked/undervolted. I also have a second computer with a 5900x and a 3090 or 5070ti I could throw in that to do less intensive stuff if I get to that point. I'm a software developer, a pretty hardcore gamer, and I've...
That's totally fair, given what I've seen in the past year I don't blame you one bit. Honestly, until I started digging into this stuff and actually running things locally myself I would have said exactly the same thing. We will see if I can maintain this enthusiasm though, that's where...
I get the skepticism, but frankly, most people haven't seen good AI, or rather they didn't realize they were looking at AI art. Also, keep in mind that I'm not talking about someone rigorously examining every asset, I'm talking about a casual look. Someone who sees some screenshots, takes an...
Astral Lust, it was by a guy called Victorious IIRC. It was a bit of an odd premise, felt a little bit like a silent hill vibe, but it had a slay the spire deck building aspect to it that was neat and there were a lot of random events where you got to choose how to act that influenced your...
This definitely isn't going to be generic, I've decided to do a "test run" by working on a re-imagining of a long abandoned game I enjoyed. I've already done a lot of tinkering with different models, workflows and have now got everything set up to train my own models and generate consistent...
That is my thought too, on one hand the part of me that has spent thousands of hours drawing wants to hate AI, and I'm really not a fan of the half-assed slop I've seen thus far... but then there is also a part of me that has always wanted to craft an experience for players the way I used to...
Hello everyone, this is my first thread and I'm hoping to get some opinions and feedback. It's going to be rather long, but I want to provide enough context for this to be useful.
For a little background: I've been playing AVN games off and on for a very long time (think games on DVD) and...
I guess we differ on what the meaning of "complaining" is then, because I view complaining as "man, it costs waaaaaay too many points to buy members+, it should be free or easier to get". I never once commented on the cost or said how long it should take, I just said it was frustrating and I...