Tiny and Natural as both are realistic.
If it feels like she'll give herself a black eye by jumping and then fall flat on her face by the sheer weight coming down its silly.
Little bit of A and little bit of B.
Its hard to be a slow reader when most games are developed iteratively and tag on more content. Re-reading the same lines just doesn't hit the same way.
Hillariously, if you ever just jive with it and be supportive and positive in that same chat it tends to make those players implode as they can't handle it.
Toxic Player: I can't believe you got killed! You suck! You should uninstall the game.
Me: Hey, credit where credit is due they're pretty...
In general? No. You can make a living off it, but you probably won't make 'good money' on it.
If you want to be a developer then do it for the sake of developing things. If it's interesting then people will support you on it and it will push you forward.
It helps if you actually use that money...
If done well and with thought to it? Sure. Sick tats are sick.
If done poorly as a bad decision like getting 'Donkey' tattooed on your arm because you were told it meant 'tranquility'. That's just dumb.
If just retarded like having your ex's name still tattooed on your arm? Hell no.
'Stranded on an island' is easy narratively speaking.
On the one hand, there is no need to explain away deviant acts if there is no public to judge them.
There is also no need to contrive the relationship progressing beyond 'you're stuck together'.
There is a WIDE spectrum there for 'furries' and people tend to have kneejerk reactions when they're brought up.
If you're talking about someone wearing a fursuit? Eh. It's cool. Its like cosplay and if it's what they want to do that's awesome.
If you ever see someone wearing a real high...
Meh.
When the minigames are a core component and intrinsic to the game it's fine.
If it's shoe horned in to an activity then it's boring and immersion breaking.
Example:
Turn based combat is technically a mini-game within a game, but because the mechanics are straight forward it's typically...
I remember bringing that game up when someone asked 'why isn't there any game where you manage multiple marriages'. TL;DR CK3 does it. It's sounds sexy in context, but boring in execution. :)
Sandbox games appear in AVN if there is no strong narrative thread. It allows the developers to develop content on the fly instead of having to consider plot or story.
Why? Because if what they are making is unpopular they can pivot and work on something else and the players can choose to not...
There are three REAL reasons for censorship so it's pointless to complain about it.
Monetization, distribution, and legal compliance.
In the US you see a lot of soft censorship like 'fade to black' or heavy innuendo instead of actual scenes because before digital distribution developers and...
AI is only as good as the pool of data it has to base its responses off of. If you want a fun look at primitive scripting VI look up the early alpha experience of Elder Scrolls Oblivion.
Bethesda tried to automate and script intelligent pawn behavior in the game.
Long story short, the world...
Peasant Quest is my go to recommendation for this type of setting.
Vae Victis is also pretty good.
A Struggle with Sin is also supposed to be pretty good and in the same vein as Peasant Quest, but the art looks goofy to me.
An interesting concept I haven't seen explored is the literal act of 'building a harem'.
I don't mean going out and meeting girls to have relationships, I mean you go about building them from scratch.
Don't remember the names but two games that come to mind conceptually are basically
A...
My pet peeve is when the dev retroactively locks content behind paywalls in order to try and combat piracy and promote their monetization.
I don't mean 'here's new content behind a paywall'. I mean full on 'I have two builds of this game and the full build is only available to the Patreons who...
Bethesda games have strong mod support because there is a provided creator framework to add and script content to the game.
Sims also started expanding that route with the creator tools provided by EA to populate the marketplace. There is user created content in addition to skins and other...