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  1. Narch

    Anti-Social & Lurker - Hideout spot

    Only if i can save before, i was taught some hard lessons when playing without a translator or by just skiping text (wich to be fair, if you're being blue balled skipping the text is a fair reaction and they probably put that option there because they knew what you're supposed to be thinking)
  2. Narch

    atf refugee aboard

    The family got on the wrong side of a gang supported by a sinister group that is unleashing a conspiracy? Have you decided if you're going to use supernatural elements or psichological horror?
  3. Narch

    Anti-Social & Lurker - Hideout spot

    They use rap from time to time and the urban setting helps. Also rather than a shadow it feels like someone is messing in his palace trying to nudge him in a direction and messing up only to come back tip the scale the other way to mess up again
  4. Narch

    Anti-Social & Lurker - Hideout spot

    It's basically jojo mixed with urban setting rpg. Bunch of random guys trip into some sort of evil god's conspiracy and awaken to ghost-like monsters whose form and power reflects their user's nature based on a major arcana. They then use these powers to fight monsters from whaever dimension...
  5. Narch

    Anti-Social & Lurker - Hideout spot

    Also one thing i find strange is that persona has such a potential for RP but you rarely find anything about it. For a series that constantly tries to sell the MC as a self insert it's bizarre how they never tried to make a table top book about it, like hell even from soft released an armored...
  6. Narch

    Anti-Social & Lurker - Hideout spot

    I'd say it's a lack of communication between teams, rushed development and Atlus treating the last 3 persona games like lightining in a bottle. The main selling point of the series is touching more relatable themes so as the guys in charge become more disconected from normal people's reality...
  7. Narch

    Anti-Social & Lurker - Hideout spot

    WoW aesthetic never spoke to me, might be because of the jank of old 3D and more gritty/realistic style but it aways felt like things were ugly for the sake of it. It's one thing i found funny about TERA, in one side you have the classic western style humans and then some classes and races feels...
  8. Narch

    Anti-Social & Lurker - Hideout spot

    Some games (In majority older ones in my opinion) really put emphasis on the experience so sometimes you just get the urge to pop them back up and play. I have a personal bias to old SRW games and just the other day i was replaying SRW64 with a screen translator and taking prints to throw at...
  9. Narch

    Anti-Social & Lurker - Hideout spot

    X to me was a bit jarring compared to other titles i've played, OSTs are nice but some things didn't feel quite right. XII i'd recomend playing some of the tactics titles like the first GBA one for cross references (Not that important but some of the cast is shared). IV often gets lots of praise...
  10. Narch

    Anti-Social & Lurker - Hideout spot

    Just keep in mind one thing, when the floating island starts to self destruct and a party member leaves to help. The timer is NOT for you to get to your ship to get out of the island but for you to endure the monster waves until they come back. Biggest mistake i made on my first run
  11. Narch

    Anti-Social & Lurker - Hideout spot

    Sonic had the advantage of not being full CGI. A megaman movie would either need great work with costumes or to be fully CGI else it risks a very uncanny or cheap holywood knockoff look to it. Another issue would be pacing, fiting the background and all mavericks would be very hard to be done...
  12. Narch

    Anti-Social & Lurker - Hideout spot

    I'm looking foward to capcom's statements over giving more attention to mega man, DMC and ace attorney. DMC they at least learned the lesson to not cut corners...or at least i thought they did before the netflix show. Ace attorney just need research and consistent writing, megaman needs to stop...
  13. Narch

    Anti-Social & Lurker - Hideout spot

    Ever played ace attorney? nice series, cool memes, also cool to see actual lawyers get ragebaited by it
  14. Narch

    Anti-Social & Lurker - Hideout spot

    The earlier games often struggled with fleshing out the entire cast having more focus on the gameplay and worldbuilding. After the change to 3D some of the cast got more development but dialogues grew increasingly hammier. Feels like bit by bit it loses some of it's identity but the decline in...
  15. Narch

    Anti-Social & Lurker - Hideout spot

    What if you take a print of the picture? same thing, probably less details upon zoom tho, tends to help
  16. Narch

    Anti-Social & Lurker - Hideout spot

    Oh for sure, even more in an apartment complex, where some companies will leave the stuff in dangerous places like the entrance to a garage, but still the main standart is that the delivery has to be inside the residence wich would solve 90% of porch pirate problems
  17. Narch

    Anti-Social & Lurker - Hideout spot

    That's all and well under the consideration that there will be someone there to monitor the package...wich would also imply that same someone could receive the package and sign it like a normal mail service. In some countries a package can only be considered delivered if there's a way to safely...
  18. Narch

    Anti-Social & Lurker - Hideout spot

    Basically talk about random stuff and reply to other people about random stuff, give likes if you can 1773013382 For example, why the hell are USA mail services allowed to just leave stuff in front of someone's home to be stolen
  19. Narch

    If you entered a relationship...

    I think there are fetishes that can be too weird or incompatible with your partner. A healthy relationship probably need the sources to vent these out or else it will build frustration, like you can be into anal, ntr, bondage and etc, and there are many reasons why it's not possible to do it...
  20. Narch

    Anti-Social & Lurker - Hideout spot

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