That's not what I was saying. It's just that I think that you might find that the general conensus is against minigames. That's what I've found in my experience anyway. A comparison of why folk like some minigames and don't like others may shed some light on the types of minigames that are more...
Great question. I'm usually not a fan of mini-games at all and skip them if I can. However the spell practising and combat bouts in Lust Academy are quite fun.
You might get a much larger response if you ask which are folk's *least* favourite mini-games, if no-one has asked this question lately. ;)
Definitely a fan of choices. However I don't want there to be so many choices that I have to play the game through more than twice to see all the content. That seems fussy, but a game is a huge turn-off if it has a million and one branching paths with separate content contained in each one.
Where doI start? :D
Heir Apparent had amazing renders. I was so sad when it was abandoned. Others include Isolated Pleasure, Sylphine, Stay True Stay You, Vertices, View of Family, and most recently, Above the Clouds.
I actually enjoy sandbox games. Grinding games are another matter altogether. If I play a sandbox game and there's not a good walkthrough mod or hint system then most of the time I turn on developer support and mod the variables as I go through to make life easier. I'd rather not have to do that...
The Expanse. I loved that show and there was so much they could have still done with it. If I were Elon Musk, I'd stop mucking around with space rockets and EV cars and just finance The Expanse for another 10 seasons. :) Much better value for money.
Yup, more or less what I do. If I see something in the latest updates that I think might be interesting then I check the rating (if no-one has rated it yet or it is a demo, I'll leave it until theh next release hits), the description, the preview images, and the reviews/comments. If I still...
1) Have a framework for the entire game before you start coding and rendering.
2) Listen to your audience but don't be upset by those who react negatively to you or have a go. Only consider ideas and advice from those who are polite.
3) Even if your game has done well, don't automatically go for...
Ah, that's a good call. I can only imagine that the code itself is too complicated for someone, even perhaps the developer, to easily add a scene reply function.