Yeah, it's an open-source re-implementation of the runtimes for RPG Maker XP / VX / VX Ace, with some extra features, graphical enhancements, and much better performance due to OpenGL acceleration. (I'm the current maintainer, a lot of the work was done by developers who predate my involvement.)...
Thanks for the feedback. I've just filed You must be registered for see element. for this so that I don't forget about it. I'm not sure quite how quickly I'll get to this, but pull requests would certainly be welcome too.
My engine (mkxp-z) is the only major engine I'm aware of that puts ARM...
For my engine, we're looking at around 15 MB per platform for the runtime (according to CI stats). However, that figure includes a nontrivial amount of library files that are identical across all platforms, so I'm guessing there'd be some savings on the library files if the platforms were...
I'm a game engine developer. (Not a published game developer, but next best thing I guess?) I want to be part of the solution here, which is one reason the engine I maintain fully supports Linux (even has official binaries for unusual Linux architectures like ARM and POWER and s390x, which beats...