I wonder what motivates this preference. 2D and 3D can be emotionally satisfying with a good story. I assume it depends if the player is interested solely in the fantasy and narrative or immersion oneself in the experience.
Does it depend on the quality of the voice-over? I can see a poor performance taking away from the experience. But if it was really professional, would voice-over be more considered?
Now what if games and VNs started adding AI generated voice lines that sounded professional: Better or Worse in...
Interesting, there seems to be a preference for MC, not based on attraction of sexual gender, but whether or not the player is immersion themselves in the experience.
Has anyone made a poll recently asking if players treat these experiences as opportunities to immerse themselves, or just as...
Not an ounce of consensual passion in there? What about if the girl willingly loved the tentacle demon that inflated her and used every single hole? Would that still count?
Add my vote to "natural" though I prefer toward the smaller size. Specially, a chest that allows the girl to maintain a healthy and athletic lifestyle. Large breasts indicate obesity and poor health, this breaks immersion in games/VNs that depict ridiculous sized breasts on every woman while...
Degrees of Lewdity, it's not everyone's thing since it is txt based. However, every encounter let's your character take actions for consensual, submissive, or aggressive playstyles, with pixel art depicting the scene
So as we discuss disappointment on VR content, did anyone feel let down by AR content being forgotten?
I remember there was a brief moment with the Nindo3DS era where AR was picking up, seemed an interesting concept. When mobiles became more powerful, I figured they would pick it up. I've only...
Detective Girl in Steam City
-Bare bones generic RPGM game, I played back before I knew how common place they were. But the artwork and general world building stuck with me. Some of the optional kinks were very nice, some options were too extreme for me, but easy to avoid.
-It made me desire a...
I always guessed VR content was more difficult to make considering the market seemed limited. Either that, or there are too few users to warrant more effort toward making content.