Yeah sometimes I just stop playing when I keep getting sidetracked with too many side plots/quests. I usually come back to it later unless there's a lack of development for said side path. In that case what was the point? I also hate it when a game adds in too many quests that it takes away...
The steak Quesadilla, Grilled steak burrito, chalupa with chipotle sauce along with pico sauce ( they used to serve it as a "Baja" style chalupa), and the Beefy 5-layer burrito.
Games that put the MC in stupid situations or force you to make terrible decisions without any benefit, and games that take forever to get to any sex scenes. Being A DIK is a good example of all 3 IMO.
I wouldn't mind futa/transformation games more if they let you choose to have sex with just...
In my modded TTW New Vegas playthrough I probably have about 8 female followers, but it's a bit cumbersome and I need to send a few home. I also have Dogmeat, Boone and Raul 'cause they kick ass.
Summertime Saga is a prime example of this. It had come a long way with lots of routes you could follow, but along comes a tech update that sends the game back to square one.
At first I thought this was a game I'd played before, but the MC only had one daughter and no wife around, but otherwise very similar setting where you were a teacher. I'll give this one a shot.