I was playing japanese vns long before wegs started to grow in numbers, so I don't really think about it, like I don't even consciously notice. I probably would with wegs though.
As I read the title I was thinking exactly about Perverted Hotel. Another one is The Tyrant with mods, it was going to nice places and had great potential even though execution was quite rough around the edges.
I used to play some sparsely. But the ones that made me take a full dive into the rabbit hole were Captive Market and Kangoku Senkan from Black Lilith. It was quite the jump coming from pure vanilla vn, but unexcpectedly I enjoyed them a lot.
I always thought that a first release shouldn't be a demo or just an intro. Even if it's well put together, if there's barely any content I will barely remember it the next day. To the point that I don't really play such early versions anymore. Make the intro, develop a generous bit of the early...
Daz for realistic-ish aesthetics. HS for stylized aesthetics. Both can look gorgeous.
The problem with HS is that it's way harder to make it look really nice. Or maybe it's so easy to slap together a few props and hastily made characters that most devs who use it put no effort into it.
Pale...
I usually keep the ones I really enjoyed, even if I don't plan to play them again anytime soon, and delete the ones I barely did. Then there's the big mess that is the middle ground, which I keep or delete on a case by case without any particular basis. Also there's a purge once in a blue moon...
Dark Souls I, III and Bloodborne. These are my favorites by a long shot. Far behind would come Monster Hunter and Skyrim I think, not too sure though. I haven't been into gaming for quite some time.
It was one of my faves back in the day. Had a lot of potential and promise. Roxxy's update was probably the last good update. From there on they were always underwhelming, then they removed the incest, they went on with the boring main story and the tech updates, by which point my interest was...