I would expect that it should be relatively simple to implement a female protagonist, based on the way I would design it, which would likely end up being pure or primarily lesbian. Any content where the player has sex with men is a lot less interesting to me.
My primary idea is to avoid a strict "core path" and instead have either paths for specific characters, as in LR2 or allow for emergent stories to come out of the underlying simulation. One game I am doing a lot of research into right now is dwarf fortress, because it is probably the most...
I haven't, but I do a lot of experience with simulations and computer modeling. I realize that the project is probably, as it stands, overly ambitious, and one of the reasons I was asking about it was to get an idea of how I might narrow the scope of it in a way that people would be interested in.
I am wondering how much people would be interested in a sandbox game which was based on a highly detailed simulation of a social setting, probably starting either in a school or workplace. I'm thinking of something kind of similar to free cities or lab rats 2 in gameplay, but with a more complex...
I just burnt a couple days playing the modded version of lab rats 2. I'm not sure if it qualifies as recent, but it scratches an itch like no other game for me.