there are free assets out there, but it's a lot of searching. most free environments are low-quality, but some nice ones can be found with enough google searching. the hardest part about using free environment assets is a discontinuity between scenes. trying to get a handful of free environment...
hello foul beasts
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queue subway surfers
Ok -- we won't kink shame you -- but maybe a little spell shaming might come your way I think you mean preferences - unless you are financing your kinks
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But ya gotta...
very smart points. I like the idea of building a game around "the player experience". i definitely can tell when a game has been shit-stacked with randomness and has no sense of how it flows to the player. I think it's very important to have a logical flow, something that the player can easily...
very useful words, thank you for sharing. I do have big things planned out, but I can see myself releasing a small slice of what's created mainly as a functional tech demo. but not just as an empty demo, something with enough meat to be a playable experience for an hour or so. I still have long...
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aannd finished backreading.
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charge 'em double mime.
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just be easy, it's my first time...