I play games for the content and story, not a fan of having to figure out how to get the content and story through pointless wondering and trial and error.
For Local AI I use a combination of Oobabooga and Silly Tavern. Oobabooga is to run llm models which can be used by itself, I think Koboldcpp is similar, SillyTavern is a Frontend that gives you control over the chat providing functions like character cards (descriptions for character...
The story is part of the build up for immersion. If I wanted h scenes with no context, there are plenty of animators out there that provide content without having to play a game but having context and immersion is the appeal of having a story. On a related note, gameplay itself is something I...