If you don't give the story a chance, then why are you even playing a game for?
The entire difference between gaming and just videos is the build up and the relationship growth, the individual value of the thing instead of just passively watch videos running on their own.
There are a lot of visual novels made by people that think more paragraphs equals better writing.
That may work for a book, that require lengthy descriptions and monologues, but a visual novel has that pesky element, the "visual" part of it.
A visual novel should be first and foremost a visual...
The "you need to lose to see anything" trope is ridiculous and boring.
True good game developers know that the content should be a reward. And even better, part of the gameplay like Summer Memories and Karryns Prison.
it boggles my mind the concept that anyone would even consider forcing your...