Not difficult at all. I can easily mentally place myself into whatever role I want to enjoy a story from. Zero innate identification with MC. And if I choose to, definitely doesn't mean I'm personally anything like the MC. Just a character I'm riding with. Sometimes I don't identify with any...
Yacht life would probably be tempting. Just the ability to be.. wherever. But yeah, more realistic is land and build a house. Privacy, security, so somewhere a bit isolated. But ideally close enough to some kind of big-city/culture or travel hub for when the mood hits. 2bil is a lot to live...
Hmmm.... Succubi seem overconfident... Guess it's time for another multiple choice!
1: They are overconfident. They don't know what this means for the pandas, how much they've trained for this.
2: They're Succubi. They always have that smug expression on. It means nothing.
3: That's exactly...
Now we enter the multiple choice content!
1: You know you like it....
2: And stay there til you post more awesome low effort copyposte or AI slop!
3: Awww... you're too cute to be mad at, you get a hug
4: Um... idk, all of the above? lol
Again, for some people, the illusion of free choice or a limited choice is enough. There's tons of people who raved about Mass Effect's achievement, before getting disappointed in the climax. Hell, I've posted that I'm having fun with multiple playthroughs of MilaAI right here. But that's more...
I can't give a simple yes/no on this. The benefit of a linear story for the player is that a dev has had the ability to craft a narrative beginning to end, it's exactly the experience the creator intends. If that's done well, it can be amazing and I'm always down to take that ride. The...