Noted, interesting that the two are related.
I played the previous games so I am fine with the toughness of it, just meant to address it as a general statement relative to those who may not be familiar with the difficulty of his games.
I often prefer games that punish actions that are obviously...
The game is pretty brutal atm. It seems like all it takes is one bad action for a character to be cast into the 'forever terrible mood' box. Weirdest case was when it happened after an action the ai initiated...
But I love the vision this game has. It's definitely not easy to make a game with...