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  1. Muskratato

    What game, or games, do you have to mod to be able to enjoy playing them?

    Exactly, loverslab would be my starting point, nowadays, so it would be a slog.
  2. Muskratato

    Is what you are attracted to in real life different from the content you like in adult games?

    Yeah, my tastes are wildly different between media and real life. So much so, that I don't really like games with my real life tastes in the front and center. There's some overlap, but it's very little. It's something I've pondered extensively.
  3. Muskratato

    What game, or games, do you have to mod to be able to enjoy playing them?

    Rimworld, Cyberpunk, and Skyrim are the big ones, but I don't think I could handle going through all that again, either.
  4. Muskratato

    What mainstream game would you turn more lewd or erotic if you had been the game director?

    Cyberpunk is frustrating, because as others have pointed out, in this thread, I kind of expected it to be lewder, in the first place. It really hit me when clouds was basically just a therapy session.
  5. Muskratato

    If you could pick any book, game, movie, tv show, or comic to live in after you die what would you pick?

    Star Trek: TNG is great, but I'd wanna be on DS9. Either way, if you're yourself, you're an archaeological find, and weird stuff happens often enough that you don't need a cover story. Imagine making holodeck programs and critiquing established history. Even when your history didn't match...
  6. Muskratato

    Learning how to code

    -I can second FreeCodeCamp. It's great. Especially with their rework.
  7. Muskratato

    The writing side of things (Question for Devs and non devs)

    If you can tell your story with visuals, you really have to find the balance of where the eye is going, during the game. Reading takes some concentration, and draws the eye to wherever it's located. Some formats are standard, and people are used to them, but when overused, get skipped. To really...
  8. Muskratato

    What unsolicited advice would you give to porn game devs?

    Don't make gameplay require intense focus, while the visuals are onscreen. Text and images need to be where the eye is drawn, not on a meter or set of input prompts.
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