I want to say this has potential, but it's so far along now that correcting it would probably be pointless at this stage.
The story needs heavy editing from plot & language to grammar & flow.
Modeling needs some work. Not horrible, but pretty rough in spots.
Some menu choices don't do anything...
If the dev can craft a good story, I don't care about most other elements (though some are a bonus). Even a well made game based on the latest Unreal Engine can suck if the story is bad.
TBH I don't know how some games go straight into the sex with little or no buildup and still get high...
I tried so hard to read Pride & Prejudice and like War and Peace I just kept falling asleep. Same with A Tale of Two Cities, The Great Gatsby, Moby-Dick and To Kill a Mockingbird. Great literary works... I actually convinced my middle-school teacher to read Dune and Twenty Thousand Leagues Under...
Man... There are so many good writers & story's.
Brian Lumley for Lovecraft, a new take on vampires, & new Cthulhu.
Brian Sanderson for just about anything fantasy.
Michael Chriton for just about anything science and future thinking.
Liu Cixin for the Three-Body-Problem / semi-hard science in a...
Besides the 'magic penis' elements, this game was pretty well put together. Only real downside, besides it being "on hold" is that the choice's seem to be kinda arbitrary so playing to completion is very hard unless you have walk through activated.
Interesting concept. Needs work on the nav system and the quest cycle.
Games from the female point of view are tricky to make. Sex is pretty easy for girls - surviving is the real challenge. Trauma should play a larger role, but that isn't very fun tbh.
Around two and a half to three stars. It...
Interesting game... definitely for the detail and obsessive oriented players. Freed a couple of girls, but lost interest even with a few cheats. You'll have to go over the area with a fine toothed comb to find hints, switches and ports and some are easily missed. If you like a grind, this one...
On my current project I'm deliberately vague on the content, but in the VN I will try to give the MC the choice to avoid or engage in certain acts. I'm toying with the idea of compelling players to make choices they may not like by using the carrot method too. If it isn't fun in my demo play...