1. greater variation of stories/settings: this could probably be summarized as better writing but I don't have much of an issue with the level of storytelling, just that there aren't many games that have a premise and make it interesting to dig into
2. less branching choices: I feel this extends...
Unity games in general for me. It feels many have the same feel of a Ren'Py game without some of the qualities of life that Ren'Py games seem to have. Unity games also don't seem to run as smoothly but that's probably just me.
Corporate Culture and My Best Deal for me. They don't have heavy plots but there's enough depth to where I want to dig deeper into what's going on or could happen next.
I'd be more into sandbox games if more of them had a read mode. While I don't mind the grind some sandbox games have, there are times where I just want to experience what the game has to offer.
They tend to be slower-paced to play due to having to move physically from place to place and only being able to save before and after events which might force replaying a part of the game if something is missed or a scene wasn't expected to occur.
There have been a few examples of games like...