I definitely went in the code and replaced most of the waits and cps settings via regex-replace in notepad++. I also enabled some of the disabled settings, such as fullscreen. It may not have been worth it seeing as how long that took, since I deleted it after I realized there's no real...
I like the pixel art, but there was just way too much text with hardcoded delays in the dialog(transitions) that slows down the presentation, which is pretty standard for an RPGM game, though.
It'd probably be bit easier than some sites as they have decent search APIs. Just open up the development tab and watch the network while you're using the search page and you can see the JSON coming back, which is simple to parse and script. You'd just need to also find a dump of the tag Ids...
It's unfortunate the 'Skip Transitions' option was removed (I find transitions really annoying).
Luckily, it's easy enough to trigger the variable manually.
For me, it really depends on mood. I can get into any of the above if the art is done well enough. What matters most to me is the story around it, not just the act itself.
I think it's important to understand how difficult and/or time consuming getting those types of renders are. I've finally gotten to a point in DAZ knowledge where I can get some outdoor renders looking really nice, but I have some serious hardware and rendering times are still long. Indoor...
Probably Lin from Harem Hotel. HS2 characters don't usually do it for me, but these characters don't bother me for some reason.
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