Actually I'd like to comment that it's a pretty nice touch to specify which paths got new content in the changelogs. I wish more developers would do it.
Sandboxes are such a retarded idea. Just why would you pad your game with extra chores just for the sake of adding extra chores that no-one really wants to deal with?
Same with having interactable phones in these games. Why? Exactly where is the fun in having to navigate some fucking janky and...
I think it's rather comical coincidence of the author learning to use Daz or whatever better, but still being stuck with the initial design choices. Which is fine I suppose. Atleast he didn't try remaking the same game thrice.
Yeah so the most popular titles on the site got put behind a paywall. So you now have to either pay up, preferably using monero, spend something like a hundred days lurking and logging in daily, or spending 10 days shitposting assuming you get 50 points per day.
Once you get 500 points you go...
Will probably happen soon when people start questioning their patreon subsciptions with this project. After all, it's been in development for almost a decade and there is no end in sight, and with every update the spaghetti-nature of this game just keeps getting worse.