+1 for Photo Hunt.
Summertime Saga is a good for the hand drawn lovers.
What I truly find unique is each creator's take on the same model example Lisa from BB and then seeing her in College Life as a redhead.
At the end of the day I think liking the art is heavily influenced by the writing...
Music - it depends on the genre and tone of the game
Sound - heavily depends on whether its just random noise or meaningful effects
Voice - western voice actresses are akin to someone being held at gunpoint and told here read this
Abhor the intro videos of certain games esp when it near ear...
I honestly think 5-7 months is ideal.
There are games with 150 render updates with a monthly release cycle that then amounts to like 5 mins of gameplay.
We got games like LOML with long ass release cycles but it is a one man show and worth it.
I think the biggest problems these days are too...
It's funny how you perceive certain groupings of letters, which lead me to ponder for 5 secs what the hell did Highlander have to do with DnD.
Also mine is inspired by the former Underdark dweller.
Ingame make sure skipping is off and when it says check computer pull up the task list. I think new tasks are highlighted in blue.
Its easy to forget this since this game actively encourages skipping because of the repetition to unlock new scenes.
Game being abandoned due to burnout or real life problems and even death have been the silent killers of some of the most entertaining games.
Then there is the absolute shitshow of rushed endings of some of the most high profile games ever where the creator just ran out of ideas on how to tie...
For a change, it's nice too see actual varied paths, boat load of renders and an integrated gallery. Only gripe lot of blue balling but it is only chapter 2.