Give it a go. A lot of games started out as people just messying around. Start small though until you feel confident. i.e. do something which is a linear story with no real choice. When you are happy with the artwork and coding. Then you can start adding inputs from the user. It won't always be...
I think it will always be hard to satisfy a wide audience, but a new game with some decent story lines will always go down well. What i hate is when a dev will create one or two characters that people drowl over then string along the development to bleed out as much money as possible and just...
There are so many things that could put me off a game. Could be bad renders, where the models have some unsettling faces. Could be a bad translation. Stupid mini games that I cannot avoid.
I do not think the story line itself is the make or break point. Sometimes a more outlandish story can...
I think it depends on the game and how it has been implemented. But it is very easy to get wrong and feel like you are stuck. What I dislike the most is when the grind is randomly sprung onto you after being a novel for the first few chapters then it just switches to a sandbox grind fest.