Smaller is generally better, with around 5 or so being optimal. Over 10 is getting high and over 20 is where I really start losing interest in new people unless they are exceptional.
If your harem needs an HR department it is too big.
Nope. I do not like it when things are significantly out of proportion. People being of various sizes is okay, but I quite dislike the super large breasts and such. Also I would prefer a normal sized penis (or close to normal). With penises this seems to be especially bad, with many games having...
One of the early actions I would likely take would be setting up a full audit of the country. Not just finances but also all other assets and getting up to date information on everything in my new kingdom. I'd need real data to determine what to do and a full audit and asset accountability seems...
If it is a genuine step relationship where they are still sibling close then it can count and even be quite intersting. But many times it's half-assed in one way or another. Throwing random people together who just happen to be step-related because of a recent marriage or such is just incest...
I'm bad with names in general. So unless it really sticks out to me I won't remember it. Especially with how long can be between updates. For many games I'll barely even remember plot or what was part of what game by the time they update.
So long as the side character is an actual developed character it is fine and can provide depth to the game and even make it overall better. But if it just some random character you never see again than it isn't much better than the stupid 'dream' or 'fantasy' sections that get put in instead -...
No hard specific limits if there are reasons for the size. But devs shouldn't just inflate sizes for no reason either. Especially as most of the games are delivered via file sharing sites which make larger game sizes unwieldy. Over 5-10GB I would be expecting something more than a standard AVN...
RenPy seems to be a good default, though it has it's limitations - and people seem to like to push those limits. I'm not generally opposed to other engines if they are done well.
However I generally don't seem to like RPGM games. I've liked a few, but the quality and gameplay doesn't generally...
In general, not that dark to not dark at all. Enough to fit the story/setting, but not full grimdark and depression for no reason.
But if I am specifically looking for a dark game, then I like it to be quite dark. But I want it to take itself reasonably seriously and not be too over the top (or...
Content Warnings and options in general can be a good option for giving more control to players and reducing the chances of them bashing the game for having content they don't like. However having the warning/options immediately before the scene is not preferred (though with how most of these...
I'm quite wide open on it. Catgirl and similar animal ear humans are great, but I'm also fine with a wide variety of monstergirl and similar. There are some specific types that I don't like and some implementations that I don't like. But in general I'm quite open to different monstergirls.
I'd lean towards larger, less frequent updates. Because I seem to end up skipping small frequent updates anyway and only playing again after a while when I am in the mood for them again.
I would say that NTR and Sharing are defiantly different things. As NTR is generally non-consensual for at least one partner (involving at least cheating), and Sharing requires both partners to consent to sex with other parties. If they are similar it would be because they are two highly visible...
If the non-harem route is unique or deviates significantly from the harem route I take those too. But generally the harem route seems to be the canon or preferred route, so I typically take that first unless the game indicates that the non-harem route is the canon route (or the most developed...
Most AI images seems to be both similar and inconsistent. There are some solutions - I've seen AI images that looked quite good and was able to generate images of specific characters. But that seems to require specific training and customization. And generally things using AI generation don't...